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Rapporter et problem med oversettelse
The Zeno Clash games are the most difficult titles for us to develop, since they are too close to "AAA" games in terms of production requirements. ZC2 recieved a fair amount of "bad press" for not being as "good" as titles of the scale of the Witcher 2, Fallout 3, Mirror's Edge (even Skyrim). We're just 15 people... so you can understand that while it may be flattering to be compared with those ginormous titles, it is dissapointing to get discarded because your action adventure is "too small" or "there aren't enough things to do"... (Despite ZC2 selling for half or a third of the price of those games we were being compared to).
With the new FPS titles of the next gen, the expectations for graphics, scale and other features will be even more unrealistic. How do we counter that? Very few people know we are a tiny company. The answer is: We don't know.
We haven't made any plans for a sequel as we can only focus on a game at a time (and for a ZC we would need a 150% dedication again). Time will tell, but a ZC3 would be a massive project for ACE Team, and it is not something we can rush into without a lot of thought.
Yes indeed, i see where you are coming from and agree with the points you make.
Having purchased all of your games during this sale and played most of them, i'm quite sure you are able to do a lot for the industry in the coming years, if not in Zenozoik then surely in something else, Rock of Ages is an absolutely stellar game and i dont think developing it was such a massive project like ZC2 (?)
Still, now that you have revealed Abyss Odyssey, i just cant keep myself from asking few things about it, are you going to have it in Steam Early Access before it finally releases?
If not, then what is the estimated time of release for the game? (As in, Q1-4 2014-15 I understand you cant give a specific date yet.)
Also, what is your policy on DLC? One thing i noticed in your games was that you didn't have any (paid) DLC, which made me rather happy becouse i think it has become a plague for the industry in recent years, are you going to still incorporate DLC for your future projects?
Edit: Sorry for making this yet another question thread, i just noticed you had already one pinned down for it but cant get myself to move all this there.
http://www.rockpapershotgun.com/2014/03/07/zeno-clash-dev-on-abyss-odysseys-procedural-insanity/
We've never done paid DLC before, which doesn't mean we would never do any in the future, but up to now our titles have had a great amount of free updates, and we plan on continuing to do so for our future projects.
i'd give them 15 years leeway for the project but no more.
p.s. i would be cool if zc3 were a movie. too bad john henson died because if the the henson company could make a movie like mirrormask with a paltry 1 million dollar budget then a zeno clash movie at that level or better would be an amazing experience.
For Zeno Clash 1 we did a huge hack of the entire mesh system since we totally ditched brush based geometry in favor of levels built with custom static meshes (that was the only way to get such chaotic and organic environments). We needed to modify the engine to support custom lightmapped 3D models for world creation. That is not how Source is meant to be used, and we could get away with our custom solution only because the levels were so small.
Unreal uses/supports custom static meshes for world geometry. We didn't have to modify anything. We used the engine the way it is meant to be used and that allowed us to create much larger environments which could be explored.
Hope dies last, i wish ZC3 will be made in the future, every big series have 3 parts, most unique hand-to-hand combat game ever made.
the play style was almost exactly the same as the first one. the differences were technical along with a tweaked implementation of weapons. besides the addition of skill points and allies other than daedra, the "style"/"play style" is virtually unchanged between the two games.