LilMsScareAll Aug 12, 2013 @ 11:28pm
A Quick Review of "Home"
I just finished my first play through of "Home," and started a second run. I'm not going to post a lengthy review here, because -- well, who wants to read 1,500 words instead of just play?

Let me start by saying that I absolutely love psychological video games, especially when paired with horror, survival horror, and/or mystery elements. "Home" delivers an interesting, complex combination of these themes; honestly, I can't immediately recall any other Indie title I've sampled in recent years that acheived the same blend.

In the end, I'm a mixture of confused, impressed, pleased, and disappointed. No, I'm not trying to be contrary -- I'm simply a bunch of reactions, all bundled into one, which seems fitting for "Home." I love the aspect of multiple endings, but I'm always a bit disappointed when there isn't a "real" solution/combination providing an answer to the overall question(s) present.

Using a vague, choose-your-fate style of storyline is great for the developer, because it increases replay value while removing an obligation to ensure everything "makes sense" and ties in well. As I writer, I can appreciate the genius in this, as well as note a hint of laziness or blame-dodging in it as well. ;)

I want to play again, compare my ending with other players, and basically dissect this title entirely. For that reason alone, I tip my hat to the developer being "Home," and recommend it to any other gamers who enjoy riddles, puzzles, and a nagging sense of "incomplete" that makes you want to restart the game all over just to see what you missed.

The more I think about this video game, the more I like it; I'll be thinking about what I missed or misunderstood while I'm going to sleep tonight. If a title can stick with me that well, for that long, I cannot even question the value of the time invested in it.

Well played, Lestrade. Well played.

Showing 1-5 of 5 comments
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Blazey Aug 18, 2013 @ 10:35am 
Originally posted by LilMsScareAll:
I'm always a bit disappointed when there isn't a "real" solution/combination providing an answer to the overall question(s) present.
...Really?
I always thought the answer to the question was there, but that the game was more about the process of events that took place before the game.
LilMsScareAll Aug 18, 2013 @ 5:47pm 
Originally posted by Blaze the ♥♥♥-hat:
Originally posted by LilMsScareAll:
I'm always a bit disappointed when there isn't a "real" solution/combination providing an answer to the overall question(s) present.
...Really?
I always thought the answer to the question was there, but that the game was more about the process of events that took place before the game.

The answer to the question depends on the ending, hence my slight disappointment. ;)
Blazey Aug 18, 2013 @ 5:48pm 
Originally posted by LilMsScareAll:
Originally posted by Blaze the ♥♥♥-hat:
...Really?
I always thought the answer to the question was there, but that the game was more about the process of events that took place before the game.

The answer to the question depends on the ending, hence my slight disappointment. ;)
Couldn't that be considered a good thing, though?
Like wouldn't it boost up replayability a bit?
LilMsScareAll Aug 18, 2013 @ 6:01pm 
Originally posted by Blaze the ♥♥♥-hat:
Originally posted by LilMsScareAll:

The answer to the question depends on the ending, hence my slight disappointment. ;)
Couldn't that be considered a good thing, though?
Like wouldn't it boost up replayability a bit?

I DID say it had replayability. :)
PearlJammer Aug 19, 2013 @ 10:55pm 
this review only made me more confused than before.

Thank you!

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