Kidney! Sep 8, 2013 @ 3:21pm
Public Order?
What's the point?

There are very few things you can actually do to raise public order, yet nearly every building decreases your public order drastically.

But what about the buildings that increase public order? They consume food. Want more food? Raise a building that produces more food. And most worthwhile +food buildings lower public order. Round and round.

What gives.

I have very few level 3 buildings and very few buildings that lower public order for that matter. I do have lvl 3 temples that consume a crapton of food and raise public order in most every province.

However, nearly every province I own has negative public order per turn. Yet, it really doesnt matter. What's the worst that happens? They rebel? Oh, wow, a 4 stack unit of rebels...

Any allies you have will rush across the map and crush the rebels immediately anyways.

So, really, I just keep an ally on the edge of my borders here and there, and I let my towns revolt all day long. It's literally impossible to build up a city that doesn't have crazy negative public order anyways.

Is this broken or just meant to be this lame on purpose?
Last edited by Kidney!; Sep 8, 2013 @ 3:25pm
Showing 1-15 of 34 comments
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Duckdevil Sep 8, 2013 @ 3:24pm 
Currently owning 66 regions and only had 1 rebellion.
Maintaing public order isn't a problem really.
"Bread and games" edict helps alott though.
Kayeka Sep 8, 2013 @ 3:26pm 
It's a balancing act. You're supposed to balance food production, public order and the buildings you actually want. I find it actually a fun puzzle.
ShadowKiller Sep 8, 2013 @ 3:26pm 
im currently at 76 regions.... everyone fo them at 100 happiness and 12 publick order per turn..im also sitting on 40 food... its not hard at all to manage you just have to get into it
Kidney! Sep 8, 2013 @ 3:27pm 
Tell me your secrets.. seriously. How do you deal with -4/-12 public order on nearly every damn building?

There is nothing to raise public order besides the worthless temples and agents.

also, the bread and games edict is only available for a few select provinces and doesnt provide 'that' much of a bonus.. it does help tho.
Lafferty Sep 8, 2013 @ 3:29pm 
Bread and games edict consumes food just incase you are wondering its common sense thats why most dont comprehend when to use that edict. When you have top tier buildings turn the educt around to tax related and you will see your food rise like never before !.

Exempt regions newly conquered from tax this also stops it from consuming food, Focus development on your core regions with the bread and games edict when done focus on the newly conquered regions. By this time you wont even need edicts to help with public order you will rake in the cash.

I really need to do a video tutorial or walkthrough to help you guys as some prefer that than reading lol

http://steamcommunity.com/sharedfiles/filedetails/?id=176055425
Last edited by Lafferty; Sep 8, 2013 @ 3:31pm
tomgmcc Sep 8, 2013 @ 3:29pm 
It's a balancing act between buildings which, say (if you're Roman) Gladiator buildings, produce way more happiness than food you consume, which can be levelled off with certain agricultural buildings which do the same but inverted, which leaves you with each one counter acting the other's negative effects, with net positive effect. Lower level temples and things like aqueducts help too! Plus Bread and games!
Kayeka Sep 8, 2013 @ 3:33pm 
Originally posted by Kidney!:
Tell me your secrets.. seriously. How do you deal with -4/-12 public order on nearly every damn building?

There is nothing to raise public order besides the worthless temples and agents.

also, the bread and games edict is only available for a few select provinces and doesnt provide 'that' much of a bonus.. it does help tho.

Easy. Specialise your provinces. Have a few for military production, a bunch for food, and some purely for money. Not every province needs to have positive food production. As long as the global total is positive, you're good. This way, you can get the buildings you need, and combine them with the public order buildings required.
Lafferty Sep 8, 2013 @ 3:37pm 
You guys do not comprehend how to play this game how it was intended!. Every city consumes food and you need food to produce positive public order buildings. Newly conquered provinces need to be set to exempt from tax to stop consuming food since they are usually not self sufficient by producing enough food by its self.

