Dark Light Apr 16 @ 8:33am
Why do people hate this game? it is really really good.
Been playing Riptide for 7 hours now and I have found it very enjoyable, it's a very good game. I can't see why people hate this game. Maybe if, like a noob, you play with random people on the internet or play coop in general and loss all the story and immersion, then you might find it repetitive. But this is a very very good game. Stop thinking coop is the game’s greatest strength, it’s the game’s greatest weakness.
Last edited by Dark Light; Apr 16 @ 8:33am
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Green777 Apr 16 @ 10:19am 
Well i also think its a good game and prefer it to the first one, also completed it in single player mode but still play it and in co-op
Lord Fancy Pants Apr 16 @ 11:51am 
I completely agree that this game is underappreciated. The game mechanics are far improved from the original DI, which was quite fun in its own right. My favorite improvements:

(1) Durability increased significantly for weapons (my lvl 70 Purna has weapons with 500+ durability)
(2) Firearms are much more powerful and quite viable for general use (Purna, in particular, has DOUBLE the ammo capacity of the other characters...it makes her great)
(3) Semi-auto sniper rifle is a great addition (the harpoon and nail gun also have their uses)
(4) I like the new weapon group skill level mechanic
(5) New zombie types
(6) Base defense
(7) Upgradable merchants
(8) Revamped inventory system

Negatives:

(1) One-shot kills by zombies with throwing weapons (a bug that should have been fixed)
(2) If you start a new game with an existing character, then you lose your entire inventory (another bug that should have been fixed-this does not apply to NG+ on the same save file)
(3) Much shorter than DI 1 (but more focused)

If you treat the game like the expansion pack instead of a completely new game, then I can't see how you can't appreciate it (assuming you liked DI 1). Considering that you can get the game for $7.50 during a sale, I don't understand what the fuss is about.
Last edited by Lord Fancy Pants; Apr 16 @ 1:12pm
majestic-12 Apr 16 @ 2:37pm 
To be frank, I feel it's like it's taken concepts from other videogames, and instead of adding a new take on them, just left them as is.
These concepts depreceated in value when mixed with the fact that the questlines (except for the main) are non-existent, the combat is a little tedious, and the mods are lack-luster, at best.

I'm not one to comment on something without fully understanding what it is, so I put a fair amount of time into it, and here is why I think the Dead Island series isn't as spectacular as it could of been.

1-The weapon system
I get that the weapons are amplified in power, the rarer the type, from commons, to legendaries. This is a concept I understand well from borderlands. But coming from Borderlands, I expect the Legendaries to have a little more oomph. Or at least that the model has changed in some way. But they look like regular weapons. I don't feel badass at all when I use them at all. Even the mods are a little lacking in power. Which brings me to my next point.

2- The mods
At first, I was like, YEAH ELECTRICITY ♥♥♥♥♥. I have the power to rival the gods. But. it really isnt that great considering all it does is add electricty, that barely shows, or fire that always seems to burn in one direction. The shark mod doesn't look as vicious as the description suggests. Even something called the phoenix mod, which it says in the description that sets everything alight when embedded in flesh (or something similar), it just the tip of a bludgeon set on fire. Yes I like the effect of electricty, or toxic, with the public domain vomiting noise, but nothing screams HOLY ♥♥♥♥ THIS IS AWESOME. Except the ripper. The ripper is the only mod in the game that is feasable and is badass.
Now obviously I come from dead rising when I talk about this, with it's absurd weapon modifications, but the thing about that is it's fun. Going back to the ripper, we do see that dead island played a little with reality, so why I can't have a jetstream sam sword, or something kind of mod for the nail gun that lets you blow holes into enemies.

3-The enemies
This spawns from playing a lot of left 4 dead. I find myself not really calling them by the enemies names, but by ttheir left 4 dead equivalent. I know this is not a good example to bring up, but it shows a serious lack of new kinds of zombies. The wrestler and the ram, I call charger. Floater and boomer, or whatever it's called, is the boomer. Thugs are just like regualr zombies. Butchers I call hunters, and so on.
The only thing I feel is completely new is the screamer. I hate her, and I love to hate her. She does remind me of the witch a little, but her stun is new and an intresting attack that incapacitates the player.

