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Докладване на проблем с превода
Let me ask you, did you open the safe? Have you looked at Ben Rivers' website and seen the MP3, pictures, and video relating to more details and places in-game? Or checked the related Twitter account controlled by Rachel's husband?
There are a ton of small details, and it's up to YOU to piece them all together in a coherent way. It has a story; it's just not holding your hand through the process of telling it to you.
Though, I will agree with you on one thing; Pirates 3 was a steaming pile. XD
Sorry for my bad english, I'm trying hard to make me understand.
Halowii, I haven't played Lone Survivor (or seen a single David Lynch project, for that matter, though I'd absolutely love to see Twin Peaks and Mulholland Drive), so I can't really say much to your comparisons. However, the game isn't meant to be some grand project for all to contemplate at length. For the hour it might last, it's probably good for a few minutes of pondering what you've seen. Because, despite what you said about it, there ARE small details you can notice and consider for the overall progression of events. The game is presented in an odd way; you're basically just backtracking and discovering the remains of whatever events occurred beforehand. So yeah, it's boring, and basically a 2D point and click game. But the small amount of contemplation involved, and the fact that it did require SOME skill to program properly, leads me to think it's worth a measly $2.
Not to sound rude to anyone disappointed with the game, but if you do believe that you could possibly waste $2 on something so simple, I would suggest never buying into any indie title in the future, especially when it's a first project or two. The fact that anyone could think two whole dollars could be wasted when it's such an insignificant amount in the grand scheme of what is likely a daily/weekly lifestyle is rather arrogant. Just my opinion on the thought.
Actually playing through it right now; I'll be playing through it again later to try the one thing I didn't do on this playthrough (jump down the second drop in the factory). As far as I can tell, I've done everything else (up to the point where you *SPOILERS* either find Rachel in the basement of your house, or don't) so far. I enjoy the thought behind the story, the small details you can miss if you don't do every little thing possible (did anyone else turn around to check on that rustling in the forest?...).
I agree with you.
That's how I feel about Home. It's not a horror game. There was no horror. If you get right down to it, there was no game, either. It was, at best, a walking tour of Who Caresville. I had a friend that voiced a similar complaint about Dear Esther. That, however, actually had a story to tell. Home has no story. Don't bother to argue that it does, because narratives have structure. Home is just walking around poking things.
I was bored after the first third of the game. I only continued to slog through it because there is no save feature and because of the general human propensity to not want to have had their time wasted. "Surely," I thought, "with a game as boring as this, the ending must be spectacular for it to have gotten any good reviews."
To sum it all up, this game has no payoff, no resolution, no explanation and no justification for its existence. It has the worst replay value of all the games that I have ever played, and please bear in mind that I rather enjoyed The Little Mermaid on NES. As a matter of fact, instead of playing Home, go find The Little Mermaid and give that a spin. It's shorter, more satisfying, probably cheaper (especially if you get the rom), and you won't hate the programmers when you're done with it.
I commented in another thread about some specifics regarding the game's development that might shed some light on some of the issues you're having or feel are wrong with the game. I know it's not everyone's thing, and I sincerely thank you folks for even trying it out.