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Five Night's AI is a mystery, but it seems each animo follows a specific pattern. Bonnie paths to the left only, Chica paths to the right only, Foxy assaults from the left only and Freddie assaults from the right only.
Bonnie and Foxy are fast, Chica and Freddie are slow. Foxy is stationary, but Freddie is partially mobile as well.
Every bot is delayed when you are watching them, including the closed curtain, but their speed also increases when you're watching them (If you play night one and leave the camera on the stage for 4 hours and then stop, you'll have a total assault a few seconds later).
You'd track variables such as position, aggression, and a delay timer. Position would start in the backstage area, of course, with aggression starting at or near zero that slowly increases over time. Also, when a bot is observed it would gain a short delay (perhaps 4 seconds)... in addition, if a bot receives two consecutive delays (idling the camera) it would gain a point of aggression.
Aggression affects it's direction in the case of Bonnie and Chica, Aggression lowers delay in the case of Freddy and Foxy.
Likewise, the delay timer can be used for the Door Jam effect... if 3~5 consecutive delays pass without observation while Bonnie or Chica are outside your room - they jam the door.
Like, really, the hardest part will be tracking their locations. The behavior logic should be really simple (if time is up and next room is the player's, is the door down or whatever, and do what based on that sort of thing).