Zeno Clash 2 > General Discussions > Topic Details
CockatooNoire Aug 10, 2013 @ 10:52pm
Hmmm.....NO SURROUND SUPPORT~~~!!!!!
To the Developers,

Hi having played ZenoClash at an excellent 5760x1080 resolution I purchased This to continue the saga.I was Horrified to see there isnt any surround support at all?
May I ask why this is as i thought it would have been the other way round(the older game not having it and this supporting it)
Will there be a patch to introduce surround as this is really gonna tarnish the gaming experience

Regards
Showing 1-15 of 21 comments
< >
[ACE] cbordeu  [developer] Aug 11, 2013 @ 2:58pm 
This might be a bit of an oversight from our part, but Unreal Engine 3 should support 5.1 sound if enabled. I'd have to look at this with the programmers during the week, but I would be inclined to believe that if surround isn't working it can be toggled via some .ini or .cfg.
CockatooNoire Aug 11, 2013 @ 3:51pm 
Originally posted by ACE cbordeu:
This might be a bit of an oversight from our part, but Unreal Engine 3 should support 5.1 sound if enabled. I'd have to look at this with the programmers during the week, but I would be inclined to believe that if surround isn't working it can be toggled via some .ini or .cfg.

Hmmm.....You didnt read the question correctly i said 5760 x 1080 resolution nothing to do with sound?!?
[ACE] cbordeu  [developer] Aug 12, 2013 @ 6:32am 
Eeek! I read 'surround' and immediately thought of sound. Sorry! My bad. :P

About the resolutions: Have you tried setting the resolutions manually?

Go to 'Properties' (Right click over 'Zeno Clash2') -> General -> Launch Options -> Input... the following:

-resx=5760 -resy=1080

(or your desired resolution)

...let me know if that works.
CockatooNoire Aug 13, 2013 @ 12:30am 
No that doesnt work
You guys are the same team that programmed Zeno 1 right?
What im getting at is I play that in surround 5760x1080 (there is an option in the game for that )so my question is how come there isnt one in zeno 2??
I dont really like mucking about with the program very much either cause I have tried it with other games and usually leads to a fresh install.
Im guessing Im in a minority for people who want to play in surround but why introduce ity in the first game if its not going to be in the second??............

Originally posted by ACE cbordeu:
Eeek! I read 'surround' and immediately thought of sound. Sorry! My bad. :P

About the resolutions: Have you tried setting the resolutions manually?

Go to 'Properties' (Right click over 'Zeno Clash2') -> General -> Launch Options -> Input... the following:

-resx=5760 -resy=1080

(or your desired resolution)

...let me know if that works.
[ACE] cbordeu  [developer] Aug 13, 2013 @ 2:07pm 
It basically comes down to the engine. ZC1 was done with Valve's Source Engine. ZC2 was done with Epic's Unreal Engine 3. The existence or non-existence of surround support is basically inherited from the engine. We didn't program that ourselves.
CockatooNoire Aug 13, 2013 @ 3:38pm 
Originally posted by ACE cbordeu:
It basically comes down to the engine. ZC1 was done with Valve's Source Engine. ZC2 was done with Epic's Unreal Engine 3. The existence or non-existence of surround support is basically inherited from the engine. We didn't program that ourselves.

Oh I see,well its a real shame that ive played Zeno 1 on 3 screens in all its glory and now i have to stick to Zeno 2 on 1 screen:(
Thanx for your feedback and if you come up with a fix let me know please?
2point4 Aug 13, 2013 @ 5:19pm 
I thought Unreal supported stereoscopic 3D. It's like "Real3D"...hang on...

https://www.google.com/search?q=unreal+engine+stereoscopic

RealD. I don't know if that's what the OP is looking for, but it sounds like there is a feature that can be added right into any particular game using the Unreal engine. It's been a while since I followed this stuff. Is it possible that maybe ZC2 is on an older build of Unreal that doesn't include that support?

Alas, I don't know if it would be feasible to add this to ZC2 now. Just thought I'd mention that RealD thing.
CockatooNoire Aug 13, 2013 @ 8:36pm 
Originally posted by 2point4:
I thought Unreal supported stereoscopic 3D. It's like "Real3D"...hang on...

https://www.google.com/search?q=unreal+engine+stereoscopic

RealD. I don't know if that's what the OP is looking for, but it sounds like there is a feature that can be added right into any particular game using the Unreal engine. It's been a while since I followed this stuff. Is it possible that maybe ZC2 is on an older build of Unreal that doesn't include that support?

Alas, I don't know if it would be feasible to add this to ZC2 now. Just thought I'd mention that RealD thing.

