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For example, if you are doing something like
instance_create(bullet trail)
You can do instead
bop=instance_create(bullet trail)
from then on, whenever you change the value of "bop" (from the bullet, not from the trail) it will change only the specific instance of bop. If you are creating multiple trails from the same bullet, they'd all be bop and would all change though - but other bullets wouldn't affect them. If you want them to individually animate you would have to come up with a new plan - such as a pathing sequence.
I don't quite understand, i know if i make it bop, all the trails will be bop, but how can i make it so that the angle of the trail follows the bop?
you would change it via bop.image_angle=whatever
It's not exactly a smoke trail, just a white line that shrinks and fades as it goes