4-The virus itself
Except it's not a virus. It's a PRION. Now, for those who don't understand what a prion is, it's a protein gone arwy in your brain. This is what cause mad cow disease. It can live in someone dormant for years until activated.
Now, you might say that this isn't a valid argument, but it kinda took a whole lot out of the story. Prions can only spread through ingestion, and it isn't a living thing like a bacteria, or half living like a virus. It can't mutate because it has no dna, nor can it cause the grotesque transfirmations if all of the previous were true.
I know I'm supposed to take all of this with supension of disbelief, but this information superceded that.
There is no immunity to proteins. so there can be no immune.
Now this comes from Last Of Us, which uses Cordecyps (♥♥♥♥ if i can spell it). That is actually believable, and it scares the living crap out of me. These fungi Actually exist, and it's only a small mutation fo that, and it can infect humans. (there can be immunity to fungi, becuase it's a living thing that the immune system can detect)

5- The setting
Zombies are only scary in packs, even runners. So why give the player WIDE open spaces in the jungle.
I admit, I had a really rought time trying to get through it my first time. It's not scary enough. Not enough zombies in too much room doesn't really make you crap your pants. AND THATS A MAJOR PROBLEM. You don't need to decide an approach. All you need to do is keep left clicking.
The drowned don't scare me at all, deadspace and zombieland always taught me to double tap, and even the water segments are ♥♥♥♥♥♥♥♥, since it seems you are the only ones affected by the water, and not the zombies.

The city setting is a little better, but not by much. The zombies scared me a little when i was paused and then came back in, but it's really nothing much.


I'm not trying to start a flame war, and I'm not trying to discredit any of you, but theses are only a few of the reasons that I think Dead Island is classified as underated. Unless you plan on calling me a ♥♥♥♥♥, I'd be happy elaborate on any more things, such as the champion zombies or whatever else. If you have any questions, I will do my best to answer them.
Dark Light Apr 16 @ 9:09pm 
One thing that I didn't like about Dead Island and is still true about this game, is that the game is just far far too easy. In Dead Island I intentionally left 25 skill point unused to make the game harder. In Riptide I have used some skill points in the survival section, just to give me more xp and a few other things. I have also not used any mods or purchased any weapons, but the game is still very easy.

From little of the actual game I have played (because I have been deliberately taking my time and going longer routes), I have to say that there does seem to be less side missions. In Dead Island when you had to go fetch a teddy bear, that was cool, there was loads of other really fun and enjoyable things to do. I am not sure was happens later on (and please don’t tell me), but I am only on chapter 3. As for the game itself, insta kill by a flying knife is very very annoying.
Last edited by Dark Light; Apr 16 @ 9:10pm
Lord Fancy Pants Apr 16 @ 11:39pm 
Originally posted by majestic-12:
To be frank, I feel it's like it's taken concepts from other videogames, and instead of adding a new take on them, just left them as is.
These concepts depreceated in value when mixed with the fact that the questlines (except for the main) are non-existent, the combat is a little tedious, and the mods are lack-luster, at best.

I'm not one to comment on something without fully understanding what it is, so I put a fair amount of time into it, and here is why I think the Dead Island series isn't as spectacular as it could of been.

1-The weapon system
I get that the weapons are amplified in power, the rarer the type, from commons, to legendaries. This is a concept I understand well from borderlands. But coming from Borderlands, I expect the Legendaries to have a little more oomph. Or at least that the model has changed in some way. But they look like regular weapons. I don't feel badass at all when I use them at all. Even the mods are a little lacking in power. Which brings me to my next point.

The drop rates in Borderlands 2 are ridiculous. I hate farming. It's tedious beyond belief. The only way to get legendaries is to farm and farm some more. Furthermore, you have almost no chance of getting the exact version of the legendary that you want. Thank God for the Gibbed editor. One thing I really like about DI is the lack of a farming mandate. You always will get great weapons as a result of quest rewards. The legendary weapons just have better stats. I'll take no farming over completely unique legendaries any day of the week. Personally, I like DI more than B2.

2- The mods
At first, I was like, YEAH ELECTRICITY ♥♥♥♥♥. I have the power to rival the gods. But. it really isnt that great considering all it does is add electricty, that barely shows, or fire that always seems to burn in one direction. The shark mod doesn't look as vicious as the description suggests. Even something called the phoenix mod, which it says in the description that sets everything alight when embedded in flesh (or something similar), it just the tip of a bludgeon set on fire. Yes I like the effect of electricty, or toxic, with the public domain vomiting noise, but nothing screams HOLY ♥♥♥♥ THIS IS AWESOME. Except the ripper. The ripper is the only mod in the game that is feasable and is badass.
Now obviously I come from dead rising when I talk about this, with it's absurd weapon modifications, but the thing about that is it's fun. Going back to the ripper, we do see that dead island played a little with reality, so why I can't have a jetstream sam sword, or something kind of mod for the nail gun that lets you blow holes into enemies.

