[= GF =] Slnecnica  [developer] Oct 8, 2013 @ 10:24pm
Change log
This described the changes released via patches
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[= GF =] Slnecnica  [developer] Oct 8, 2013 @ 10:26pm 
Change log - 8th of October, 2013
- Adjusted texts positions on Mac to fit better to the buttons.
- Added German FMVs
- libGLEW 1.6 added because of hte issues reported.
- Adjusted GUI of configuration application
[= GF =] Slnecnica  [developer] Oct 15, 2013 @ 6:58am 
Change log - 15th of October, 2013
- Some AMD Radeon cards blinking fixed
- Video stretching fixed with several resolutions
- Crash during loading of Wake Island mission fixed
- "B" key now works with joystick mode enabled
- Many minor improvements/fixes
[= GF =] Slnecnica  [developer] Oct 22, 2013 @ 3:12am 
Change log - 22nd of October, 2013
- A lot of graphics improvements and fixes related to OpenGL and details settings
- Stability and additional improvement
- Some missions problems fixes
[= GF =] Slnecnica  [developer] Oct 30, 2013 @ 9:45am 
Change log - 30th of October, 2013
- Added lightmaps
- Improved settings for specular lightning, enviromental lightning and bump maps
- A few minor fixes
[= GF =] Slnecnica  [developer] Jan 29, 2014 @ 9:07am 
Change Log - January 29th, 2013; Linux major update
Front-end changes:
- ATI cards should be working correctly on Linux (we hope for also Intel HD4000+, but we dont' have any machine to test it upon)
- OpenGL 3.2 context should be correctly created
- Controls update, mouse should be working correctly in a few cases it did not
- Inputs were updated - joystick, keyboards and mouse mappings
- Updated fonts
- Relative mouse movements are allowed which should fix the control issues reported in several threads related to quick and extensive mouse movement
- Multiple monitors should be working
- reported mission crash should be fixed

Known issue:
- To run Configuration application you need to disable checkbox Enable Steam Community In-game in the game properties. You can configure and enable it back afterwards, but for some reason the Steam does collide with our configuration application...

Background changes:
- the game was converted from sfml to glfw; majority of the functions was converted into the new library.
- upodated libraries linking
Last edited by [= GF =] Slnecnica; Jan 29, 2014 @ 9:19am
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