Space Rangers HD: A War Apart

Space Rangers HD: A War Apart

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Bercut -=EG=-  [developer] Oct 7, 2014 @ 5:42am
Update 2.1.1800 (October, 7)
Bug fixes:

- Fullscreen drawing and screenshots in planetary battles was fixed;
- Rare crash during ship guard missions was fixed;
- Errors caused by 16-bit color mode set at desktop was fixed;
- Few small memory leaks were fixed;
- Bug with random code executing after visiting hangar at military base, which just jumped was fixed;
- Bug with putting player into prison during Khan rank special mission with military camouflage cover was fixed;
- Few logic bugs in text quests were fixed;
- AI rangers behavior while collecting large amounts of nodes was fixed;
- Entries export from flight log to text file was fixed;
- Incorrect HWEAPON cheat effect applied to weapon with micromodules was fixed;
- Now selling all goods from cargo bay/storage pops us warning message to confirm selling tranclucators and illegal goods;
- Warning message about necessity for additional driver tuning was added for Asus Xonar family soundcards owners;
- Bug with rare delay of the mission status icon refresh was fixed;
- Fixed various text mistakes and mistypes;


Balance changes:

- AI skill selection algorithm was improved;
- AI algorithm for getting micromodules was improved;
- AI now less likely would change his equipment to worse, even if it attract him with low cost and small size;
- Acryn and micromodules for rocket weapon now split their bonus to every missile in salvo;
- Botter and Optimizer micromodules now provide reliability bonus, scanner bonus of Beta Patch micromodule was increased;
- Low level droid characteristics were increased, micromodule-related repair bonuses were rebalanced;
- Rarity and cost of slot opening micromodules was rebalanced;
- Rocket micromodules and acrynes base power was increased;
- Lirecron’s EMP effect now ignores armor;
- Esodapher now always deals maximum damage;
- Ships destroyed by Turbogravitron’s splash now generate splash themselves;
- Caphasitor damage in arcade battles was reduced;
- Junior droid now reduces main droid wearing two times (three times with compability);
- Keller and Terron equipment was improved (effect takes place only with new game starting);
- Drug addiction mechanic was reworked – now illness doesn’t have “Incurable” period;

Additions:

- New pirate base type – Dominions were added. They have a lot of special features and available for visiting only when player sticks to the pirate clan. Some functions were transferred from pirate bases to Dominion;
- New micromodule type, increasing items wearing was added (side effect – during pirate subplot progress it is possible to receive micromodules with levels not matched to their description);

New cheats:
- MADEINCHINA (equipped items transformed to unknown race);
- EXTRAONE (double all cargo bay items, excluding tranclucators and some script items);
- ROBOTFORCE (seven tranclucators of different races);
- RANGERSDREAM (spawns nodes around players);
- SKILL cheat now can be applied to modernized bases, tranclucators and scanned ships;
- New modding functional was added, including some for working with interface;
- Improved script errors logging was added;
Last edited by Bercut -=EG=-; Oct 7, 2014 @ 8:45am
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Showing 1-7 of 7 comments
WWDragon Oct 7, 2014 @ 8:25am 
Originally posted by Bercut -=EG=-:
AI now less likely would change his equipment to worse, even if it attract him with low cos and small size;
Huzza! :-)

Originally posted by Bercut -=EG=-:
- New pirate base type – Dominions were added. They have a lot of special features and available for visiting only when player sticks to the pirate clan. Some functions were transferred from pirate bases to Dominion;
Huzza for pirate military basses! :-D

So how long does it take for these new bases to charge up? I've just loaded up and been flying around for a bit and they all say not ready.

Also, do those new bases and pirate bases get rebuilt once the coalition is gone?
Last edited by WWDragon; Oct 8, 2014 @ 7:30am
OneManPosse Oct 7, 2014 @ 12:26pm 
Originally posted by Bercut -=EG=-:
- New modding functional was added, including some for working with interface

What sort of modding functionality, and will you be providing documentation on how to use it? How powerful is it? There are a great many improvements I'd like to make to the galaxy map; for example, highlighting systems with certain types of bases, or searching for planets by name.
amud Oct 8, 2014 @ 5:40am 
Thank you for continue support of this game.
T-Rex Oct 9, 2014 @ 9:46am 
thank you
Jeffer Oct 9, 2014 @ 11:00am 
Originally posted by Col. H. Stinkmeaner:
Originally posted by Bercut -=EG=-:
- New modding functional was added, including some for working with interface

What sort of modding functionality, and will you be providing documentation on how to use it? How powerful is it? There are a great many improvements I'd like to make to the galaxy map; for example, highlighting systems with certain types of bases, or searching for planets by name.


try here http://snk-games.net/forums/viewtopic.php?f=39&t=1490
KeepAwake Oct 14, 2014 @ 8:22am 
Another update, thank you very much!
DeMOiX Nov 13, 2014 @ 5:15pm 
Bring back cheat "AUTO" in palnetary battles god dammit!!!!
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Date Posted: Oct 7, 2014 @ 5:42am
Posts: 7