The mods were fine for me. Nothing utterly epic, but plenty fun to use.

3-The enemies
This spawns from playing a lot of left 4 dead. I find myself not really calling them by the enemies names, but by ttheir left 4 dead equivalent. I know this is not a good example to bring up, but it shows a serious lack of new kinds of zombies. The wrestler and the ram, I call charger. Floater and boomer, or whatever it's called, is the boomer. Thugs are just like regualr zombies. Butchers I call hunters, and so on.
The only thing I feel is completely new is the screamer. I hate her, and I love to hate her. She does remind me of the witch a little, but her stun is new and an intresting attack that incapacitates the player.

Comparing L4D2 and DI is disingenuos. They are completely different types of games. Both are fun, though.

4-The virus itself
Except it's not a virus. It's a PRION. Now, for those who don't understand what a prion is, it's a protein gone arwy in your brain. This is what cause mad cow disease. It can live in someone dormant for years until activated.
Now, you might say that this isn't a valid argument, but it kinda took a whole lot out of the story. Prions can only spread through ingestion, and it isn't a living thing like a bacteria, or half living like a virus. It can't mutate because it has no dna, nor can it cause the grotesque transfirmations if all of the previous were true.
I know I'm supposed to take all of this with supension of disbelief, but this information superceded that.
There is no immunity to proteins. so there can be no immune.
Now this comes from Last Of Us, which uses Cordecyps (♥♥♥♥ if i can spell it). That is actually believable, and it scares the living crap out of me. These fungi Actually exist, and it's only a small mutation fo that, and it can infect humans. (there can be immunity to fungi, becuase it's a living thing that the immune system can detect)

This is a bit pedantic. The story is cheesy zombie fare, but the gameplay is fun. There is no need to overanalyze it.

5- The setting
Zombies are only scary in packs, even runners. So why give the player WIDE open spaces in the jungle.
I admit, I had a really rought time trying to get through it my first time. It's not scary enough. Not enough zombies in too much room doesn't really make you crap your pants. AND THATS A MAJOR PROBLEM. You don't need to decide an approach. All you need to do is keep left clicking.
The drowned don't scare me at all, deadspace and zombieland always taught me to double tap, and even the water segments are ♥♥♥♥♥♥♥♥, since it seems you are the only ones affected by the water, and not the zombies.

The city setting is a little better, but not by much. The zombies scared me a little when i was paused and then came back in, but it's really nothing much.

If you play this game by just running into hordes of zombies and left-clicking, then you will be dead in 6 seconds. You can't just spam attacks due to limited stamina. I'm playing through with a friend, and we coordinate attacks all the time. Furthermore, different enemy types demand different strategies. It's hardly rocket science, though.


I'm not trying to start a flame war, and I'm not trying to discredit any of you, but theses are only a few of the reasons that I think Dead Island is classified as underated. Unless you plan on calling me a ♥♥♥♥♥, I'd be happy elaborate on any more things, such as the champion zombies or whatever else. If you have any questions, I will do my best to answer them.

You just don't like the game. That's fine.


Originally posted by Dark Light:
One thing that I didn't like about Dead Island and is still true about this game, is that the game is just far far too easy. In Dead Island I intentionally left 25 skill point unused to make the game harder. In Riptide I have used some skill points in the survival section, just to give me more xp and a few other things. I have also not used any mods or purchased any weapons, but the game is still very easy.

From little of the actual game I have played (because I have been deliberately taking my time and going longer routes), I have to say that there does seem to be less side missions. In Dead Island when you had to go fetch a teddy bear, that was cool, there was loads of other really fun and enjoyable things to do. I am not sure was happens later on (and please don’t tell me), but I am only on chapter 3. As for the game itself, insta kill by a flying knife is very very annoying.

