Secret Files 3

Secret Files 3

HrBoes 2012년 9월 14일 오전 10시 06분
.\XFileStructs.cpp 268: Unable to lock vertex buffer.
I just bought the game, but can't run it because of this error message. I could see the Deep Silver and Animation Arts logos and it asked me whether or not I want a customized menu. After completing the questions the game crashes.

Does anybody have a solution for this problem?
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HrBoes 2012년 9월 17일 오전 10시 19분 
I found the problem! I was running the game using the debug version of D3D9. I switched to the retail version of the DLLs in the DirectX Control Panel and now it works. Yay!
pgcrc 2014년 2월 11일 오후 10시 05분 
I have a similar but not identical problem. I bought and tried to play both Secret Files 3 and Sam Peters. SF3 started OK, and I was able to completed the custimised menu procedure. But after starting a new game (my first game of SF3) my op system crashed at what appeared to be the end of the initial video sequence that shows ships in a stormy sea.

I have previously played SF1 and Puritas Cordas without difficulty. Sam Peters, however, failed in the same way as SF3, with an operating system crash.

I did try the D3D9 procedure, after downloading the DirectX Control panel, but no success.as unable to switch from debug to retail DLL version.

I'm running on a Parallels 9 virtual version of Windows 7 Ultimate, under Mac OS Mavericks.

Anyway I'm stuck and have no idea how to get the games to work. Any advice would be much appreciated.
pgcrc 2014년 2월 14일 오후 6시 17분 
I finally found a workaround to this problem. This was to locate a game save file on the internet (e.g. http://justadventure.com/index.php/2013-05-20-21-09-14/1112-secret-files-3-savethrough) and load from there when starting the game, rather then starting a new game - thereby avoiding the introductory video which seemed to cause the crash. The save file on Windows 7 needs to be in the following location: My Documents\Secret Files 3\Savegames. The only other thing needed was to peek at a YouTube walkthrough so I could see what had happened up to the point of the save file. It turned out that I missed only a few moments of the game using this approach.
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