Publicada: 4 de julho
The Secret World is a somewhat unique and interesting take on the standard MMORPG fare. It stands out by having a strong focus on a rich and interesting world, a New World Order themed storyline, paranoid story elements and plenty of characters with their own agendas. TSW shies away from Elves & Orcs and medieval armor and instead brings a cleaner cut world, but one with interesting factions with their own stories to explore, and tons of interesting things to find.
The great pleasures of The Secret World over its competitors come from the style and story matter and the very clear choice to make this game NOT full of the typical MMORPG mechanics and content. Quests, for example, are structured so that you can't simply walk from area to area collecting quests then running off to fulfil their requirements. Instead, mission types are usually very different and unique, have adjustable difficulty and more. They're designed to make you play in a different way, to be engaged in what you're doing and thinking about what's going on while you explore. Levelling up, another MMORPG standard, doesn't exist, and failing a mission wont make you want to fight more monsters, collect more resources or spend more gold. Instead you'll seek to approach something differently, fight the enemies more , or talk to characters you missed.
* Voice acting is above average, especially for an MMORPG. It helps add distinctness to characters and their personality. Sound assets and audio in general is very well done and treated with respect in this game. Hearing something unusual on a mission in any other game would be a glitch, here it's a clue.
* Personally I love the fact that this game has been designed with solo-play in mind. There are elements where it's useful to work together as a group, or have friends involved, but on the whole you can play the entire game without talking to another human player. There's no pressure to level up and unlock this and that, and you can always find something else to involve yourself in
* The lack of a level cap or limitation adds more depth to character customization while not restricting you to any one play style. If a particular set of tasks require you to have more health to tank, or your friends need a healer for some quest, you can adapt yourself to fulfil that role
* While I have many problems with the pricing structure of this game, one thing I'm happy about is the non forced in-game purchases. Funcom Points are non essential and only really prompted for on the website and can be completely ignored
* Whether its the nature of the game, or the types of people that it attracts, the community in this game is great. Stumbling across interesting people to talk to is common, and finding helpful and friendly team members is always easy
* Character customization has a ton of features, and other than some small facial structure feature problems, the clothing, gear, equipment and selection screens are all quite deep and useful
Held back by a number of small mistakes, there's plenty to make you pause, but nothing that should stop you from enjoying this title if you've already decided it's something you'd like.
* The graphics are fairly good and do the atmosphere justice, but they're definitely not as good or well optimized as you'd find in competitors like Guild Wars 2, EVE Online or The Elder Scrolls Online.
* Funcom support is inconsistent and typically either very swift or awfully long with their replies and help
* There are also some very poor interactions between the Funcom interface/website and the game, buying in-game currency with Steam wallet, for example, is a frustrating process. Nicknames must be unique to the server, and seemingly never expire, so choosing a nickname is a horrible process of trial and error until you find one which isn't already taken
* Poor UI elements and general lack of elegance in the overlays
TSW is a polarizing game, and there's a very real risk of simply not enjoying the way the game plays. If you're looking for a contrast to the traditional Triple-A MMORPG fare, if you like slowly exploring and uncovering the details of a story and if you don't mind cutscenes and combat being mixed in there and don't mind also working towards unlocking skills and abilities, you'll likely get a lot out of The Secret World. It's a great time sink for those who enjoy it, with more than 100 hours of story content, with a main storyline that could be completed in somewhere around 12-15 hours if the rest of the world were, for some strange reason, ignored.
Reviewing the pricing an MMORPG is a little more difficult because of the number of pricing models available, including any DLCs, paid content and more, and The Secret World makes it even harder with a franky awful pricing model. A one-off payment of £24.99/29.99€/$29.99 which, for the amount of content involved, is fairly priced, even when compared against competitors like Guild Wars 2 which runs from £34.99/$39.99 up to £79.99/$99.99 is available, and fair for what's included.
Then there's the Ultimate Edition which is £44.99/54.99/$59.99 and is simply ridiculous for any video game. I know some people like to argue that this is an expected price of some Triple A titles and console releases, but if the standard of game pricing means I'd have to spend more than $300 for a handful of games then it's simply a bad price market, regardless of playtime. There are also 3 overpriced DLCs available on Steam, at £19.99/24.99€/$24.99 each. That's a disgusting £59.97/74.97€/$74.97 for 3 pieces of DLC, each of which also require the base game to play. And to the naysayers comment that they're included in the Ultimate Edition and shouldn't be purchased separately, I ask why they're called Collector's Editions, or even available for purchase if not to try to justify the price of the Ultimate Edition in comparison. Furthermore, the Ultimate Edition includes a second copy of the base game when purchased from Funcom, but NOT from Steam where the majority of purchases take place, which is another disgusting move.
If the pricing scheme gives you reason to pause, you should remember that the DLC were originally offered as seperately sold content, giving the customer plenty of price options. The Massive Edition, which has now been removed from the Steam Store and which offered exactly the same content as the Ultimate Edition minus Issue #8 (considered the worst and most pointless of the issues) also came with the removal of the separate DLCs and was then superceded by the Ultimate Edition, presumably for a new round of sales, and to remove those DLC options and prompt buying of the Ultimate Edition. While I'm being harsh on a game that offers an absolute ton of content for the right player, it's important to understand that it's a potential waste of $60 or more for the wrong player and that simply not risking your money on a game you might not enjoy may honestly be the best option for many.
When on sale, that risk becomes far more manageable. At the time of review, The Massive Edition reached its lowest price in December 2013 of -67% (£14.99/18.99€/$19.99) which was more than a fair price. So far the Ultimate Edition, which is almost identical) has only reached -30% and I'd recommend waiting til it drops at least -50% or more.
* Early PR and even marketing of the game and content was done via ARGs[wiki.crygaia.com], which were puzzles and promotions that involved real world websites and groups along with game content and resources and were quite special in their own right
* All active accounts on The Secret World come with TestLive access[forums.thesecretworld.com]
, similar to a beta or test server
* Similar to WoW character pages, you can access a detailed list