Zeno Clash 2 > General Discussions > Topic Details
[ACE] cbordeu  [developer] Mar 3 @ 5:52am
New Version - 'Rock of Ages' Update
Is it April Fools day yet? No? Because this update is absurd! Zeno Clash 2 gets an all new Rock of Ages game mode! (As well as some minor bug fixes too).

For real? Yes! The silliest Videogame crossover of all time!

The new update includes:

- New “Rock of Ages” challenge mode: Use the Rock of Ages to crush wave-after-wave of foes. (Note: Game mode is Single Player only)
- Added Leaderboard for “Rock of Ages” mode.


Bug fixes:

- Fixed co-op bug where the client was unable to resume locking onto a tagged opponent.
- Fixed Colosseum bug where enemies could path behind the perimeter walls.
- Fixed invisible allies that help in Colosseum mode.
Showing 1-15 of 24 comments
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the fourth man Mar 3 @ 5:57am 
Cool, that sounds... interesting
Artaxeus Mar 3 @ 6:26am 
This would be fun ^^ thank you guys!
Oook Mar 3 @ 6:34am 
Thanks!
Dungeoncrawler69 Mar 3 @ 6:51am 
Thanks for the continued support!
Ri-Go Mar 3 @ 8:42am 
New Update... and Hungarian Language support? :)
prudis Mar 3 @ 8:48am 
any screens or videos?
[ACE] cbordeu  [developer] Mar 3 @ 9:01am 
I suppose someone will make some sort of video for it. We're just way too busy with our soon-to-be-announced-new-title to promote the game mode more heavily. You can read more about the update here though: http://forums.aceteam.cl/index.php?autocom=blog&blogid=2&showentry=107

We should have made a launch trailer for this, but we are also doing the video for our new game, so we've had soooo little time. :S
Last edited by [ACE] cbordeu; Mar 3 @ 9:03am
[ACE] moresebastian  [developer] Mar 3 @ 9:03am 
@Ri-Go We tried to include Hungarian localization to the update, but for several reasons (technical & limitation of resources) we could not do it. We hope in the future we can do something about this for our Hungarian fans.

Just to be more precise: We had the texts translated to Hungarian thanks to Robert Szogyenyi, however since the fonts supported by the game didn't handle many Hungarian characters well we were getting crashes and given the fact that we are working full steam on our new project we simply didn't have the time or the people available to make it work. -- Once again, if we do manage to correct this in the future, we will... but for now you'll have to enjoy the game in English :)
Last edited by [ACE] moresebastian; Mar 3 @ 9:07am
prudis Mar 3 @ 9:16am 
BTW: Was ZC2 ever tranlated to Czech language?? I remember firts one is translated , but not sure about second one as i dont own it ........yet
Ri-Go Mar 3 @ 9:55am 
Originally posted by ACE moresebastian:
@Ri-Go We tried to include Hungarian localization to the update, but for several reasons (technical & limitation of resources) we could not do it. We hope in the future we can do something about this for our Hungarian fans.

Just to be more precise: We had the texts translated to Hungarian thanks to Robert Szogyenyi, however since the fonts supported by the game didn't handle many Hungarian characters well we were getting crashes and given the fact that we are working full steam on our new project we simply didn't have the time or the people available to make it work. -- Once again, if we do manage to correct this in the future, we will... but for now you'll have to enjoy the game in English :)

Thanks, anyway! :) And the system requirements will be more "friendlier"... soon? I'm not happy to have to say this, but this game is running worse than others Unrel Engine 3 game in my PC.

My PC:
Intel Core I3 550 (2 Core) 3.20 GHz
4 GB DRR 3 RAM
VideoCard: SAPPHIRE HD 5550 512MB GDDR5 HD MI
[ACE] cbordeu  [developer] Mar 3 @ 10:36am 
The game runs worst than other UE3 games mainly because this is the single only fully dynamically lit UE3 FPS out there (Please correct me if there are others). I posted a thread about this some time ago in our forums and never got any other examples (http://forums.aceteam.cl/index.php?showtopic=3944)

When I say that I mean about any other titles using the 'dominant directional light moveable' object to create a fully dynamic day/night cycle. Games such as Borderlands 2 have a day / night cycle, but not with dynamic projected shadows (shadows are static).

