ben kattenhorn Nov 4, 2013 @ 2:40am
can someone help me learn to play rome 2
i cant understand the new building browser ive played rome 1 and medieval total war and the browsers were very easy to understand im wracking my brain trying to work this one out my cities always end up in poverty and starving
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.☠. oOIYvYIOo Nov 4, 2013 @ 2:44am 
http://www.youtube.com/user/oOIYvYIOo/videos

check my videos this is the last one maybe it can help you
,thats my last one .
http://www.youtube.com/watch?v=8L6-Ud96knU
ben kattenhorn Nov 4, 2013 @ 2:56am 
thank you so much hopefully this can help nice to see that other people try to help thank you very much
King of the Mods Nov 4, 2013 @ 4:45am 
Here's a very quick rough guide: Green buildings = agriculutre = food + ££'s; Red = military/industry = troops + ££'s; Purple = religion = public order + variables of food/££'s/troops; Yellow = social/economic = variables of public order/££'s/troops; Blue: ports/harbours = food/££'s and/or naval units; Orange = Defences = garrison troops/££'s/public order/food consumption. That's a very rough, 'rule of thumb' guide, but I hope it helps a bit. Happy hunting :)

PS: I'm playing as the Suebi; when I start a campaign I like to build a blacksmith (red) and cattle pens (green), at the beginning, as they provide ballistas/skirmishers and food/££'s.
ben kattenhorn Nov 4, 2013 @ 5:05am 
thanks tha helps a bit i will jus have to play about with it quite alot untill i can get the hang of it thanks for taking the ime to write that out for me
King of the Mods Nov 4, 2013 @ 5:14am 
Yeah no probs m8y :) I keep re-starting campaigns, while they're bringing out the patches, lol. Avoid the beta patches, only serious probs I've had was from a beta patch. I also use both the STIM mods; they balance the AI well; get rid of some silly stuff; give 2 turns per year. I'm also playing on normal difficulty, just until the live patch 7 arrives, then I'll start a campaign on legendary at pray to the old gods for victory!! ;)
The Gerbil Nov 4, 2013 @ 6:21am 
I recommend perusing the in-game encyclopedia if you haven't already, it breaks down building chains and lots of other useful info.

Buildings are all color-coded for different chains, and each culture has varying variety of each building type. For example, barbarian tribes have a large variety of agricultural (green) and religious (purple) buildings, but a poor variety of industrial/military (brown/red) and ports (blue).

Each type of building can be upgraded up to level 4. Higher level buildings naturally give nice bonuses, but in this game they also give massive penalties to either food or public order. Level 1 and 2 buildings don't give any penalties, but 3 and 4 buildings can actually be detrimental if you have a poor balance in a province.

One very helpful feature in this game is the ability to convert buildings within the same chain (color) at their current level without having to destroy them. So lets say you have a level 3 boatyard but you are having food supply problems, you can convert that building to a level 3 fishing port instead of having to restart the whole chain.

Also, when you take a new region, make sure to convert the buildings to your culture if it was occupied by one that isn't your own. If you don't, then you'll get all the penalties of that building and none of the bonuses as long as it's there. You can tell if it's a different culture by the red exclamation point in the corner of the building's icon.
King of the Mods Nov 4, 2013 @ 6:27am 
@The Gerbil:

Well said and I agree with you, however, I do find the encyclopedia to be somwwhat temperamental at times :/
The Gerbil Nov 4, 2013 @ 6:33am 
Yeah the encyclopedia has been pretty glitchly lately. Hopefully it gets fixed soon.
Lt.Loony Nov 4, 2013 @ 7:01am 
One tip: Do not upgrde to rank 3 buildings unless you are certain the province is capable of dealing with the penalties on those rank 3 or 4 buildings.
And one small 2nd tip, get up food at start! I dont feel comfortable untill I have a surplus of 50, because it can drop fast sometimes when several buildings get finished :)
The Gerbil Nov 4, 2013 @ 7:04am 
It's also nice to build up a food surplus early to improve population growth across all provinces. Anything above around 20 food gives you +5 growth per turn in every territory.
ben kattenhorn Nov 4, 2013 @ 8:42am 
thanks for all then help guys i really appreciae i perhaps now i can play this game to its full potential!!
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Date Posted: Nov 4, 2013 @ 2:40am
Posts: 11