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Personally, I have teams of one "hunter" spy with as many detection bonuses as I can get and one "killer" specced for assassination (or preferably manipulation so I can steal their agents :]) where possible in "frontline" provinces. Another reason to try turning enemy agents since you can go over your cap limit that way and cover more ground.
Of course, that won't help if you insist on pissing off half the factions on the map at the same time !
Yes, I'm aware of the hunter/killer agent builds; however, when I go that route I seem to be spending nearly every $ funding my agents' missions against a virtually endless supply of enemy agents; no sooner do I kill or get an enemy agent to defect and they send a replacement; soon, I have scores of defected agents all huddled together around my town; meanwhikle I am perpetually broke, financing all the damned agent missions.
It's just insane.
It's been part of every TW game since the original Shogun. If you think they're annoying now, IIRC you could wipe out an enemy faction by sending Ninjas to kill the faction leader and his heirs !
OP, seems like you're trying to expand too fast too soon if you've got that many agents wandering your territory (even accounting for hyperbole) and emptying your coffers every turn. My last paragraph applies.
(Or, to quote the wonderful Ambassador Londo Mollari, "Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts". No insult intended :))
atm, invading Calledones and they are doing just as OP says: replacing agents as soon as I can steal/wound them; having no trouble funding agressive coin intensive actions every blasted turn while rebuilding whole stacks in 3 turns all despite having only 1 town left; and btw not even at war with Icenii who seem to have no trouble not worrying about instigating a war with me despite taking hostile agent actions that would send me if I did those aggressive actions pell mell into war with tarnished diplomatic reputation.
However, agent spam is still not as bad as it was before 11.1, so, thank you CA!
This ^^^^
is exactly what happened in my game.
Half the agents belonged to factions that are not even at war with me.
I did not expand too fast: a one-province faction declared war on me and I conquered them; then another faction with two provinces declared war on me and I invaded one of their provinces...then the agent spam began.
Terrible design decision by CA, imo.