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The graphics are horrible, there's no actual gameplay, which means it's story driven. Cool, I like story games. But there is hardly a story, some people got together and did a robbery that failed. Oh my god! the art! the magic! Do you seriously think that there's some deeper level to this? It's crap, it shouldn't even be on steam and the ♥♥♥♥♥♥♥ that made this doesn't deserve my money.
*Ahem*
Opinions.
TFOL:
1) How do you design a game where you must adjust for your lack in art skills by making it up with your programming skills?
2) How do you design a level to seem bigger than it actually is?
3) Who did you have sex with in the game? Why?
4) Why is antia trying to kill you?
5) Why was pink and black used instead of any other colors?
6) What happens when you touch the ducks?
7) What is the small story happening with the cats?
8) What place did they rob and why?
Gravity Bone:
1) Who are you and why are you doing these things?
2) Who is the lady? Do you know her?
3) What documentions were those?
4) What did the birds do?
General:
1) How was technology from TFOL and Gravity Bone cross used? Was it a good thing? Why and/or Why not?
2) Why bundle these two games? Are they related or just by the same developer?
3) Why do people with higher play-times enjoy the game way more than people with lower play-times, do you think the lower play-times are missing something?
4) How much would you charge if you made a game? Why?
5) How much time do you think went into TFOL?
Although you probably aren't going to go back and play the game enough to answer this all, I do suspect that is the problem in itself. This game doesn't delivery you everything on a silver platter. What if the object of the game is to get to a different ending and no one has said anything yet.
You thought the Graphics where bad?!?!? I ♥♥♥♥♥♥♥ loved the art style
I consider a game and I say anything can be on Steam becasue Valve is cool like that.