Posted: March 29
Dead Island: Riptide comes across as just another means of cashing in on the Dead Island franchise with very little effort in designing new weapons, areas, enemies, and characters. While it is true that Riptide feels like a stand alone expansion to its predecessor, it accomplishes so much more.
More workbenches allow for less backtracking. You are able to repair, upgrade, and mod your weapons more often thanks to the larger abundance of workbenches within the game world. The starting level is increased to 15 to allow for players to jump right into the game, becoming zombie killing machines right off the bat.
Storywise, Riptide doesn't really accomplish anything special or memorable, but it does deliver a much better performance than the first. The story focuses more on the survivors of the first game, giving them an actual story rather than just leaving them as blank slates. This helps to create a smooth often laughable B Zombie narrative.
The combat hasn't changed much from the first, but thanks to the starting level increase, it makes the game feel more consistent. The first Dead Island didn't understand if it wanted to be a survival or action game, where as Riptide is an action zombie massacre game through and through.
Overall, Riptide is actually a pretty damn good zombie game. Highly reccommended if you're looking for a zombie game or just a nice co-op game. 8/10