ITs not stereoscopic 3D im after its 5760x1080 3 monitor resolution support
2point4 Aug 13, 2013 @ 9:51pm 
I see. Does this help at all?

http://forums.steampowered.com/forums/showthread.php?t=1861839

It's obviously for a different game but the same commands should work. It doesn't look like you're going to be able to get all the way there based on that, but it's close.

EDIT: Or this: http://www.wsgf.org/dr/zeno-clash-2/en
Last edited by 2point4; Aug 13, 2013 @ 9:54pm
Spoonie Oct 1, 2013 @ 5:41am 
Man I hope the devs are looking at this - because it needs proper support - no suggections of ini fixes make this game playable - please, can you look into this.
sere Oct 2, 2013 @ 10:22pm 
Who exactly is responsible for the functionality of a specialty setup? I think the people supplying the technology to run games on multiple monitors and crazy resolutions are the ones you should be bringing this issue to, it's their responsibility or yours. Are we really going to hold game developers accountible for everybody's custom setup?

This sort of thing needs to be barked up Nvidia or AMD's tree since they are advertising and selling this functionality with their hardware. I don't think game devs are then beholden to every frill a hardware enthusiast might adopt. It's always nice when they oblige but it's worrisome that one should think it's their responsibility.

Last edited by sere; Oct 2, 2013 @ 10:29pm
Spoonie Oct 2, 2013 @ 10:33pm 
Originally posted by sere:
Who exactly is responsible for the functionality of a specialty setup? I think the people supplying the technology to run games on multiple monitors and crazy resolutions are the ones you should be bringing this issue to, it's their responsibility or yours. Are we really going to hold game developers accountible for everybody's custom setup?

This sort of thing needs to be barked up Nvidia or AMD's tree, ACE team did not configure your multiple monitor setup and I have yet to read a claim they made about their games being played on such a display.

Umm well I do push my concerns on to the graphics card manufacturer - but its also a two way street. I'm not sure why you even have anything to say in relation to this topic? It's a request for support - and you're right, I didn't see the game advertised to support this - but in saying that most modern games (even indie) do support this technology out of the box. So when us multi-monitor users want to enjoy a beautiful game such as this across 3 monitors - we can, like everyone else put in a request. A this stage in the process it's up to the dev's of the product to adjust their game (if they can/want to) - but they have a better chance of approaching Nvidia and Ati for assistance (if required) to make it happen.

Also the fact that the previous edition in the game series had better support than this one - begs the question as to why that is? I really don't know why you came into a subject you obviously no nothing about.
CockatooNoire Oct 2, 2013 @ 10:49pm 
Originally posted by sere:
Who exactly is responsible for the functionality of a specialty setup? I think the people supplying the technology to run games on multiple monitors and crazy resolutions are the ones you should be bringing this issue to, it's their responsibility or yours. Are we really going to hold game developers accountible for everybody's custom setup?

This sort of thing needs to be barked up Nvidia or AMD's tree since they are advertising and selling this functionality with their hardware. I don't think game devs are then beholden to every frill a hardware enthusiast might adopt. It's always nice when they oblige but it's worrisome that one should think it's their responsibility.

Well I kind of agree with your comments but like I said why can i play the first ZenoClash in surround and then have to goto one screen for the second?
The develop[er has said its because they re using a different engine but for me personally Zeno1 is betta than Zeno 2 purely because of this
sere Oct 3, 2013 @ 12:46am 
Originally posted by Spoonie:
Umm well I do push my concerns on to the graphics card manufacturer - but its also a two way street. I'm not sure why you even have anything to say in relation to this topic? It's a request for support - and you're right, I didn't see the game advertised to support this - but in saying that most modern games (even indie) do support this technology out of the box. So when us multi-monitor users want to enjoy a beautiful game such as this across 3 monitors - we can, like everyone else put in a request. A this stage in the process it's up to the dev's of the product to adjust their game (if they can/want to) - but they have a better chance of approaching Nvidia and Ati for assistance (if required) to make it happen.

Also the fact that the previous edition in the game series had better support than this one - begs the question as to why that is? I really don't know why you came into a subject you obviously no nothing about.

begs the question? i think that question was answered; different engines alongside the fact multiple monitor display wasn't even a develoer effort in the first game. also, having played both zc1 and 2 when they each launched.. i can tell you zc2 has seen better active support. not to get out of hand or start a flame, i do know something about the topic at hand but mostly i was curious why expectations of responsibility are lopsided. did i say something wrong or unfair? it's not the fact support was requested of the game devs for a feature but the implication (which can be garnered from the op if we're honest) that they have initial responsibility to make the feature work moreso than approached that their responsibility to please their fans / customers.

it was an interesting topic for me and the op attitude had me wondering.

trivial in the long run.

