DonkyBoY Apr 22, 2013 @ 10:26pm
Change / fix the FOV
This is a guide on how to change the FOV where it is currently stuck at 62.5 for performance and other reasons explained by Deep Silver PR. This guide is also applicable to Dead Island (2011) and the Dead Island: Game of the Year Edition as well. This guide focuses on the location and names of Dead Island Riptide.

1.Go to SteamsteamappscommondiriptideDI
2.Open Data0.pak in Winrar or Winzip
3.In another Explorer window, go to Documents or My Documents (depending on Windows version). Go to Riptide and create folder “data”. Enter data and create a folder “skills”
4.In Winrar/zip, go to skills inside the Data0.cab and drag & drop default_levels.xml into that DocumentsRiptidedataskills folder.
5.Open the .xml in notepad.
6.Edit FOV to whatever you want. Save.
Showing 1-14 of 14 comments
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random Apr 22, 2013 @ 11:08pm 
same as the old game
Eyeless Apr 22, 2013 @ 11:10pm 
ive heard that messed up the gun combat
DonkyBoY Apr 22, 2013 @ 11:11pm 
I havent used any gun's yet so i cant comment but its working fine for me at the moment
DINOSAURS Apr 22, 2013 @ 11:59pm 
Yeah I saw a review that said if you mess with the FOV it breaks how the guns handle.

http://www.youtube.com/watch?v=UBpn2DDYtoc
Kenuty Apr 23, 2013 @ 12:06am 
The fov is making me really seriously dizzy and i've never had issues with any other games, when you whack with your melee your camera goes all over the place + the narrow vision = puke city central, i was going to say sucks that people had this issue until i started playing this and noticing its affecting me too because of my monitor. Thanks for the fov editing help btw
Last edited by Kenuty; Apr 23, 2013 @ 12:17am
The doctor is in Apr 23, 2013 @ 1:09am 
step 4 is buggy

In Winrar/zip, go to skills inside the Data0.cab and drag & drop default_levels.xml into that DocumentsRiptidedataskills folder

should be
In Winrar/zip, go to skills inside the Data0.cab and drag & drop default_levels.xml into that Documents\Riptide\data\skills folder
random Apr 23, 2013 @ 7:58am 
My guns work fine.
nabbed Apr 23, 2013 @ 8:27am 
Here are the screenshots taken with default and modified fov settings.
Eeach pair is taken at 0 degree viewing angle and at edge of the screen angle (should be 45 degrees for fov 90.)

"fov settting = 62.5(default)" , real fov ~ 95
http://img715.imageshack.us/img715/2356/deadislandriptidefov.jpg

"fov setting = 90(modified)", real fov ~ 130
http://img855.imageshack.us/img855/2736/deadislandriptidefovinc.jpg

As you can see, the top screenshots are the real fov 90.
The bottom screenshots have significant fish-eye effect typical of a very high fov.
DonkyBoY Apr 23, 2013 @ 9:55am 
But for those of us the play at ultrawide resolutions say on triple screen's fov setting 90 is great
Untill you try to use the menus or map these 2D elements do not scale and need to be resized.

This is the only problem preventing Nvidia surround and ATi Eyefinity from providing greater imersion.(and there is no performance problems the game runs fine for me like this over 130FPS the guns still work fine infact it plays better this way).

This is a terible mistake and the same one they made with the 1st game even after they said they would support triple screen's.

and i run it @ 90FOV with no fish eye effect at all infact i could go up a little more

Last edited by DonkyBoY; Apr 23, 2013 @ 1:44pm
The doctor is in Apr 23, 2013 @ 3:16pm 
i use 82.5 and it looks great, i havent seen any issues
NearDARK Apr 23, 2013 @ 3:36pm 
Originally posted by The doctor is in:
i use 82.5 and it looks great, i havent seen any issues
I changed mine to that as well, makes a huge improvement in playability
Andytizer Apr 24, 2013 @ 5:43am 
Originally posted by DonkyBoY:
But for those of us the play at ultrawide resolutions say on triple screen's fov setting 90 is great
Untill you try to use the menus or map these 2D elements do not scale and need to be resized.

This is the only problem preventing Nvidia surround and ATi Eyefinity from providing greater imersion.(and there is no performance problems the game runs fine for me like this over 130FPS the guns still work fine infact it plays better this way).

This is a terible mistake and the same one they made with the 1st game even after they said they would support triple screen's.

and i run it @ 90FOV with no fish eye effect at all infact i could go up a little more

Can I use these screenshots on this wiki page? http://pcgamingwiki.com/wiki/Dead_Island:_Riptide
POPTART Apr 24, 2013 @ 5:52am 
Originally posted by DonkyBoY:
But for those of us the play at ultrawide resolutions say on triple screen's fov setting 90 is great
Untill you try to use the menus or map these 2D elements do not scale and need to be resized.

This is the only problem preventing Nvidia surround and ATi Eyefinity from providing greater imersion.(and there is no performance problems the game runs fine for me like this over 130FPS the guns still work fine infact it plays better this way).

This is a terible mistake and the same one they made with the 1st game even after they said they would support triple screen's.

and i run it @ 90FOV with no fish eye effect at all infact i could go up a little more

So this does work on triple screens after after fov change?
The gameplay is fine but the menu's are screwy?

I can live with that for now.

Thanks for your input.
DonkyBoY Apr 24, 2013 @ 1:55pm 
Originally posted by POPTART:
Originally posted by DonkyBoY:
But for those of us the play at ultrawide resolutions say on triple screen's fov setting 90 is great
Untill you try to use the menus or map these 2D elements do not scale and need to be resized.

This is the only problem preventing Nvidia surround and ATi Eyefinity from providing greater imersion.(and there is no performance problems the game runs fine for me like this over 130FPS the guns still work fine infact it plays better this way).

This is a terible mistake and the same one they made with the 1st game even after they said they would support triple screen's.

and i run it @ 90FOV with no fish eye effect at all infact i could go up a little more

So this does work on triple screens after after fov change?
The gameplay is fine but the menu's are screwy?

I can live with that for now.

Thanks for your input.

Unfortunalty the parts of the menus i was missing made the unplayable as i needed to use them menus to play the game :*(

Hopefully they in here reading all meeages cos this would tajke the Dev team 20mins to fix for me to make a mod for the game i would have to spend days doing the research and days to bug test.
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Date Posted: Apr 22, 2013 @ 10:26pm
Posts: 14