Ciirulean Oct 5, 2012 @ 9:29pm
Free Version of GameMaker with NO ITEM LIMITS!!
If you want to make games with gamemaker and NOT spend an exorbitant amount of money on features, download the lite version for the original!
It's hardly different at all and there are NO ITEM LIMITS!!
Here's the original lite download: http://www.yoyogames.com/gamemaker/windows
It also comes for mac: http://www.yoyogames.com/gamemaker/mac
Showing 1-6 of 6 comments
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MattchuDeePorkupineh Oct 5, 2012 @ 9:32pm 
It also has a ridiculous amount of limitations on the functions you can use, it has a watermark, it doesn't work through Steam, and it can't upload to Steam Workshop.

Did I mention that it also doesn't have Box2D physics, the runner is runs at about 1/10th of the speed this one does (meaning you have to implement safeguards to keep the game running at a smooth rate), and it's now unsupported?

Did I also mention that the Mac version (Studio excluded) is 2 entire generations of Game Maker behind?
Ciirulean Oct 5, 2012 @ 9:45pm 
Originally posted by MattchuDeePorkupineh:
It also has a ridiculous amount of limitations on the functions you can use, it has a watermark, it doesn't work through Steam, and it can't upload to Steam Workshop.

Did I mention that it also doesn't have Box2D physics, the runner is runs at about 1/10th of the speed this one does (meaning you have to implement safeguards to keep the game running at a smooth rate), and it's now unsupported?

Did I also mention that the Mac version (Studio excluded) is 2 entire generations of Game Maker behind?
It has small limitations on things you CAN use, but you can make as much stuff as you want. You can add it to Steam, and I don't know what a watermark is. I also don't know what Box2D physics is, what a safeguard is and why I would have to implement one, and it being 2 generations back hasn't stopped me at all from making great games.
Also I have made games with TONS of levels and sprites and objects and background etc.
Hasn't slowed it down even a little.
You are aware there is an advanced mode as well right? Just in case you were only talking about the rookie version.
Last edited by Ciirulean; Oct 5, 2012 @ 9:46pm
Ciirulean Oct 5, 2012 @ 9:48pm 
Oh and the things you need Pro to do you can do with coding.
MattchuDeePorkupineh Oct 5, 2012 @ 9:53pm 
Originally posted by Cadeη:
It has small limitations on things you CAN use, but you can make as much stuff as you want. You can add it to Steam, and I don't know what a watermark is. I also don't know what Box2D physics is, what a safeguard is and why I would have to implement one, and it being 2 generations back hasn't stopped me at all from making great games.
Also I have made games with TONS of levels and sprites and objects and background etc.
Hasn't slowed it down even a little.
You are aware there is an advanced mode as well right?
I'm not saying it can't make good games. I'm saying Game Maker Studio is out, it's more advanced, and one way or another, if you really want to make games, you're going to have to pay up, and with GM8.1 Standard being $40, and GMS Standard being $50, and GMS Standard removing the limitation on sprites, it's the better choice.

Watermark - that annoying green and black logo that shows up on games built using the free version of GM8.1 (it doesn't show up when you test the game, only when you run the built executable - eg. if you want to share the game but don't want to open source it, it'll have a watermark).

Box2D physics - the awesome physics engine that GMS has integrated and made ridiculously easy to use.

You can't add GM8.1 games to the Workshop unless you import them through GMS - and importing them doesn't save you from the object limit.

Safeguard - something put in place to keep something else from happening. If you have several hundred objects in a room at once, and they all have sprites, and they all have collision checks, you'll be lucky to get 20 FPS in GM8.1. You have to have a safeguard in place that changes the object to a different object when the player is far away from them to keep it running at 60 FPS. I know - I've had to do it. So if you want large levels, you need that safeguard. I don't know the limits of GMS, but they're much, much higher than GM8.1.

I know there's an advanced mode. I own GM8.1 and use it regularly (even now, until I can afford to buy GMS). That doesn't change the fact that you will probably want GMS over GM8.1.

Oh, and GMS is one purchase to export to Mac AND Windows with the same runner. And it has modules for HTML5, Android, and iOS.

Originally posted by Cadeη:
Oh and the things you need Pro to do you can do with coding.
Tell that to 3D mode. And image blending.

EDIT: Bleh, blending, not transparency.

EDIT2: Other things you can't use in lite - surfaces, procedurally drawn lines (no advanced drawing functions), data structures, 3D sound (which is really cool).
Last edited by MattchuDeePorkupineh; Oct 5, 2012 @ 10:00pm
Ciirulean Oct 5, 2012 @ 10:46pm 
Originally posted by MattchuDeePorkupineh:
Originally posted by Cadeη:
It has small limitations on things you CAN use, but you can make as much stuff as you want. You can add it to Steam, and I don't know what a watermark is. I also don't know what Box2D physics is, what a safeguard is and why I would have to implement one, and it being 2 generations back hasn't stopped me at all from making great games.
Also I have made games with TONS of levels and sprites and objects and background etc.
Hasn't slowed it down even a little.
You are aware there is an advanced mode as well right?
I'm not saying it can't make good games. I'm saying Game Maker Studio is out, it's more advanced, and one way or another, if you really want to make games, you're going to have to pay up, and with GM8.1 Standard being $40, and GMS Standard being $50, and GMS Standard removing the limitation on sprites, it's the better choice.

Watermark - that annoying green and black logo that shows up on games built using the free version of GM8.1 (it doesn't show up when you test the game, only when you run the built executable - eg. if you want to share the game but don't want to open source it, it'll have a watermark).

Box2D physics - the awesome physics engine that GMS has integrated and made ridiculously easy to use.

You can't add GM8.1 games to the Workshop unless you import them through GMS - and importing them doesn't save you from the object limit.

Safeguard - something put in place to keep something else from happening. If you have several hundred objects in a room at once, and they all have sprites, and they all have collision checks, you'll be lucky to get 20 FPS in GM8.1. You have to have a safeguard in place that changes the object to a different object when the player is far away from them to keep it running at 60 FPS. I know - I've had to do it. So if you want large levels, you need that safeguard. I don't know the limits of GMS, but they're much, much higher than GM8.1.

I know there's an advanced mode. I own GM8.1 and use it regularly (even now, until I can afford to buy GMS). That doesn't change the fact that you will probably want GMS over GM8.1.

Oh, and GMS is one purchase to export to Mac AND Windows with the same runner. And it has modules for HTML5, Android, and iOS.

Originally posted by Cadeη:
Oh and the things you need Pro to do you can do with coding.
Tell that to 3D mode. And image blending.

EDIT: Bleh, blending, not transparency.

EDIT2: Other things you can't use in lite - surfaces, procedurally drawn lines (no advanced drawing functions), data structures, 3D sound (which is really cool).

But you can agree that the lite version for GML is better than the GMS lite version- as there is no item limit, hence the purpose of this Discussion.
MattchuDeePorkupineh Oct 5, 2012 @ 10:50pm 
Originally posted by Cadeη:
But you can agree that the lite version for GML is better than the GMS lite version- as there is no item limit, hence the purpose of this Discussion.
Not even close. Without being able to try out the physics, I might have been on the fence for quite some time. I'd rather they restrict it that way and allow us to experience full functionality so that we get to really test the features of GM.

EDIT: $50 is hardly exorbitant. Just save the money you would have spent on your next game purchase.
Last edited by MattchuDeePorkupineh; Oct 5, 2012 @ 10:51pm
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Date Posted: Oct 5, 2012 @ 9:29pm
Posts: 6