Storm Spirit Mar 15, 2013 @ 9:03pm
Give it time.
I keep hearing that this game is broken. Im hearing the same thing I got about dungeonland. I guess since it's so new, they are planning to fix some of the bugs. Just hold on, and maybe it will be fixed.
Showing 1-15 of 22 comments
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TOAST WITH JELLY Mar 15, 2013 @ 9:14pm 
I agree with you. I even posted something on here that it was not THAT BAD. I hope they make updates for it too.
Storm Spirit Mar 15, 2013 @ 9:16pm 
I believe I saw your post. Thanks for the quick reply!
Le Poëte Mar 15, 2013 @ 10:33pm 
Is new to steam but this game was release since 2009
Storm Spirit Mar 15, 2013 @ 10:35pm 
Oh. Well, I guess this the first time on Steam, so I guess the Dev team is discovering bugs out the wazzoo from us.
Necroscourge Mar 16, 2013 @ 12:24am 
The issue is it feels like nothing has changed. Honestly the game is actually pretty entertaining but people are naturally bad at games where thinking is involved where buttonmashing fests like League of Legends predominate. Dungeon Party does have tactics to it, the issue is the tactical classes are all pay to use

The Bard, Engi, and Horsewoman all have a bunch of buffs and controls but are 5-10 bucks to unlock! I see some people use Engi, and the class is pretty decent. The game is nowhere near as "for kids" as people assume, since so many people ragequit and easily get frustrated over something as simple as Dungeon Party. Honestly, if the game was so "for kids" then I would be encountering a lot more ♥♥♥♥♥♥♥♥s than I do leavers. But the games complexity and age wards off most of the Lolkids while being just as if not more tactical than League is.

I just hate that the skill trees are so poorly written and many of the powers are quite badly phrased in their uses. The writing is too goofy, like it does not take itself seriously and that is part of the vibe that people tend to dislike. And I'm hoping that 3-4 new classes are introduced and a few more are proclaimed free to allow a bit more leeway for those that are too poor to pay for unlocking classes.

Storm Spirit Mar 16, 2013 @ 6:10am 
Your arguement makes perfect sense. Lets just hope that they fix it eventually.
Boseph Bostar Mar 16, 2013 @ 7:32am 
moral of the story don't buy anything with the word dungeon in it
Storm Spirit Mar 16, 2013 @ 8:09am 
No, the moral of the story is to look at the dang discussions before you buy it so you know if it's broken.
Bacon.熏肉.[DK | Newbee] Mar 16, 2013 @ 4:07pm 
It's broken for me in the hero creation. Every time I save a new hero there's a header file bug. Sry---had to delete it.
Bärti Mar 17, 2013 @ 3:06am 
Originally posted by Necroscourge:
The issue is it feels like nothing has changed. Honestly the game is actually pretty entertaining but people are naturally bad at games where thinking is involved where buttonmashing fests like League of Legends predominate. Dungeon Party does have tactics to it, the issue is the tactical classes are all pay to use

The Bard, Engi, and Horsewoman all have a bunch of buffs and controls but are 5-10 bucks to unlock! I see some people use Engi, and the class is pretty decent. The game is nowhere near as "for kids" as people assume, since so many people ragequit and easily get frustrated over something as simple as Dungeon Party. Honestly, if the game was so "for kids" then I would be encountering a lot more ♥♥♥♥♥♥♥♥s than I do leavers. But the games complexity and age wards off most of the Lolkids while being just as if not more tactical than League is.

I just hate that the skill trees are so poorly written and many of the powers are quite badly phrased in their uses. The writing is too goofy, like it does not take itself seriously and that is part of the vibe that people tend to dislike. And I'm hoping that 3-4 new classes are introduced and a few more are proclaimed free to allow a bit more leeway for those that are too poor to pay for unlocking classes.


Leauge of Legends got a lot unskilled players who ragequit, but many other games too.
Leauge of Legends is easy to learn but hard to master, a lot of people think after playing this theyre good but thats wrong. They try another games and fail at them.

