Primal Carnage Beta

Primal Carnage Beta

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P.C.Carter 25/set./2012 às 11:09
Topic for skins [no comments, only images]
This is just a topic where players can post their custom skins, and developpers new ones.
To keep it readable, do not post comments or threads without in game skins.
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dinosauriac  [desenvolvedor(a)] 25/set./2012 às 15:21 
Finally got TexMod going with Primal Carnage after a few workarounds. I wanted to make the dinosaurs appear a lot more realistic by adding finer detail that'd have them appear more believable up close.

So naturally, the first thing I attempted was a Rainbow Dash skin...
http://i.imgur.com/4cFzn.jpg
Última edição por dinosauriac; 28/set./2012 às 10:56
dinosauriac  [desenvolvedor(a)] 29/set./2012 às 21:11 
I've since tried doing another ponified Raptor skin, based on Rarity. Also working on giving the commando some upper body clothes to cover that mass of muscles. If you wanna see more of my skins.. check this topic on the official game forums: http://forum.primalcarnage.com/viewtopic.php?f=55&t=4756

Process for using Texmod if anyone's interested:
Download- http://www.fileplanet.com/205418/200000/fileinfo/Texmod-v0.9b

Primal Carnage's main executable file can be found here:
Steam/Steamapps/Common/PrimalCarnageBeta/binaries/win32

RUNNING A TEXMOD-

1. Copy TexMod.exe to your Primal Carnage binaries/win32 folder.
2. Rename PrimaleCarnageGame.exe to something else
3. Rename TexMod.exe as PrimalCarnageGame.exe
4. Run the beta through Steam. It'll open TexMod.
4A. Click on "find target application" and browse through your Primal Carnage folders to find the game's executable.
5. Go to Package Mode, select the .TPF file that holds the modified textures.
6. Click Run!

EDITING-

1. Copy TexMod.exe to your Primal Carnage binaries/win32 folder.
2. Rename PrimaleCarnageGame.exe to something else
3. Rename TexMod.exe as PrimalCarnageGame.exe
4. Run the beta through Steam. It'll open TexMod.
4A. Click on "find target application" and browse through your Primal Carnage folders to find the game's executable.
4B. Now go to "Logging Mode"
4C. Select an output folder, then click Run.

5. Once in-game, navigate through the textures using the + and - keys on the number pad. Preview is at the top right. If a texture is on the screen in front of you, it will highlight green when selected whilst browsing.

6. Press Enter on the numpad to export a texture.
7. Close the game. The textures files should be in your selected output folder.
8. After editing them, go to "Package Build." Select a definition file. This will be the log file generated when you exported the textures. Probably called texmod.log
9. Click build.
9A. If you have an error message, it's because you moved the files from the folder you originally extracted them to.

10. Go to "Package Mode" and select your the .tpf file you just built.
11. Click Run. Enjoy the modded textures.

Bear in mind there are multiple versions of each character at different resolutions. You'll have to alter them all for the character to appear modified at all distances.
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