Zeno Clash 2

Zeno Clash 2

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[ACE] cbordeu  [Entwickler] 2. Mai 2013 um 16:13 Uhr
Zeno Clash 2 Version 1.01 is up!

- New FOV option in the graphic settings menu where you can choose two FOV options: 'Default' or 'Wide'. If the wide settings are not of you're liking we're opening up the FOV values to be edited in the DefaultGame.ini (Note: This changes only the 'Wide' option).

Here are the values of the wide FOV that can be custom-edited in the DefaultGame.ini

;Regular FOV in the game
;FOV when punching
;FOV when you have a weapon in your hands
;Map FOV
;How much the FOV changes when running
;FOV when grabbing an enemy
;FOV when deflect-grabbing an enemy
;All weapons have their custom aim FOVs. This number can be used to multiply the FOV values for guns.

- Fixed non-progression after saving the 2-headed chimera/baboon.

- Fixed non-progression getting stuck in the prison.

- Fixed Ally AI navigation bug.

- Added resolution dependant font scale.

- Removed radial blur from jogging speed.

- Fixed Monster Combo Achievement.

- Fixed voice chat bug.

- Fixed multiple Deadra and Henae spawning in Coast fight.

- Fixed Thiloc doors closing when re-entering level.

- Fixed night music bug in first level.

- Highlight for main menu 'Tutorial/Prologue'.

- Increased Ally HP and reduced respawn time.

- Fixed Titan position not correct for client.

- Fixed sliding players when in pre-death position during coop.

- Fixed talk icon over invisible characters.

- Added quest arrow over chain-owner's head after defeating Oorsi.
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Beiträge 115 von 45
Phoobie 2. Mai 2013 um 16:21 Uhr 
Prompt and wonderful. Id recommend these people are professionals.
Mehbah 2. Mai 2013 um 16:22 Uhr 
Downloading now, looking forward to trying the new FoV. Did you fix the co-op bugs, like the second player being unable to block or bring up the menu, or getting stuck in place? I don't see anything about it in the patch notes.
[ACE] cbordeu  [Entwickler] 2. Mai 2013 um 16:23 Uhr 
2 days Mehbah... can't patch everything so quickly. We'll have a new update next week.
Alright ACE team! :D
Thank you very much for this patch.
Zuletzt bearbeitet von ZombiePyroNinja; 2. Mai 2013 um 16:28 Uhr
good work ace! cant wait for the multiplayer fix!
Jarf 2. Mai 2013 um 16:30 Uhr 
Good job!
Mehbah 2. Mai 2013 um 16:32 Uhr 
Wide FoV is good so far, haven't gotten into a fight yet though. Quick minor bug report: the icons on the map in the fast travel menu are misaligned. They can still be used, however.
Ursprünglich geschrieben von ACE cbordeu:
2 days Mehbah... can't patch everything so quickly. We'll have a new update next week.

Dont release a buggy product in the first place? I dont buy this was tested through tons of PC configurations. Every game blogger and review site has a problem. All of us must very unique PCs right? In the old days of 1/2 dozen graphics cards, multiple CPU's this might of been an excuse. Today there are only two chip makers and 2 graphics cards makers.
Kelso 2. Mai 2013 um 16:34 Uhr 
That ought to calm TB down a bit. Glad to see you responded to this so fast, ACE, keep up the great work! :)
Scare Ball 2. Mai 2013 um 16:35 Uhr 
This is a great patch that polished quite a few things in a timely manner. Thank you Ace Team, nice job.
kaffeesatz 2. Mai 2013 um 16:36 Uhr 
Thanks, that was quick :)
Messofanego 2. Mai 2013 um 16:53 Uhr 
Are the controller issues (button prompts, PC layout) being sorted for another patch, or is it this one?

Oh and thank you super duper much for the fast patch!
Zuletzt bearbeitet von Messofanego; 2. Mai 2013 um 16:54 Uhr
[ACE] cbordeu  [Entwickler] 2. Mai 2013 um 16:58 Uhr 
Ursprünglich geschrieben von digi_matrix:
Are the controller issues (button prompts, PC layout) being sorted for another patch, or is it this one?

Oh and thank you super duper much for the fast patch!

Will be addressed in our next update.
I don't have this nasua or headaches that people say low fov gives them, but I got on really quick to get the 6 combo achievment and wow does the fov looks better, you guys should really keep it in mind if you do release another first person game since it really does show more of the enviroment/artwork instead of just seeing parts of it at once.
[ACE] cbordeu  [Entwickler] 2. Mai 2013 um 17:14 Uhr 
Glad everyone is enjoying the new FOV as much. I personally still prefer the narrow FOV since I like looking at the faces of the characters I'm punching.

Since ZC2 now has a real collision detection system and you can aim your punches (your punches can hit, graze or miss the enemy's face) - well... I prefer being really focused, and connecting those punches is easier close up.

Anyone who wants something intermediate can still go and edit the default values of the wide config.
Zuletzt bearbeitet von [ACE] cbordeu; 2. Mai 2013 um 17:15 Uhr
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Geschrieben am: 2. Mai 2013 um 16:13 Uhr
Beiträge: 45