In other words every city needs at least one farm or a whole province needs at least 2 farms to be self sufficient and stop consuming more food that it produces. Then you will be able to build top tier buildings without worrying about negative public disorder. Also only use the bread and games edict when growing a province and when its fully developed or as much as you can switch to tax or commerical edict and set bread and games edict it for another province that needs to grow rapidly. The bread and games edict consumes alott of food but produces not so much public order (the green food icon should be red as it cant produce food but consumes it hence the name "BREAD & GAMES")
Last edited by Lafferty; Sep 8, 2013 @ 3:39pm
ShadowKiller Sep 8, 2013 @ 3:37pm 
Its really not that hard.... You build a building it has 8 food - 4 publick order... Then you build a building that gives 8 publick order - 4 food... you know has 4 - 4 and a growt of happiness per turn of 4

i think mayby you dont read it right if you mouse over it it tells you what the growth is.. like - 8 ( +4) the -8 is what publick order is at this turn...the (+4) is what happens next turn

so next turn its -4 (+4).... next turn 0 (+4)... next turn 4(+4) repeart until say 20 Happiness then you can buildsomething that cost 12 happiness or the order way around... and let it rise again...micro manage
the dark wizard Sep 8, 2013 @ 3:46pm 
Originally posted by Kidney!:
What's the point?

There are very few things you can actually do to raise public order, yet nearly every building decreases your public order drastically.

But what about the buildings that increase public order? They consume food. Want more food? Raise a building that produces more food. And most worthwhile +food buildings lower public order. Round and round.

What gives.

I have very few level 3 buildings and very few buildings that lower public order for that matter. I do have lvl 3 temples that consume a crapton of food and raise public order in most every province.

However, nearly every province I own has negative public order per turn. Yet, it really doesnt matter. What's the worst that happens? They rebel? Oh, wow, a 4 stack unit of rebels...

Any allies you have will rush across the map and crush the rebels immediately anyways.

So, really, I just keep an ally on the edge of my borders here and there, and I let my towns revolt all day long. It's literally impossible to build up a city that doesn't have crazy negative public order anyways.

Is this broken or just meant to be this lame on purpose?

I usually do it this way, when I want to conqure a new province that got a whole new type of religion as well...

in the beginning you make sure your army cancelles out the -25 for taking the province.

you beging building shines giving you bonus to happynees.. you can build several if you want to buff if quickly.

you get a dignity to help converting the province making it earsier to control...
you use edicts.

you focus on the provimce so some make ALOT of food... The greek province and Macedonia makes great places to farm food...

you slowly make sure your food production is stable and in surplus.
you then remove the shine you DON'T want.
by now your province should be converted to your believe (sorry I know its not religion).
This removes alot of unhappynees.
also the passive and degreesing unhappynees factors should also be gone.



I know it might be really stupid explaned but all in all, you just need to micro the settelments/provinces, and make a choice what you want the provinces to specialice in.



Also you could choose NOT to enslave the enemies, that also helps...
Kidney! Sep 8, 2013 @ 5:26pm 
Ok, so how fun is the mechanic, really, when you have to waste 2/3 of your cities on food and happiness JUST so your empire doesn't revolt and annoy the hell out of you?

I much prefered Medeival 2 or Shogun 2. City building was much more satisfying.
Rommelthedesertfox Sep 8, 2013 @ 5:49pm 
I have to agree with starter of this thread. The Order and Food can be managed the way it is but that doesnt mean that this is a good system. I fail to see the fun in this balancing act. When most of your building just cancel each other out you are only left a few that actually do anything. What was wrong with the old building systems? Take the old systems bring in the other features from Rome II like limit per city, growth rates etc then you really have something. Think I will play some Rome 1 till this is sorted out.
Kidney! Sep 8, 2013 @ 7:01pm 
Anyone find it enjoyable?
Shameful Display Sep 8, 2013 @ 7:09pm 
Hi, ive read some of the replies, they are right in saying it is a balancing act. There are buildings to increase public order and happiness, research in the philosophy tree can help too. I found that having areas not on the front lines and in no danger of being attacked can just remain low on development, they produce some food and cash which can be used in other more important areas. I think it is also about timing, developing every town to lvl 3 asap is a bad idea since you will run out of food then your provinces starve and revolt and your armies starve too :S
Valewalker Sep 8, 2013 @ 7:13pm 
Try not to spread the food production out too much later on. Turn some provinces that are safely behind your lines into all-out food producers. This means you will always have a surplus, and your other cities can focus entirely on other matters, like military/culture/industry/religion.

Well, not entirely, you might need one or two buildings to buff the farms or keep public order balanced, maybe even one of those grain markets for + food on trade.
Last edited by Valewalker; Sep 8, 2013 @ 7:15pm
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Date Posted: Sep 8, 2013 @ 3:21pm
Posts: 34