張貼於：04 月 14 日
The Secret World is pretty cool.
I think the best thing about the game is the writing - the quests, characters, stories & locations are clearly a labour of love.
The game itself is actually quite fun to play, too.
It gives you the freedom to develop in any area you like, and there's really no reason not to experiment. If I had to choose a favourite style of character progression in an MMO, I'd go with the old school 'Ultima Online' approach, where your skills develop as you use them. (Well, actually they had that in some MUDs well before MMOs but let's not get bogged down on details).
The Secret World simply rewards you with Ability Points (used to learn skills) and Skill Points (learned to get stronger) .. hmm, writing that down it sounds weird .. but anyway, you get the points and have the freedom to spend them anywhere .. the game has an ability wheel that is in many ways strange and counter-intuitive, but when you work it out, it's good.
The game makes a strong first impression, but then, as you step toward mid-game, starts to wane a little .. so I think most players are either:
Dabblers - new players giving it a go
Citizens - folks who have had their dabble and powered through, or went away and came back (like me)
When I returned to the game after my dabble, I suddenly 'got' it. I understood the mechanics better and was a LOT more successful in my play - and once you hit that point where you're comfortable with the mechanics, the game becomes really quite cool indeed.
Give it a dabble. If it's not your cup of tea, try again a month later.
You won't regret it. It's a good game.