Also not all players are from Leauge of Legends.
Necroscourge Mar 17, 2013 @ 12:54pm 
Originally posted by Bärti:
Originally posted by Necroscourge:
The issue is it feels like nothing has changed. Honestly the game is actually pretty entertaining but people are naturally bad at games where thinking is involved where buttonmashing fests like League of Legends predominate. Dungeon Party does have tactics to it, the issue is the tactical classes are all pay to use

The Bard, Engi, and Horsewoman all have a bunch of buffs and controls but are 5-10 bucks to unlock! I see some people use Engi, and the class is pretty decent. The game is nowhere near as "for kids" as people assume, since so many people ragequit and easily get frustrated over something as simple as Dungeon Party. Honestly, if the game was so "for kids" then I would be encountering a lot more ♥♥♥♥♥♥♥♥s than I do leavers. But the games complexity and age wards off most of the Lolkids while being just as if not more tactical than League is.

I just hate that the skill trees are so poorly written and many of the powers are quite badly phrased in their uses. The writing is too goofy, like it does not take itself seriously and that is part of the vibe that people tend to dislike. And I'm hoping that 3-4 new classes are introduced and a few more are proclaimed free to allow a bit more leeway for those that are too poor to pay for unlocking classes.


Leauge of Legends got a lot unskilled players who ragequit, but many other games too.
Leauge of Legends is easy to learn but hard to master, a lot of people think after playing this theyre good but thats wrong. They try another games and fail at them.

Also not all players are from Leauge of Legends.

You missed the point, therefore your arguement is invalid, Thanks for playing!
Storm Spirit Mar 17, 2013 @ 2:08pm 
Originally posted by Necroscourge:
Originally posted by Bärti:


Leauge of Legends got a lot unskilled players who ragequit, but many other games too.
Leauge of Legends is easy to learn but hard to master, a lot of people think after playing this theyre good but thats wrong. They try another games and fail at them.

Also not all players are from Leauge of Legends.

You missed the point, therefore your arguement is invalid, Thanks for playing!

I think you may have missed his point. I know I did... its so confusing!!!
Aelemar Mar 18, 2013 @ 3:57pm 
Originally posted by Necroscourge:
The issue is it feels like nothing has changed. Honestly the game is actually pretty entertaining but people are naturally bad at games where thinking is involved where buttonmashing fests like League of Legends predominate. Dungeon Party does have tactics to it, the issue is the tactical classes are all pay to use

The Bard, Engi, and Horsewoman all have a bunch of buffs and controls but are 5-10 bucks to unlock! I see some people use Engi, and the class is pretty decent. The game is nowhere near as "for kids" as people assume, since so many people ragequit and easily get frustrated over something as simple as Dungeon Party. Honestly, if the game was so "for kids" then I would be encountering a lot more ♥♥♥♥♥♥♥♥s than I do leavers. But the games complexity and age wards off most of the Lolkids while being just as if not more tactical than League is.

I just hate that the skill trees are so poorly written and many of the powers are quite badly phrased in their uses. The writing is too goofy, like it does not take itself seriously and that is part of the vibe that people tend to dislike. And I'm hoping that 3-4 new classes are introduced and a few more are proclaimed free to allow a bit more leeway for those that are too poor to pay for unlocking classes.

If you find the game entertaining, so be it, but don't go out on a limb and say "people are naturally bad at games where thinking is involved." The game is broken, I was put into my first multiplayer game before it even put me into a tutorial, and I didn't press anything to go into a game either. Despite that, I figured out what I was doing, and I played. It wasn't entertaining, it was actually an unmeasurable amount of stupid for me.

To address the fact that you called League of Legends a "button mashing fest," I... nevermind, I don't even want to waste time on that.

"the issue is the tactical classes are all pay to use"
And that's not a problem with the game? That's a problem with the players for not buying it? That's a problem for what? I don't see what you're trying to get at here, I really don't. If you're having to buy the only classes that are "tactical" in a game that is supposedly "free to play", then the game isn't "tactical" it's POSSIBLE that it can be tactical, but it is not tactical.

