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Ein Übersetzungsproblem melden
I guess this isn't so different from a movie, in that you are seeing what was intended to see. In TFoL, though, if you see them or not is up to you. You need to explore to find the things you wouldn't see otherwise. And I guess, in film, there will be little tidbits here and there, but you're much more along for the ride. It's a rail-shooter, and you only have what's onscreen, as it goes by, to piece together.
I really do prefer this form of storytelling over that of movies, simply because you have that bit of interaction. You ARE the character, regardless of how much control that gives you. And what that means is up to you.
Edit: I guess the phrasing of my paragraphs there could get convoluted, but not if you read it all... But if you want to talk about contradictions:
Don't get so defensive or cynical, it's like you said - the phrasing of your paragraph is not that great. And I did read it all.
I should note that I have no problem with this being considered a game. To me an interactive film is a type of game, just like an interactive book. Interaction being the key difference.
With respect to cost: worth the money, maybe not worth the time. This could easily be because I expected more out of it than I felt it delivered.
I agree with pretty much everything you had to say. It just feels like many of the official game reviewers out there hopped on the bandwagon and hyped it like it was some kind of game changer for the industry. You are certainly right, Thirty Flights of Loving shouldn't be characterized as something revolutionary, it was experimental but still a fresh one at that.
Quantity was the biggest issue for me. I wanted more, which is why I said I hope developers continue to create new episodic short stories in the future. On the other hand, qualitative aspects of the game had no problems meeting my needs and standards.
And yes. it was definitely Tarantino-esque. The developers obviously gave tribute, made references to Tarantino's directorial style such as describing the characters in matters of seconds, distortion of time, and the close up scene of the bullet flying out the barrel of the gun.
Edit: Seems like you are in the same shoes I am. We both want more.
the dev explains a few things in this video:
http://www.gametrailers.com/videos/rf446n/gt-one-shot-narrative-in-games--unexplored-territory
Narrative in Games: Unexplored Territory