If you disable the dynamic lighting the game will run much faster, since this is one of the most taxing elements of the game.
uhmmm why there are not add some achievements? to eurn
Ri-Go Mar 3 @ 11:29am 
Originally posted by ACE cbordeu:
The game runs worst than other UE3 games mainly because this is the single only fully dynamically lit UE3 FPS out there (Please correct me if there are others). I posted a thread about this some time ago in our forums and never got any other examples (http://forums.aceteam.cl/index.php?showtopic=3944)

When I say that I mean about any other titles using the 'dominant directional light moveable' object to create a fully dynamic day/night cycle. Games such as Borderlands 2 have a day / night cycle, but not with dynamic projected shadows (shadows are static).

If you disable the dynamic lighting the game will run much faster, since this is one of the most taxing elements of the game.

Thank you for the help! :) Where do I turn off dynamic lighting? I can Disable the dynamic lighting in Game Options Menu or game files? And Really? The other Unreal Engine 3 games do not take advantage of the dynamic lighting effects? for example: (Not all example FPS, but Popular UE3 Games) Batman Arkham Asylum-City, Mass Effect 1-3, Bioshock 1-2 and Infinite, Game of Thrones, (Sorry i never play Borderlands series) this games running better than Zeno Clash II, but yeah, this games does not contain day/night cycle. If I disable these the game will be much uglier (or not?) on the other hand better runs with a lot?
[ACE] cbordeu  [developer] Mar 3 @ 12:15pm 
I just noticed that you cannot disable shadows in the game menu, you can only set "cast shadows" to low. See if that is enough. If not you would need to disable them in a .cfg file (I'm sure there was a thread around here in these forums about how to do that). If you disable shadows some areas will look completely over-bright. It will look uglier.

About those other games:

Batman Arkham Asylum/City -> No
Mass Effect -> Don't know, but I don't think so.
Bioshocks -> No
Game of Thrones -> If it is on consoles, I doubt.
Borderlands -> No

The full dynamic lighting is too much for the XBox 360 and PS3. We actually had to make two versions of Zeno Clash 2 (one with static lighting for the consoles and the full dynamic lighting for PC). This was a nightmare for us, but it surprises me that the bigger companies wouldn't be willing to get better dynamic lighting and go through this pain for a better PC version. Take a look at any of those games... can you see the shadows moving when the sun is moving? The answer is no. (So I'm proud we beat those bigger titles in one technical aspect).

I still challenge anyone to find an Unreal Engine 3 title that has a better day/night cycle than ZC2. :)
Last edited by [ACE] cbordeu; Mar 3 @ 12:16pm
Ri-Go Mar 3 @ 12:51pm 
Originally posted by ACE cbordeu:
I just noticed that you cannot disable shadows in the game menu, you can only set "cast shadows" to low. See if that is enough. If not you would need to disable them in a .cfg file (I'm sure there was a thread around here in these forums about how to do that). If you disable shadows some areas will look completely over-bright. It will look uglier.

About those other games:

Batman Arkham Asylum/City -> No
Mass Effect -> Don't know, but I don't think so.
Bioshocks -> No
Game of Thrones -> If it is on consoles, I doubt.
Borderlands -> No

The full dynamic lighting is too much for the XBox 360 and PS3. We actually had to make two versions of Zeno Clash 2 (one with static lighting for the consoles and the full dynamic lighting for PC). This was a nightmare for us, but it surprises me that the bigger companies wouldn't be willing to get better dynamic lighting and go through this pain for a better PC version. Take a look at any of those games... can you see the shadows moving when the sun is moving? The answer is no. (So I'm proud we beat those bigger titles in one technical aspect).

I still challenge anyone to find an Unreal Engine 3 title that has a better day/night cycle than ZC2. :)

The "cast shadows" is on Low in my Options, this not enough. :'( I will try disable them in a .cfg file... soon. I hope it will work.
I would like to congratulate for you and Full ACE Team to Dynamic light systems, this a great honor for the PC Gamers, not dominte the Console versions, great! :) And right, all other Unreal Engine 3 games shadow System isn't respond to the changing light conditions, and (after this) it's a shame the big game publishers. (EA, Activision, Ubisoft and all Console centered game publisher.)
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