A Quick Review of "Home"
I just finished my first play through of "Home," and started a second run. I'm not going to post a lengthy review here, because -- well, who wants to read 1,500 words instead of just play?
Let me start by saying that I absolutely love psychological video games, especially when paired with horror, survival horror, and/or mystery elements. "Home" delivers an interesting, complex combination of these themes; honestly, I can't immediately recall any other Indie title I've sampled in recent years that acheived the same blend.
In the end, I'm a mixture of confused, impressed, pleased, and disappointed. No, I'm not trying to be contrary -- I'm simply a bunch of reactions, all bundled into one, which seems fitting for "Home." I love the aspect of multiple endings, but I'm always a bit disappointed when there isn't a "real" solution/combination providing an answer to the overall question(s) present.
Using a vague, choose-your-fate style of storyline is great for the developer, because it increases replay value while removing an obligation to ensure everything "makes sense" and ties in well. As I writer, I can appreciate the genius in this, as well as note a hint of laziness or blame-dodging in it as well. ;)
I want to play again, compare my ending with other players, and basically dissect this title entirely. For that reason alone, I tip my hat to the developer being "Home," and recommend it to any other gamers who enjoy riddles, puzzles, and a nagging sense of "incomplete" that makes you want to restart the game all over just to see what you missed.
The more I think about this video game, the more I like it; I'll be thinking about what I missed or misunderstood while I'm going to sleep tonight. If a title can stick with me that well, for that long, I cannot even question the value of the time invested in it.
Well played, Lestrade. Well played.