Pubblicata: 13 dicembre
Demonicon is a third person rpg that mostly takes place in one town and it's surrounding areas. There is a bit of freedom to explore, collect plants and attempt to pick the locks of chests scattered about. The world itself is quite gritty touching on subjects such as incest, cannibalism, a seemingly incurable plague sweeping the already starving refugee camp and more. It's not all doom and gloom though, there are times in which the game can leave you grinning. One of the best aspects of the game is the decisions you will be making, there is no good or evil, you just have to pick whichever seems like the lesser evil and hope what you did was the more justifiable action. Another surprising aspect of the game is that some villains you can really sympathize with and are saddened when you are forced to come to blows.
Which brings me to the combat. It is like Fable but somehow worse. You can dodge, parry and use magic along with swinging your weapon but it just feels very flimsy. Especially when you use any weapon that is not a sword, the range of it will be insanely low and half the time doesn't connect. There is a combo system that grants you more mana and a higher chance for critical damage the higher it goes and it is the only way to regain mana. Unfortunately there are only four spells in this game and none are particularly interesting. The way you upgrade in this games are through combat/missions and will be rewarded points for the skills you've used be it magic or melee. The noncombat skills like fast talking and plant lore use the same points as combat which I found to be a nice way of making you decide which you should upgrade first.
Not much to say about the graphics, they are serviceable. The environments look okay, cities are worn down, refugee camps look absolutely miserable and swamps have a certain air of dread. There are not really any memorable places you go to, they all seem to blend together minus the swamps. Character models are fine but the animation for walking and fighting feel off. The sick people do truly look like they are on the verge of death with some grossly irradiated skin that looks like fire wounds. The enemy variety is good and enemies differ from area to area.
The story Demonicon is trying to tell is interesting enough to play till the end but it can end up being quite comical at times due to subpar voice acting. I enjoyed the music, it was epic when need be and pretty catchy during strolls through town. The NPCs spout the same dialogue each time you pass by which can be pretty annoying hearing the same guy trying to unsuccessfully seduce a ♥♥♥♥♥♥♥♥♥♥ since the start of the game. One of the games biggest problems is the lack of manual saving, imagine finding all of the hidden loot, assigning some of your points to your skills, bartering with merchants and the game crashing before you reached the checkpoint erasing all of that progress. It makes it feel much more linear than it should be.
Overall Demonicon is an ambitious low budget game that feels rough around the edges. It took me a bit over 15 hours to complete but I didn't do any sidequests. In my opinion this isn't really a must have title but it is enjoyable for those wanting a decent story full of decisions to make. I wouldn't recommend for those seeking fun gameplay, a fun world to explore or good character development. It is a game whose strength is in it's story not the adventure. I give a sideways thumb :p