"the game is nowhere near as "for kids" as people assume, since so many people ragequit and easily get frustrated over something as simple as Dungeon Party"

See what I said above with getting put into a multiplayer game before I was put into a tutorial. It's not confusing, it's actually extremely simple. I picked up what I was doing in all of twenty seconds. It doesn't make it enjoyable, either. Again, since most are probably not even put into a tutorial, I don't think it's so much frustration as much as what the hell is going on.

See what I said about the game being "tactical", see what I said about "complexity"

You're trying to defend this game then you're pointing out flaws? You said earlier that the game wasn't for kids, and then you complain about the writing being goofy and that it doesn't take itself seriously? Isn't that kind of what classifies a "kid game?" Correct me if I'm wrong. No, new classes or free classes aren't going to be introduced, it's new to steam, but not new to existance. With a whopping 69 people online mid-day, I'm surprised if you'll see any content updates at all.

I don't even. I like how you replied to someone who criticized you, by the way, "You missed my point, so I'm not going to listen to what you said, thanks for playing!" It's just kind of funny. Makes you look a bit daft.
Necroscourge Mar 18, 2013 @ 9:36pm 
Since nearly nothing you typed has any intellectual merit in an arguemental fashion I am going to deconstruct your arguement and arrange it into four easy to understand bullet points and then give my counterarguement

You say:
1. The tutorial button is not immediatly obvious (Since there is one)

This is correct, and poor UI design that needs to be changed

2. If there is a cash shop with utility character classes how can the game be balanced?

The absolute strongest Melee class in the game is the Executioner, when played correctly it is impossible to be taken on in a fair fight, but can be countered with magical attacks. The Thief and Wizard are also powerful damage classes, with the wizard indeed having minor buffs and heals but are nowhere on par with the support potential of the Bard, Horsewoman, and Engineer.

While tactical options are locked to payers that does not mean that it is impossible to play the game well, or be useless in a team since the three free classes are the among the best damage classes in the game. For those that want to support the game, you have the option to have a little more team control. I paid $5 to get the Bard, and I love it.

3. Cartoony graphics and poor writing? Isint that what a kids game is?

No. No it is not. Lets look at Japanese Hentai as a pure example of how cartoons are not only for kids. Poor writing is poor writing, Seseme Street is my example of something actually for children, and to this day the old seasons of Seseme Street carry very important social and educational messages for youth.

4. The game is broken!

I have played over 70 games of Dungeon Party my friend. I have very easily managed to get through these matches with less than a 4% crash or technical difficulty issue. However the majority of these games are filled with new players that do not check the tutorial, and are used to other generic MOBAs that focus on buttonmashing and have a completely different power structure on a weekly basis. Thus, they all ragequit. I can show you all of my replays and almsot every game starts with somebody saying "How do play?"

To get good at Dungeon Party, you practice. To get good at LOL, you check the forums to see which hero is broken this week and buy the best runes for the most popular build.
Last edited by Necroscourge; Mar 18, 2013 @ 9:46pm
Elmin Mar 19, 2013 @ 12:28am 
"The Thief and Wizard .... but are nowhere on par with the support potential of the Bard, Horsewoman, and Engineer.

While tactical options are locked to payers that does not mean that it is impossible to play the game well, or be useless in a team since the three free classes are the among the best damage classes in the game."

Hi, i disagree with this point.
I played before dungeon party come on steam, i test all the class. I'm sure i can beat you with a team with the three basics characters.
The wizard have the best heal and the best damages spells which he can cast and run away.
The executioner have the best stun with a large area and a small cold down.
And to finish for me the thief is the center of the team. He have the best control ability : he can teleport behind him and move very fast with the treasure. Moreover he can steal the treasure in the opponent's hand!

The other characters open new ways of playing, but i don't think they are better, just different.
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