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Повідомити про проблему з перекладом
http://forums.totalwar.com/showthread.php/79618-Lets-get-educated-on-Armor-Penetration-and-why-its-silly.?s=070611b9568a2e05f27b7e359533cfae
Every weapon has to damages, a raw damge against targets without armour, and a damage that ignores the armour from a soldier gets from the equipment wearing.
A spear for example has 20 raw damge and 20 AP damage, this means, if a soldier equipped with a spear figths a soldier with no armor he does 20 damage and if he fights a soldier with armour he does 20 damage, no matter how high the armour value of the soldier is.
Other weapons likes sword and axes have damage like these 50 raw damage and 10 AP damage, so the soldier equipped with a weapons like this does 50 damage against an unarmoured soldier and 10 damage against a soldier with a good armour, but it depends of if the armour damaga is higher than the raw damage of the weapon.
BTW, PFM = Pack File Manager, a tool to mod .pack files.
But if what you are saying is true then what does melee defence mean?
Sorry if I'm being dense
Okay I get what you are saying but riddle me this: How much damage would a unit like the Hastati do with it's ranged attack before it charges into melee? Is it the same amount of damage as it would do in melee?
Also, Workshop Chains allow you to upgrade Shields as well as Armor, what kind of damage is mitigated by Shields? And is there anyway to find THAT statistic?
Thanks again, wish this information was available in the Encyclopedia.
No, I am, in fact, not one of THAT dudes. I've never played WOW. I had no idea that trying to figure out basic unit stats would bring on such thinly veiled contempt.
But rest assured sir, I appreciate your input.
Okay, here's where things get confusing. All weapon damage is split between base damage and ap (armour penetration) damage. Base damage is reducible by armour whereas ap damage is not. So for example if it says weapon damage 40 (30 base damage and 10 armor penetration) than the weapon will do at least 10 ap damage and then base damage which is then reduced by armor.
Shields, depending on which type, will give a varying amount of extra stats to either melee defense or armor or both.
Armour reduces damage from both melee damage and range damage but is the only defense against missiles. Well, other than not being there when it lands, walls or objects in the way, or they simply miss. This also applied to shogun 2 but a little bit differently. Also there seems to be a penalty defense/armour to units taking missiles from the back or sides. No one knows for sure how the math works on any of the stats except CA so everything is a bit hazy.