P.S. did enabling amd multi-monitor fuction in the settings file work or not? from following the links posted in this thread it is immediately apparent that unreal engine 3 does not have a good track record with multiple monitor setups and will have hangups with FOV handling. it seems that the two FOV settings accessible in the ZC2 menu will be a limiting factor for multiple displays but thankfully those can be changed in the .ini as well (didn't seem to work for the other guy in here).
Last edited by sere; Oct 3, 2013 @ 12:54am
Spoonie Oct 3, 2013 @ 1:40am 
Originally posted by sere:
Originally posted by Spoonie:
Umm well I do push my concerns on to the graphics card manufacturer - but its also a two way street. I'm not sure why you even have anything to say in relation to this topic? It's a request for support - and you're right, I didn't see the game advertised to support this - but in saying that most modern games (even indie) do support this technology out of the box. So when us multi-monitor users want to enjoy a beautiful game such as this across 3 monitors - we can, like everyone else put in a request. A this stage in the process it's up to the dev's of the product to adjust their game (if they can/want to) - but they have a better chance of approaching Nvidia and Ati for assistance (if required) to make it happen.

Also the fact that the previous edition in the game series had better support than this one - begs the question as to why that is? I really don't know why you came into a subject you obviously no nothing about.

begs the question? i think that question was answered; different engines alongside the fact multiple monitor display wasn't even a develoer effort in the first game. also, having played both zc1 and 2 when they each launched.. i can tell you zc2 has seen better active support. not to get out of hand or start a flame, i do know something about the topic at hand but mostly i was curious why expectations of responsibility are lopsided. did i say something wrong or unfair? it's not the fact support was requested of the game devs for a feature but the implication (which can be garnered from the op if we're honest) that they have initial responsibility to make the feature work moreso than approached that their responsibility to please their fans / customers.

it was an interesting topic for me and the op attitude had me wondering.

trivial in the long run.

P.S. did enabling amd multi-monitor fuction in the settings file work or not? from following the links posted in this thread it is immediately apparent that unreal engine 3 does not have a good track record with multiple monitor setups and will have hangups with FOV handling. it seems that the two FOV settings accessible in the ZC2 menu will be a limiting factor for multiple displays but thankfully those can be changed in the .ini as well (didn't seem to work for the other guy in here).

Well I didn't post the original OP, but I have seen many threads requesting it for this game. When I usually request it from a dev, because basically they are the people that have the most control over what is implemented and what can be fixed. I usually ask if it's something they can look at, if they tell me no, then so be it. It's a feature like any other that people request - and the fact of the matter is most of the time fixing a game to incorporate triple monitor support is relatively easy.

BUT it is a game to game scenario and even if the game uses Unreal as an engine - it's usually never utilised the same way, ever. So it's all very engine specific - and multi-monitor support is really dev based as to whether they utilise that feature. So yes, Nvidia and Ati should be held responsible in part - but the technology is there, and there are many unreal engine based games that utilise the technology flawlessly - that's why you will see predominately that users request the support from dev's. They work with the code that will enable it or not.

On a personal level - I never expect any game to have it. The market is niche (but it shouldn't be) but it’s also not as small as most people believe. I usually and respectfully ask the dev, if it's something they can look at. Most are very good and at least try. I know a lot of dev's (mostly smaller ones) that sometimes bend over backwards for our community, and I'll make sure that their work doesn't go un-noticed. I really think (especially now that next-gen consoles are PC like in architecture) dev's should be utilising all tools possible.

I think it comes down to frustration, as the community often knows (through the people that generally fix a game that doesn't have native support) how easy it is to have support in the first place. And whether it's through lack of interest, console port or just a general stance of ignorance, some dev's don't support it. PC gaming is only going to get a boost from the next gen stuff - and have a look how many games are coming to PC straight away. Dev's are starting to realise it's a growth market, with so many more options than consoles.

So after all that babble, it's usually requested by dev's because it's easier, more effective and most of the time they have the tools necessary. I wasn't necessarily flaming you, but I do get sick of people that chime in on something that they usually know nothing about - and when that conflicts with my interest - something of which I know our community works hard to gain recognition and support for, it gets to me. I don't know one person that has tried multi monitor gaming and gone back to single monitor because it was rubbish - it only occurs because of lack of support.

Finally, you won’t see many games ever (and I haven’t seen many at all) advertise that it has multi-monitor support. It’s not usually something that needs advertisement. Bioshock Infinite is one game that comes to mind that had multi-monitor support early on, and it was only really touted by Ken in tweets etc. I’m sure it was written in small print somewhere, but I never noticed. I’ve seen games that were advertised to have support (The secret world) and it doesn’t.

I love this industry, and I only want every game to succeed and be all it can be. If implementing multi-monitor support is too hard for whatever reason, or breaks the game for other users – then I would never expect a dev to implement it (and they won’t).
Last edited by Spoonie; Oct 3, 2013 @ 1:40am
Showing 1-15 of 21 comments
< >
Per page: 15 30 50