This is not an easy single player game at all. One mistake and you're toast. Coop mode is much easier, though. Importing my lvl 60 character into Riptide and losing all my gear made the first main map area really brutal. It took 6 hits to kill an average walker with the starting weapons. Thank God for the head stomp. You expect me to believe that you allocated no skill points and breezed through the game in single player mode. No fury, no lockpicking, no head stomp, no weapon skills. I'm calling bs on that one.
Dark Light Apr 16 @ 11:53pm 
Originally posted by Lord Fancy Pants:
This is not an easy single player game at all. One mistake and you're toast. Coop mode is much easier, though. Importing my lvl 60 character into Riptide and losing all my gear made the first main map area really brutal. It took 6 hits to kill an average walker with the starting weapons. Thank God for the head stomp. You expect me to believe that you allocated no skill points and breezed through the game in single player mode. No fury, no lockpicking, no head stomp, no weapon skills. I'm calling bs on that one.

No in Dead Island I had 25 unused skill points, so when I was on 39 I had used 14.
Last edited by Dark Light; Apr 16 @ 11:54pm
Briza Apr 17 @ 4:05am 
I think the game is pretty good, just started out :)
Dark Light Apr 17 @ 4:35am 
This game would have been epic with the CryEngine.
majestic-12 Apr 17 @ 6:36am 
Originally posted by Lord Fancy Pants:
Originally posted by majestic-12:


The drop rates in Borderlands 2 are ridiculous. I hate farming. It's tedious beyond belief. The only way to get legendaries is to farm and farm some more. Furthermore, you have almost no chance of getting the exact version of the legendary that you want. Thank God for the Gibbed editor. One thing I really like about DI is the lack of a farming mandate. You always will get great weapons as a result of quest rewards. The legendary weapons just have better stats. I'll take no farming over completely unique legendaries any day of the week. Personally, I like DI more than B2.

But thats the whole point of legendaries. The rarity and the power. Badass weapons that make you feel badass. The great weapons that your talking about are only better in stats, and thats it. There really isn't any variation. These "great weapons" don't really do much in the way of combat, I don't really feel diffrent finding a common or uncommon.

I do understand that patience is a majority of finding legendaries, and that farming is tedious. But considering, not only the weapon models looking like they spawned from the bowels of some unholy weapon demon, but the fact that some are so ridiculous (I.e. the nukem, unkempt harold, rolling thunder) and extremely powerfull, I, and most of the friends I play with are ecstatic when we find one.


Also, shift codes. Gearbox gives them out weekly, and sometimes, there is one for a legendary.

The mods were fine for me. Nothing utterly epic, but plenty fun to use.

we are talking about why others find it boring, not you. Yes, some of the mods are fun to use, like the ripper. But ultmately, the mods all kind of look the same, just with better stats.
or using diffrent weapons. We do see the fact that some of the mods crackle with energy, but barely so. So i return to my point, why not a jetstream sam sword. An HF masamune. Obviously Rising came out after Riptide, but There was nothing that completely out of the box.



Comparing L4D2 and DI is disingenuos. They are completely different types of games. Both are fun, though.

I'm not really comparing them, just the enemy types. The convention of walkers is an old one. Romero, I believe, made it scary. Then came runners, as seen in things such as I am legend (there's an easter egg for this in the Pinai ferry station, a guy sitting at a desk on the pier) But then came resident evil with it's...well basically it's thug types. Then left for dead with the mutated types

I'm not trying to compare the games themselve, but comapring the fact that these enemy types are so similar that I don't feel like anything new is in Riptide.
Although I do point out that the screamer is sort of a new one.

If you want to argue that what I'm saying isn't fair, that all the types are already taken.
I have to point out deadspace. Even the regular infected (rather reanimated) have a new spin on them. They're still zombies, but a new take. Stalkers travel in packs, the puker, while a spin off of a spitter, shoots corrosive bile when arms and legs are severed, and the pack...are a bunch a little kids. That kick the ♥♥♥♥ out of you


4-The virus itself
Except it's not a virus. It's a PRION. Now, for those who don't understand what a prion is, it's a protein gone arwy in your brain. This is what cause mad cow disease. It can live in someone dormant for years until activated.
Now, you might say that this isn't a valid argument, but it kinda took a whole lot out of the story. Prions can only spread through ingestion, and it isn't a living thing like a bacteria, or half living like a virus. It can't mutate because it has no dna, nor can it cause the grotesque transfirmations if all of the previous were true.
I know I'm supposed to take all of this with supension of disbelief, but this information superceded that.
There is no immunity to proteins. so there can be no immune.
Now this comes from Last Of Us, which uses Cordecyps (♥♥♥♥ if i can spell it). That is actually believable, and it scares the living crap out of me. These fungi Actually exist, and it's only a small mutation fo that, and it can infect humans. (there can be immunity to fungi, becuase it's a living thing that the immune system can detect)

This is a bit pedantic. The story is cheesy zombie fare, but the gameplay is fun. There is no need to overanalyze it.

