Přidáno: 22. května
Rome 2: Total Fail
I'm 40 years old.
I've been a Total War fan since my early 20s when Shogun: TW came out and have played every single TW game that ever came out since, and enjoyed most. I even grew to love Empire where the Naval combat was truly EPIC.
This particular offering, is a total fail on the part of CA and please, before you unleash the dogs, understand that this is just one man's opinion.
It seems to me that Creative Assembly, like many companies before it, made the decision, or rather made the mistake, of trying to appeal to a larger segment of the population at the expense of it's core base and it's own principles.
Bear with me while I relate a story.
Once upon a time I played a great mmofps called "World War 2 online" it had a small, but successful, loyal and growing fan base. The company was doing great. The reason their game was successful was because it stood apart. It was a really REALLY great combat simulation. You spawned in the rear, had to assemble with other players on trucks, took at least 15 minutes before you even GOT to where the action was, and then, because getting to the front line was such a pain in the butt, took your time and worked in teams to take the objective. Tanks, planes, platoons of players working together made the game a gem, and a truly unique experience.
Then the developers decided to go in a different direction. They added mobile spawns that spawned you directly into the battle zone. This attracted a bunch of new players, who spawned in rushed into combat and died, then they rinsed and repeated that process until all the infantry and tank and plane supplies ran out. Oh did I mention that battlefield supplies were limited? They were. Teamwork among players started degrading, then fell apart, there was no real reason to work together when you could just spawn in and shoot.
The older fan base asked the developers to work on better maps, eliminate the spawn point system, streamline command and control to enable the players to get back and to improve the old system. The developers listened carefully, then worked on improving graphics, added a mini map and a HUD, and, by the time they were done they had "Battlefield 1942" which, unfortunately for them, EA already created and I already owned.
I, and thousands of other who already owned BF 1942, stopped playing, and World War 2 online is all but dead today, at least compared to to what it used to be.
SO, what does this have anything to do with Rome 2?
Well, once upon a time there was a unique game called Shogun Total War. It was made by a company that provided a unique experience. A historically accurate (at least as historically accurate as our Intel 486 processors could provide) recreation of strategies and battles. The company philosophy at the time was "Lets recreate the world of Medieval Japan, the battles, the epic scale of an ancient civilization"
This concept, of staying true to history, and to provide a unique experience, was improved on in the Rome, and especially the Medieval Series. The battles got more realistic, the maps more refined and bigger. The diplomacy... well let's face it, the diplomacy was never CA's strong suite, but at least they tried.
Even with Empire TW, they stayed true to the concept of "History first". That game had problems not because of game speeds, or flawed concept, but because the technology they used to build the game with was just not up to the task, and you know what? That was OK, they had sold me awesome, unique products for (at that time) 15 years, they were entitled to a lemon.
Then came Shogun 2, and the direction the company was taking started to shift. The combat was sped up, not because the Japanese were super fast killers historically, but because they needed shorter battles to cater to Online mode. It was the only thing that was wrong, in an otherwise flawless offering, and it went unnoticed by many but a few of the die hard fans, but it was a sign of things to come. I enjoyed Shogun 2 and, frankly, the fall of the Samurai went a long way to fix the speed issue.
Then came Rome 2.
I can well imagine that the decisions that were made by CA made perfect sense to them:
We can make more money by appealing to a wider audience. We will appeal to a wider audience by making this game simpler. Simpler empire management, faster, online friendly battles, cool exploits like "flaming Javelins" and "Whistling arrows", will attract that younger demographic group. Furthermore, with a simplified interface we can migrate the game to the console platform and double our profit margin.
Now we don't want to lose our core base though, so let's keep up a good front and release historically thrilling Demos, like for example Rome storming Carthage. Make it good. They will love the final product in any case because so many new players will be playing.
OK guys, let's get busy.
Nowhere in their thought process was even remotely concerned with historical accuracy, or recreating anything. The vision that made the company successful, that vision of staying true to History, of creating that epic, untouchable, grand strategy and battle simulation game, was gone.
And now we have Starcraft 2 Total War. Unfortunately, I already had that one.
Needless to say, my days of preordering anything from CA are over.
I hope they find their way back, or like World World 2 online, they will become for me another nice memory.