Posted: June 26
Surprisingly motivating, considering it's just a hack&shoot. Maybe it's the actual existence of a somewhat interesting story, maybe the tons of achievements.
The character customization is interesting, too, though.
You can choose whether to have respawning mobs or not for single player story.
There are weapons that grow more powerful with use and stuff is sharable between your chars.
There is some interesting variety in gameplay to shake up the relatively dull hack&shoot a bit.
I play it on easy and it's still enjoyable.
I got the game in a bundle though, not because I deliberately wanted to have it. Since Valve doesn't allow neutral reviews and I'm focusing on a certain downside that might be of interest to some people, I'll give this a negative one. (Really can't decide.)
The amount of loot that drops in this game borders on trolling. There's too damn much loot, and the stats compare is a pain, not only because you have to do it for two characters, but because it's confusing and unreliable. A lot of the gametime tends to be about sorting out items.
I think I'm only managing to keep playing it because of the achievements.
(The game has a demo, so the rest you can derive from that.)
- Terrain scrolling is far from being smooth. Considering the visual quality and my system, it's a bit sad. Fog even causes extreme framerate drops. This engine seems unoptimized.
- Fakenook, Twitter and Youtube links on the main screen, hurting immersion. This is about as annoying as Youtubers saying "like, comment, favorite and subscribe" all the time.
- And now the big issue right at the beginning:
Rarely does a game bombard a personal firewall as much as this. It tries to connect to api.parse.com
and oftentimes every half a second to mail.neocoregames.com
(even after startup - it basically bombards your firewall permanently) and if you don't allow this stuff, then the game will freeze for several minutes before you even see the main menu.
This is with a set block rule, mind you. And turning off my network is not an option since it's a Steam game. Unless you are willing to not care about the motivational factor of achievements. (Not sure whether they register in offline mode though. The game does have its own achievement UI.)
First time it didn't switch to the resolution I selected, and since it can't switch it in-game, I had to wait yet another couple of minutes. I thought that would fix the ugly text, but it seems the game uses a web font without hinting, so even in native resolution text in the menus still looked ugly.
Oh and if I alt-tab out of the game while it pauses with futile connection attempts, it might default to 640x480, requiring me to launch it yet again.
And don't say "Just let it connect.". I pay attention to what the software on my PC tries to do, since it's necessary these days.
Most games with internet connectivity get the message and don't spam firewall logs like that and stop doing anything. Especially since I already have set a block rule.
(Another game that has this kind of issue (even worse) is Super Meat Boy, although there the problem might have resolved itself somehow.)
P.S.: The game is a real space waster. Its videos (intro, cutscene, outro) are present in ten different languages, and the difference is really just the audio track and the subtitles. Extremely clumsy way to do that. 149 MB English videos and 912 MB other-language versions. They could have used that space to provide lossless sounds instead of OGG for example.
And the map files are present as separate huge versions for low, medium and high detail. Model files too. And both sometimes are of exactly the same size. (Otherwise it would probably be necessary data.)
Then again, since this game has all files separately, if you need the space and only play on high detail, you can delete 6.42 GB of terrain data alone. This plus the video thing taken care of and the game has now 11.8 GB instead of 19.1 GB.