Sprites continue to move after collision
Difficult to explain.
I have a playersprite that consists out of 3 sprites, arranged next to each other. All 3 Sprites are controlled by the middle sprite that handles the movement and moves the sprites left and right with it. When either the left sprite or the right sprite hit the level boundary, which is represented by an object called objWallSide, all 3 sprites are supposed to stop immediatly.
But they don't. The middle sprite continues to move until the middle sprite hits objWallSide, pushing the left and the right sprites on the same position where the middle one is. And yes, I added a movement modifier for all sprites in the collision routine.
Anyone got any hints?^^