Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Derek Branning Oct 31, 2013 @ 10:19am
Unit collision, future fix in the works?
I just purchased the Blood and gore pack and though to myself, this will make the whole battle experience more enjoyable. It has to some extent but the unit collision is still terrible, even on Medium unit size it's very clustered, units phase in and out of each other and it's a struggle to catch any of the battle animations. Is there any news of current fixes that can make the battles bareable to watch instead of just a cluster ♥♥♥♥ of what is essentially ghosts.
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Janas Nov 30, 2015 @ 2:54am 
How do you feel about this at it's current version? (As of 11/30/15)?
Derek Branning Nov 30, 2015 @ 9:43am 
How the hell did you even find this thread? xD not checked it out for some time I must admit!
Janas Nov 30, 2015 @ 10:46am 
Originally posted by Hienrick:
How the hell did you even find this thread? xD not checked it out for some time I must admit!

XD Had randomly looked up 'unit collision Rome 2'. I was wondering if it actually had any or not. Some people claim it does, some claim it doesn't. I know there was a lot of backlash about it not having any native collision. My guess is it doesn't and it was phoned in.

I only got it yesterday, so I wondered if you noticed any actual difference over the patches.
Last edited by Janas; Nov 30, 2015 @ 10:47am
Moridin Nov 30, 2015 @ 10:40pm 
There has been some changes to the unit collision detection. That said they will sometimes bunch up and through each other, mostly in town battles.
The unit collision is perfect, always spectacular to see my cavalery hitting a unit and feel like they don't even touch them... Pure art...
Originally posted by Kordarus:
The unit collision is perfect, always spectacular to see my cavalery hitting a unit and feel like they don't even touch them... Pure art...

You should buy Medieval 2 when it goes on sale. That's what they mean by unit collision.

Or YouTube it.
Someone's practicing their necromancy for when Warhammer comes out I see.

All the Best,

Welsh Dragon.
Janas Apr 3 @ 6:37pm 
'Rise from your grave!'

Yeah, unit collision is wonky in Rome II, but it's sort of there. Sort of. Not nearly as good as in Rome 1, (amazingly), and yeah it can be most noticeable when cavalry all but stop dead when meeting their opponents at a charge.

My biggest gripe with it, since I'm using an infantry-heavy faction, is the way units don't, (or hardly if at all) push each other back and forth, gain or lose ground, etc. It's like people politely gather up and fight the entire battle at the spot where their lines met.
Yea when they charge, they sort of stop to wait for their opponent to turn around and get ready to fight. Play some Med 2 battles.
Janas Apr 3 @ 7:29pm 
Originally posted by Odd_fella:
Yea when they charge, they sort of stop to wait for their opponent to turn around and get ready to fight. Play some Med 2 battles.

Honestly, Rome 1 was better. :P The most responsive system yet. Med. II is okay, but it's sluggish, they move like they're underwater. Rome II has a lot going for it; visuals, naval battles, but the core combat's not quite as good.
Moridin Apr 4 @ 4:53am 
It's because of the different combat engine that came in during Empire Total War. The old one has lots of short, 1 second or so, animations that allow units to do lots of things. like having more then one person attacking another at the same time and allows for more solid impact and realistic battles.

In Empire and newer they use a lot of preset seqences of attack and defend which sadly make combat less realistic. Sure it looks cooler having them do choriographed combat sequences but appears to have the nasty side effect that if something happens to one dood in the unit, the whole unit will stop and wait for it to play out.
Originally posted by Janas:
Originally posted by Odd_fella:
Yea when they charge, they sort of stop to wait for their opponent to turn around and get ready to fight. Play some Med 2 battles.

Honestly, Rome 1 was better. :P The most responsive system yet. Med. II is okay, but it's sluggish, they move like they're underwater. Rome II has a lot going for it; visuals, naval battles, but the core combat's not quite as good.

Yea med 2 was unusually slow. I think the early games had better combat whereas the later games had better grand campaigns.
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Date Posted: Oct 31, 2013 @ 10:19am
Posts: 12