Indsendt: 11. april
Just finished Demonicon
If you're a fan of story driven RPGs this is worth a look. There are a fair amount of twists and the story tends to stay fairly interesting throughout. There's a lot of choice and consequence throughout, though the ending is a let down in this aspect.
It uses The Dark Eye rule system (like Drakensang and Blackguards) which tends to make character progression and building quite fun and rewarding. There's a handful of normal stats and skills and you get rewarded for making potions, opening locks, identifying lore, collecting plants etc.
It's an ARPG due to the action combat, which I hate, by it's far from the worst implementation I've ever played. I never found combat to be overly clunky or difficult and the story was good enough for me to push through to the end. I did find that spell points to use for improving spells being rewarded based on spell usage during a fight to be a nice feature.
There are some annoyances worth mentioning though. Demonicon does seem like a budget title (though with very solid writing). It isn't a long game, taking me about 10 hours to complete the entire game plus all the side quests I could find. Levels are fairly railroady and there's limited exploration (think Dragon Age 2). There's also a limited number of game areas and one dungeon gets reused 4 times for different quests. There's also semi limited itemization (this is no Baldur's Gate, but a fry cry from say Of Orcs and Men). It also uses an auto save feature rather than save anywhere which can be quite annoying.
Overall I enjoyed most of the experience and would pick up another RPG by the developer.