Publicada: 14 Dezembro
Bottom line: fun little top-down monster-slaying adventure. Think "Diablo meets Castlevania." Then cut whatever you would pay for that game in half, and don't pay any more than that for this game. It's fun, but not worth going broke to play it.
This game puts you in control of the son of the great monster hunter, Van Helsing. He's a tough guy with a funny-looking hat. And you have a ghost for a companion, who can help you by attacking enemies or providing defense boosts for you. She can also pick up treasure scattered around the ground. And if you're too busy or too lazy to go back to town, you can put all your useless items in her backpack and send her to sell them (and buy some potions) at the shop while you continue to travel and slay monsters.
The "vanilla" game lets you use "hunter" equipment, which means guns and swords. You also get to learn a few magic spells but the bulk of your arsenal will be physical attacks. As you progress in the game, you earn points to boost your stats (strength, dexterity, etc.) so that you deal more damage or gain more health or mana. You also gain separate points to learn new skills and spells. You can even spend those points to learn special perks to add damage or special effects to some of your attack skills. You also find stronger weapons and armor the further into the game you go. About halfway into the game, you will acquire an underground hideout and you can build and set traps in the tunnels around it, for a tower-defense mission. Mostly though, the game is a top-down monster-slaying adventure. The plot and the locations you visit are VERY LINEAR; this is not an "open-world" game in any way. It sort of reminds me of Diablo but instead of going down into a series of dungeons it has you wandering through forests and swamps, and exploring an "ink world" with floating rock platforms that exists just below the surface of the "real world." In addition to the main quest, there are a few side-quests that you can choose to accept or refuse. Those are mostly fetch quests but some of them have you slaying a special boss-type monster. In addition to the stat growth and skill system, this game is very loot-driven. The magical effects on the loot you find scattered around the world will be the main thing you focus on when you are trying to upgrade your equipment to deal more damage and survive longer.
The DLC will let you play as two additional characters: the Thaumaturge is purely a magical attack specialist, and he uses slightly different equipment than the Hunter. The other character you can choose (sorry but I forgot what it's called) uses a cannon and is a ranged-attack specialist. You get to lob grenades, set mines, and use flamethrowers instead of swords and rifles. The two DLC characters each have a couple of unique side-quests that the other characters are not allowed to complete.