The point is not that I'm overanaylyzing is, The point is that they didn't do their research. That is a major pet peeve of mine, when the story is based on reality, but chooses to think that the audience is so misinformed, or not informed at all, that they can alter reality to the extent that it slaps anyone who knows about this subject in the face

Maybe it is just me, but it felt like a huge slap in the face, knowing the fact that the developers, or the story directors thought we wouldn't know what the hell they were talking about. The story isn't even the cheesy zombie fare that you say it is. It's just bad. The whole point of a zombie is to make you believe that something like this COULD happen.

And even though prions may be able to cause zombies, such as seen in the movie zombie land, not to the extent seen in Riptide


5- The setting
Zombies are only scary in packs, even runners. So why give the player WIDE open spaces in the jungle.
I admit, I had a really rought time trying to get through it my first time. It's not scary enough. Not enough zombies in too much room doesn't really make you crap your pants. AND THATS A MAJOR PROBLEM. You don't need to decide an approach. All you need to do is keep left clicking.
The drowned don't scare me at all, deadspace and zombieland always taught me to double tap, and even the water segments are ♥♥♥♥♥♥♥♥, since it seems you are the only ones affected by the water, and not the zombies.

The city setting is a little better, but not by much. The zombies scared me a little when i was paused and then came back in, but it's really nothing much.

If you play this game by just running into hordes of zombies and left-clicking, then you will be dead in 6 seconds. You can't just spam attacks due to limited stamina. I'm playing through with a friend, and we coordinate attacks all the time. Furthermore, different enemy types demand different strategies. It's hardly rocket science, though.

I never said run into a horde. I back into a wall. call them over, then mash left click. The only reason I can spam attacks is because of the period of time between walkers and runners. Most of the zombies I face die in a single hit, at most two, and I can even runinto a horde with a staff, and kill all of them. As for the enemy types. Thugs: spam the knees, it stuns them. Screamers: Snipe, wrestlers: Snipe, Rams: Snipe, Floaters: snipe, Suiciders: i just jump kick them and walk away. I think here you might be overanaylzing the combat.

As for diffrent strategies...well you already saw my point




You just don't like the game. That's fine.

I never said i didn't like the game. I play with friends all the time. but that was never the point of this thread

The point of this thread was to find out why this game was so underated, and what I was saying is why I think others think it's underated, and why i feel like it so boring that people see it as not worth picking up.

This was never about HOW YOU FEEl . I'm not trying to discredit you or anything, but you really missed the point of this argument. Most of the people I talk to are in agreance with what I have to say, but maybe that is just my circle of people. I understand that you like the game. There is nothing wrong with that, I like it too but...

I come from other games that have unique things about them, and recognizing things in Riptide is not really a good thing. Yese there is obviously somethings that Riptide should copy, and things such as stamina are inventive. But it all boils down to the fact that it feels like some sort of Frankenstien's Monster. Stiff and rigid, parts not working well in conjuction with each other, and furthermore, each part feels like it was sewn on, not integrated fully with the game.

Dead island could of been great, when I first saw it I was like oh I'ma get this. But the developers should of done more. I get that copying somehting is the greatest form of a compliment, but put your own spin on something.
I would have loved to see the return of some Moderator weapons.
I would have loved to see better weapons, new weapon models.

Now here is the kicker. Techland (DI devs) are coming out with another game, this time with PARKOUR. That sounds awesome:


"Zombie games tend to be gross in nature, but Dying Light seems especially gruesome thanks to its "barely zombie" enemies. Some zombies are more than human than others based on when they turned, and bashing them with a stick until their skulls crack open is not a particularly comforting sight. There are also other survivors to deal with. Typically armed and also scavenging for supplies, they add another wrinkle to the gameplay. In the demo we saw, the player avoided confrontation by raising his hands and running away.

Dying Light is aiming for a 2014 release on current and next-gen consoles and PC, and the demo we saw looked quite sharp. The open world looks quite nice--even if the semi-tropical look is reminiscent of something ripped out of Far Cry. It certainly looks far more polished than Dead Island ever did.

