[ACE] cbordeu  [Entwickler] 2. Mai 2013 um 16:13 Uhr
Zeno Clash 2 Version 1.01 is up!
Fixes:

- New FOV option in the graphic settings menu where you can choose two FOV options: 'Default' or 'Wide'. If the wide settings are not of you're liking we're opening up the FOV values to be edited in the DefaultGame.ini (Note: This changes only the 'Wide' option).

Here are the values of the wide FOV that can be custom-edited in the DefaultGame.ini

[ZC2Game.ZC2Player]
;Regular FOV in the game
closeCombatFOV=100
;FOV when punching
closeCombatClunchedFOV=90
;FOV when you have a weapon in your hands
farCombatFOV=100
;Map FOV
inventoryFOV=100
;How much the FOV changes when running
runFOV_Delta=5
;FOV when grabbing an enemy
grabFOV=90
;FOV when deflect-grabbing an enemy
deflectGrabFOV=80
;All weapons have their custom aim FOVs. This number can be used to multiply the FOV values for guns.
weaponMultFOV=1.1

- Fixed non-progression after saving the 2-headed chimera/baboon.

- Fixed non-progression getting stuck in the prison.

- Fixed Ally AI navigation bug.

- Added resolution dependant font scale.

- Removed radial blur from jogging speed.

- Fixed Monster Combo Achievement.

- Fixed voice chat bug.

- Fixed multiple Deadra and Henae spawning in Coast fight.

- Fixed Thiloc doors closing when re-entering level.

- Fixed night music bug in first level.

- Highlight for main menu 'Tutorial/Prologue'.

- Increased Ally HP and reduced respawn time.

- Fixed Titan position not correct for client.

- Fixed sliding players when in pre-death position during coop.

- Fixed talk icon over invisible characters.

- Added quest arrow over chain-owner's head after defeating Oorsi.
Beiträge 1-15 von 48
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Mintberry Crunch 2. Mai 2013 um 16:16 Uhr 
Oh wow, that's quite the fix list. Updating now! I still need that stupid last totem :(
Brooklyn 2. Mai 2013 um 16:21 Uhr 
Prompt and wonderful. Id recommend these people are professionals.
Mehbah 2. Mai 2013 um 16:22 Uhr 
Downloading now, looking forward to trying the new FoV. Did you fix the co-op bugs, like the second player being unable to block or bring up the menu, or getting stuck in place? I don't see anything about it in the patch notes.
[ACE] cbordeu  [Entwickler] 2. Mai 2013 um 16:23 Uhr 
2 days Mehbah... can't patch everything so quickly. We'll have a new update next week.
ZombiePyroNinja 2. Mai 2013 um 16:25 Uhr 
Alright ACE team! :D
Thank you very much for this patch.
Zuletzt bearbeitet von ZombiePyroNinja; 2. Mai 2013 um 16:28 Uhr
SoundWave 2. Mai 2013 um 16:29 Uhr 
good work ace! cant wait for the multiplayer fix!
Jarf 2. Mai 2013 um 16:30 Uhr 
Good job!
Mehbah 2. Mai 2013 um 16:32 Uhr 
Wide FoV is good so far, haven't gotten into a fight yet though. Quick minor bug report: the icons on the map in the fast travel menu are misaligned. They can still be used, however.
Hannibal's Leftovers 2. Mai 2013 um 16:33 Uhr 
Ursprünglich geschrieben von ACE cbordeu:
2 days Mehbah... can't patch everything so quickly. We'll have a new update next week.

Dont release a buggy product in the first place? I dont buy this was tested through tons of PC configurations. Every game blogger and review site has a problem. All of us must very unique PCs right? In the old days of 1/2 dozen graphics cards, multiple CPU's this might of been an excuse. Today there are only two chip makers and 2 graphics cards makers.
Kelso 2. Mai 2013 um 16:34 Uhr 
That ought to calm TB down a bit. Glad to see you responded to this so fast, ACE, keep up the great work! :)
Orpheusftw 2. Mai 2013 um 16:35 Uhr 
This is a great patch that polished quite a few things in a timely manner. Thank you Ace Team, nice job.
kaffeesatz 2. Mai 2013 um 16:36 Uhr 
Thanks, that was quick :)
Mintberry Crunch 2. Mai 2013 um 16:40 Uhr 
Ursprünglich geschrieben von jimrad1:
Ursprünglich geschrieben von ACE cbordeu:
2 days Mehbah... can't patch everything so quickly. We'll have a new update next week.

Dont release a buggy product in the first place? I dont buy this was tested through tons of PC configurations. Every game blogger and review site has a problem. All of us must very unique PCs right? In the old days of 1/2 dozen graphics cards, multiple CPU's this might of been an excuse. Today there are only two chip makers and 2 graphics cards makers.
Easy there, cowboy. Unentitle yourself, and be less rude. Just because we can have 101's with dev's doesn't mean you can spew that kind of guff. This is a very ambitious game. Have you played it? Have you seen the scope in some of those environments?

The bugs will get fixed in time; don't pretend this isn't how games are typically released now.
At least these guys have the excuse of being a smaller team.

*BTW the Wide FOV option makes the game look and feel immediately better! Good thing getting the fix out early :)
Zuletzt bearbeitet von Mintberry Crunch; 2. Mai 2013 um 16:42 Uhr
Messofanego 2. Mai 2013 um 16:53 Uhr 
Are the controller issues (button prompts, PC layout) being sorted for another patch, or is it this one?

Oh and thank you super duper much for the fast patch!
Zuletzt bearbeitet von Messofanego; 2. Mai 2013 um 16:54 Uhr
[ACE] cbordeu  [Entwickler] 2. Mai 2013 um 16:58 Uhr 
Ursprünglich geschrieben von digi_matrix:
Are the controller issues (button prompts, PC layout) being sorted for another patch, or is it this one?

Oh and thank you super duper much for the fast patch!

Will be addressed in our next update.
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Geschrieben am: 2. Mai 2013 um 16:13 Uhr
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