An Introduction to Multiplayer
EDIT: The developers have listened to our complaints and have remedied the issues for lobbies with Half Minute Hero: The Second Coming's release. This game contains the same multiplayer content as the first game, but with new features and improved netcode. Check it out!
This is not a thread built on any particular strategies which will guarantee victories on the maps in multiplayer mode, but rather an introductory guide to multiplayer which will clear up some of the common confusions and misconceptions revolving around it, as well as teach new players how to make the most of this game mode.
Before reading this guide, you should be familiar with the gameplay of Hero 30. If you are not, then I suggest playing the first few levels of Hero 30 and familiarizing yourself with the gameplay so that you are able to enter multiplayer mode without having any sort of problems.
Multiplayer mode is a rendition on Hero 30. The objective of multiplayer mode is to defeat the evil lord before your opponent(s) do(es). This game mode plays very similarly to Hero 30, but with the following differences:
-Time will not stop in towns or villages, much similar to Hero 30's hard mode.
-Each random encounter will take 18 steps to trigger.
-You will start with no equipment, and you cannot carry over your equipment from Hero 30 mode to aid you in multiplayer mode.
-Herbs only recover a portion of a player's HP instead of granting full recovery.
Multiplayer mode can be played with 1-4 players.
Upon entering a multiplayer lobby, you will be presented with a variety of options, which only the lobby host may edit. These options are the following:
Time Limit: This can be set to 15 minutes or 30 minutes. If none of the players are able to defeat the evil lord before the time limit is up, the player with the highest level is declared the winner. This time limit is in no way affected by the goddess statues.
Countdown: This option can be turned on or off. The countdown in multiplayer mode acts very similarly to that of Hero 30, except instead of a game over screen occurring when the countdown hits 0, the following will occur:
-All players will be returned to the beginning of the map.
-Every player will have their levels reduced by half.
-Every player will lose all of their equipment.
Challenge: This option can be turned on or off. Turning on this option will allow players to enter hostile mode by holding down the D key on their keyboards or by holding down the right bumper on their Xbox 360 controllers (default). The following will occur under the conditions of hostile mode:
-The player's sprite will turn red.
-The player will no longer engage in random encounters
-Upon running into another player who is not in hostile mode, the two will engage in battle. If a player's HP reaches 0 while he/she engaged in battle with another player, he/she will be returned to the beginning of the map with half of his/her levels removed. As well, any experience from defeated monsters will be given to the player who won the battle. No result will occur if either player runs away.
-If the non-hostile player is engaged with monsters, the hostile player will not be able to fight these monsters.
Item Limit: This option can be turned on or off. Turning on this option will make it so that shopkeeps will only carry one copy of each item. Only when the countdown hits 0 will the items in the shops restock.
Handicap: Either player may openly edit their starting amount of currency. The starting amount of currency can range from 100G to 1000G, in multiples of 100. To be courteous to your opponent(s), do not edit this setting without his/her/their permission first.
There are 10 stages in multiplayer mode, each which can be approached differently in order to achieve victory. Each stage varies in length, and each evil lord varies in power. Not only will the time you spend leveling and making decisions factor into your success, but you must pay attention to what the other players are doing.
Goddess statues work just as they do in Hero 30 mode. However, keep in mind that upon one player using the goddess statue in order to reset time, the price of the next usage will raise for every player by 100G. Keep this information in mind if you find yourself behind another player in terms of levels or equipment.
If you run into another player while he/she is engaged in battle (and you are not in hostile mode), then you will enter the same battle. When the battle ends, you will gain a portion of the experience that the other player may have earned, assuming you engage in battle with the monsters as well.
Each map has a set of caves, towers, and other landmarks which can be visited. These landmarks will contain powerful monsters which guard treasure chests. If you are able to defeat these monsters (and the treasure chests as well...which somehow are able to fight back and have a level of stamina in multiplayer mode, through some inane logic), you will be able to earn powerful equipment (assuming your opponent doesn't steal it from you). Unlike equipment from shops, each piece of equipment found in these landmarks can only be found once (unless the countdown hits 0, to where the entire map resets).
If two players are engaged in battle with the evil lord at the same time, normally it is the player who deals the most damage to the evil lord who will be declared the victor. There are unusual circumstances which I shall informally refer to as "monitor-smashing moments" where this is not the case.
Everything you learned from Hero 30 can be applied to strategies in multiplayer mode. If you are aware of each map and how the strategies from Hero 30 may be applied to them, you will have a strong advantage over your opponent.
There are 3 achievements you can earn by playing multiplayer mode:
BFFN - Best Friends for Now: Play a multiplayer game with a friend
Synchronized Slaying: Play a multiplayer game with three friends.
Victory 30: Win 30 multiplayer matches.
What you may have noticed is that even though the mode is entitled "multiplayer mode", you can play this mode alone. It's more or less like playing on an empty server of a larger scale multiplayer game, and you can play alone if you wish in order to become familiar with each map.
There are no lobbies for multiplayer mode. Though unfortunate, it should not be difficult in order to gather friends to play multiplayer due to the lack of individuals playing the game mode.
If a player leaves mid-game, the game will continue without him or her.
This guide will be updated to correct any grammatical errors, inconsistencies, or provide the player with more information which I may have neglected in previous drafts.
Last edited by Slur
Apr 20, 2014 @ 8:39am