The.Major.Tom Apr 23, 2014 @ 3:56pm
How are made glow and color effects like see in "Death Ray Manta" and other games?
Shaders? Light? Magic?
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Zaron X Apr 23, 2014 @ 4:17pm 
Death Ray Manta looks to be mostly clever sprite design and use of blend modes. While a shader could provide a true bloom blur for everything, a lot of their sprites seem to have a different handling where a darker shade will remain prominent, meaning those are likely kept at normal blend mode, while things that add up to make more overpowering glows are likely set to additive. It's an interesting aesthetic and a lot of manual control seems to have been involved, but aside from the sheer quantity of things going on I don't think it was anything particularly complicated.
The.Major.Tom Apr 23, 2014 @ 4:35pm 
@Zaron X: thank you so much, your answer help me a lot!
Phil Strahl Apr 24, 2014 @ 2:32am 
Another lesson for all of us: Keep polishing until everything shines and radiates ;)
The.Major.Tom Apr 24, 2014 @ 3:46am 
@PhilStrahl: I agree! A game need be polished as a jewel :)
I can remember when I walk inside an arcade game place for the very first time when was young, all lights, sounds, collors dancing around. Was love at first sight...smiles!
The.Major.Tom Apr 24, 2014 @ 6:39am 
Zaron was right, I found this video @ youtube about opengl 2d light:
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Date Posted: Apr 23, 2014 @ 3:56pm
Posts: 5