The parkour and melee gameplay is enough to make Dying Light stand out in a genre that's quickly becoming stale. But, apparently running and kicking aren't the only things you can do in the game. At night, the gameplay shifts to more stealth, with zombies becoming significantly stronger in the moonlight. In addition, something else comes out to hunt the zombies--and you, of course."

This is what I wanted. Creativity

Not the parkour obviously, but things like the barely zombie.

This really harkens code of the NES, you can barely fit a game in the disc, so make it as fun as possible. graphics don't mean ♥♥♥♥ if the game isn't fun.
Last edited by majestic-12; Apr 17 @ 6:40am
Blade Gunner Apr 18 @ 3:04pm 
This game is a genuine mixture of craftsmanship and fun. It can be really tough just at those moments when you think you have everything under control. It's much more easier then the first part but nonetheless it's sheer addictive fun. The only thing that buggers me are the skillpoints - why so few?!
And the melee-throw kills are just ♥♥♥♥♥♥ic!
(unless you're the target lol)
Green777 Apr 20 @ 12:27pm 
i completede it in single player mode but still died quite a few times along the way, mainly had trouble getting the boat engine quite hard on your own but game very good, downside of the game was its far to easy getting your xp points, especially when you can keep getting canned food x2 each time you go to hanoi village and 1 pills
OJ191 Apr 20 @ 7:42pm 
Originally posted by Lord Fancy Pants:
(1) One-shot kills by zombies with throwing weapons (a bug that should have been fixed)
(2) If you start a new game with an existing character, then you lose your entire inventory (another bug that should have been fixed-this does not apply to NG+ on the same save file)

well 1 I'm pretty sure was never a bug, just an oversight with damage levels (feel free to quote a dev if I'm wrong xD)

as for 2, I have yet to play riptide are you referring to clicking "new game" (not NG+) then selecting that character, or joining a friends new game with his lvl 1 character. Both cases are probably oversights, in that they don't expect you to join a lvl 1 with a lvl 70, and they probably expect you to use NG+ not just plain NG.
Last edited by OJ191; Apr 20 @ 7:44pm
Lord Fancy Pants Apr 20 @ 8:39pm 
Actually, both are bugs which were not present in the original DI. A zombie with a rusty knife should not kill a level 70 character (with full health) in one hit. As for the second issue, I don't think you're understanding what I am trying to say:

There was a bug in Riptide (fixed by the developers) which caused you to lose your entire inventory when starting NG+. However, the game also lets you start a new game (creating a new save file) based off an existing save file. You can begin at any chapter you want (provided you reached that chapter). This allows you to replay your favorite chapters. Also, this can be useful to get max level quest rewards without having to play through the entire game again. For example, let's say I finished the original DI at level 50. Then, I start a NG+ and level up to 60. Let's assume that I want to quickly obtain a lvl 60 Zed's Demise katana. I can start a new game with that character beginning at the Prison chapter and quickly finish the quest in question. Your character's inventory will be preserved if you elect to do this (which is intuitive). However, If you do this same thing in Riptide, then you lose your entire inventory. It's a bug, which is a variation of the original NG+ inventory bug. In programming parlance, oversights = bugs.
Last edited by Lord Fancy Pants; Apr 20 @ 9:00pm
OJ191 Apr 20 @ 8:41pm 
Originally posted by Lord Fancy Pants:
Actually, both are bugs which were not present in the original DI. A zombie with a rusty knife should not kill a level 70 character (with full health) in one hit. As for the second issue, the developers did patch the NG+ issue with clearing out inventory.

However, the game let's you start a new game (creating a new save file) based off an existing save file. You can begin at any chapter you want (provided you reached that chapter). This allows you to replay your favorite chapters. Also, this can be useful to get max level quest rewards without having to play through the entire game again. For example, let's say I finished the original DI at level 50. Then, I start a NG+ and level up to 60. Let's assume that I want to quickly get a lvl 60 Zed's Demise katana. I can start a new game with that character beginning at the Prison chapter and quickly finish the quest in question. Your characters inventory will be preserved if you do this process (which is intuitive). If you do this same thing in Riptide, then you lose your entire inventory. It's a bug, which is a variation of the original NG+ inventory bug. In programming parlance, oversights = bugs.

I did mention I have yet to play riptide ;)
Lord Fancy Pants Apr 20 @ 8:45pm 
As I mentioned, you can do the same thing in the original game, and it works fine.
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Date Posted: Apr 16 @ 8:33am
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