Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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MiKye200 Apr 18, 2014 @ 1:01am
Enemy agent spam and their power is insane
Just conquered a province and six enemy agents converged to wreak havoc.
One high-level Warrior agent just raided the town and badly damaged all five tiles!
WTH?!
How can one enemy agent raid a walled town containing a full army and virtually destroy eveything inside?
It's just crazy.

At the same time, I destroyed that factions entire army of two stacks. This faction then proceeds to build another full stack recruiting at maximum pace, even though they are reduced to one province and have three agents doing missions against me every turn.

Are there any mods that tone down the enemy agents by maybe reducing the ridiculous agent raid damage?
I know there is a "No agents" mod and I'll be looking at using this mod if CA won't fix this agent insanity.
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Showing 1-11 of 11 comments
LouisVaton Apr 18, 2014 @ 1:06am 
let me play againts you
IRMcG Apr 18, 2014 @ 1:25am 
You really need your own agents in provinces bordering factions that hate you, especially those that you've recently taken provinces from. Having characters and structures with "anti-agent" traits helps too although granted you'll still be in trouble if an army of the things descend on you (N.B. Agents aren't typically just one guy/gal, it's a whole group working over a year:- in modern parlance commando raids in the case of the Warrior types).

Personally, I have teams of one "hunter" spy with as many detection bonuses as I can get and one "killer" specced for assassination (or preferably manipulation so I can steal their agents :]) where possible in "frontline" provinces. Another reason to try turning enemy agents since you can go over your cap limit that way and cover more ground.

Of course, that won't help if you insist on pissing off half the factions on the map at the same time !
Last edited by IRMcG; Apr 18, 2014 @ 1:26am
MiKye200 Apr 18, 2014 @ 1:33am 
Originally posted by IRMcG:
You really need your own agents in provinces bordering factions that hate you, especially those that you've recently taken provinces from. Having characters and structures with "anti-agent" traits helps although granted you'll still be in trouble if an army of the things descend on you (N.B. Agents aren't just one guy/gal usually, it's a whole group working over a year:- in modern parlance commando raids in the case of the Warrior types).

Personally, I have teams of one "hunter" spy with as many detection bonuses as I can get and one "killer" specced for assassination (or preferably manipulation so I can steal their agents :]) where possible in "frontline" provinces. Another reason to try turning enemy agents since you can go over your cap limit that way and cover more ground.

Of course, that won't help if you insist on pissing off half the factions on the map at the same time !


Yes, I'm aware of the hunter/killer agent builds; however, when I go that route I seem to be spending nearly every $ funding my agents' missions against a virtually endless supply of enemy agents; no sooner do I kill or get an enemy agent to defect and they send a replacement; soon, I have scores of defected agents all huddled together around my town; meanwhikle I am perpetually broke, financing all the damned agent missions.
It's just insane.

-=ACED=-Gh0stWulf Apr 18, 2014 @ 1:37am 
its because hes a pyro and everything is made out of wood and straw it all lights too easily happens to way too many villages its a sad thing (im joking) but yeah its a game and its a high lvl agent its ment to trip you up but should it have been so easy to attain that high lvl of agent depends where you were in the campaign
Fast Pooper Apr 18, 2014 @ 2:02am 
It's dumb, I agree. Why they thought this rock-paper-scissors sidegame would add to the experience is beyond me. Actually, I know why, but it's stilll stupid nonetheless.
Jonboy Apr 18, 2014 @ 2:17am 
Best way to deal with them is by manipulation. if you put your agents in the spy mode that tends to bump a few off as well.
IRMcG Apr 18, 2014 @ 2:36am 
Originally posted by ARGH:
It's dumb, I agree. Why they thought this rock-paper-scissors sidegame would add to the experience is beyond me. Actually, I know why, but it's stilll stupid nonetheless.

It's been part of every TW game since the original Shogun. If you think they're annoying now, IIRC you could wipe out an enemy faction by sending Ninjas to kill the faction leader and his heirs !

OP, seems like you're trying to expand too fast too soon if you've got that many agents wandering your territory (even accounting for hyperbole) and emptying your coffers every turn. My last paragraph applies.

(Or, to quote the wonderful Ambassador Londo Mollari, "Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts". No insult intended :))

Last edited by IRMcG; Apr 18, 2014 @ 2:39am
Varmint Apr 18, 2014 @ 4:05am 
It takes only 2 sets of agents to seriously wreck an invasion.
atm, invading Calledones and they are doing just as OP says: replacing agents as soon as I can steal/wound them; having no trouble funding agressive coin intensive actions every blasted turn while rebuilding whole stacks in 3 turns all despite having only 1 town left; and btw not even at war with Icenii who seem to have no trouble not worrying about instigating a war with me despite taking hostile agent actions that would send me if I did those aggressive actions pell mell into war with tarnished diplomatic reputation.
However, agent spam is still not as bad as it was before 11.1, so, thank you CA!
MiKye200 Apr 18, 2014 @ 6:54am 
Originally posted by appanugu:
It takes only 2 sets of agents to seriously wreck an invasion.
atm, invading Calledones and they are doing just as OP says: replacing agents as soon as I can steal/wound them; having no trouble funding agressive coin intensive actions every blasted turn while rebuilding whole stacks in 3 turns all despite having only 1 town left; and btw not even at war with Icenii who seem to have no trouble not worrying about instigating a war with me despite taking hostile agent actions that would send me if I did those aggressive actions pell mell into war with tarnished diplomatic reputation.

This ^^^^
is exactly what happened in my game.
Half the agents belonged to factions that are not even at war with me.
I did not expand too fast: a one-province faction declared war on me and I conquered them; then another faction with two provinces declared war on me and I invaded one of their provinces...then the agent spam began.
Last edited by MiKye200; Apr 18, 2014 @ 7:00am
MiKye200 Apr 18, 2014 @ 6:55am 
Well, I'm using the no-agent mod from now on; although I'd have preferred to have access to at least a spy.
Terrible design decision by CA, imo.
easytarget Apr 18, 2014 @ 7:03am 
It's a completely broken mechanic in this game. Like a whole host of things.
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Date Posted: Apr 18, 2014 @ 1:01am
Posts: 11