Geplaatst: 18 januari
First of all, I am not rating this game based on CA's strategy to pour out useless DLCs. Most of the DLC are next to useless, and priced so high, but you can choose not to purchase them, so the DLCs should not be taken into account. Unlike Crusader Kings 2 DLC that introduces new mechanics, TW Rome II DLC usually only introduce new units, new battles, and new campaigns. The campaigns may have new mechanics, but the mechanics only limited to that particular campaign, so I conclude that DLCs is not so important.
Now on to the game.Visuals
Visuals are pretty, the details of each units, buildings, and terrains are great. This is a Total War game anyway, so some individuals in units will look alike, but that should not concern you. Differences between units are quite good. Only few units in Roman are look alike to each other. Tactical Gameplay
Battles are great, there is nothing to worry about that. Early builds "mash-up" are not existing anymore. Though there are some concerns of AI pathing, especially when trying to sally out from your fortress, or getting through the breach in the walls. In these two particular situations sometimes the AI still gets to bunch up and refuses to get into the breach, which in siege battles have serious repercussions. Ladder/siege tower mess has been fixed too, units are not stuck again in the walls and have difficulty navigating the walls like previous Total War series. Individual units also have good abilities which can be used in battles, for example Testudo Formation in Roman legions. Archers and ranged projectiles units sometimes also have options on their ammunition, increasing ways to play the battle.
Naval combat is not really my expertise, but it is good nevertheless. The usual wind is there. Most of the naval combat are resolved by ramming, so position is key, which are shown well in the game. Boarding actions are also shown in better hand to hand combat animation, and as always, ship sinking is shown beautifully. Strategic Gameplay
There are not much changes from the previous series, that have to be admitted. There are some new ways : for example you have to build the cities and its villages, not only you build the cities. There are also a Civil War mechanic, and some small Roman politics. These all changes are small, and in no way compared to Crusader Kings II politics machinery. You can kill, bribe, etc. like in Crusader Kings II but the effect is somewhat lighter. The AI is also annoying, and seems a little bit stupid. Most of them kept asking for gold in exchange of peace treaty, while in fact your nation is the strongest military. It makes no sense, smaller nations will ask for peace treaty/NAP and give bigger nations tribute, in this game small nations force bigger nations to give out gold. Though in diplomacy sense, it is way improved than the last Rome Total War series. You don't have to send a diplomat agent anymore, and the actions of your nation to other nation will also be viewed positively/negatively by other nations.
For Total War players, at the current build it is great to play, and great to have.
You don't have to buy the DLC, I got one DLC from some bundles. Maybe I will buy them in future, but not now, they are priced too high for nothing, especially the blood and gore that should be in the game at the first place.