Publicado: 26 de marzo
Its about time a game like Fairy Bloom Freesia has come across my way. Featuring a endearing loli-esque protagonist to dive into the conglomeration of Beat 'em up games available on Steam, you can only infer by the gallery and thumbnail that you are in for a treat. Should the average player overlook a handful of flaws that were evident already by its kawaii demeanor, Freesia will be one to dazzle.
Did the kawaii tag applied to this game grab your attention? Well, that's because this game exudes moe profusely. Character models, particularly Freesia and Plum-chan, are given a very cute essence to them, which will automatically secure a good 60% percent of the weeaboo consumer-base for this game, Including myself; I'm a hopeless weeb as well
. Hell, I'd be damned if I didn't give heed to the fact that even the ♥♥♥♥ing golems have a anomalous charm to them, they're just so small and squishy and- getting ahead of myself here. The playing stages are given a seasonal makeover occasionally as the game progresses, keeping the eyes fed when it starts to get boring. In contrast, the enemies never recieve that same variation other than a color palette swap to accomodate to the background in question. Besides that, the game offers something different than the norm we regularly see here on Steam, so the aesthetic direction is something that is has going for it.
With remote intuition from playing fighters of any kind, you can anticipate a sub-par or at least mediocre story. This is where Fairy Bloom Freesia will most likely meet those expectations. The narrative provided here spans across 25 days as you assume control of Freesia, a fairy-figured dollface as you defend Lita Forest and your Master, the omnipotent Jomon Tree from golems (I think that's what they are) and humans who come to the forest under the pretext of taking away the gem encompassing the life of Jomon with orders of fueling an ultimate weapon...or something of the sort. The story here is presented to the player in a style equivilant to that of a visual novel, which may either lead some astray or captivate fans of the genre, which even then will most likely lead to the former. This is due to the fact that the way visual novels play out have the propensity of stressing the specific quriks of characters that make them different from others, and in this case they just so happen to be vapid and once again uninspired. Going under the preconcieved notion that you have not been living under a rock, chances are you have seen the personalities showcased here before. The zealous protag, the pervert, the calm and composed colleague, the eerie weapon of destruction, etc.. You've been there. But nothing will bewilder players more than that ending, which by the way, leaves a ponderous amount of unanswered questions and opportunites that will never come to fruition unless a sequel is in the works, which I doubt there is one if sufficient research was done. I wasn't expecting much from the Story Mode but it for some reason left quite a bit to be desired.
A rather dense and humdrum story, yes, but that doesn't nullify it's ability to entertain the player, as the gameplay is rich with fun. One can argue that Fairy Bloom Freesia is essentially a button masher, which the game is to some degree, but the game also allows for more intricate styles of play. Learning how to manuever properly is going to be players' utmost priority, as later on in the game it becomes impossible to not die instantly without the right "stepping". With continuous play of the game, Freesia will transform to a one-loli arsenal as you will unlock an impressive variety of stat boosts and special moves for players to sort as they see fit. Some special attacks are harder to use than others, but the time frame between combo hits is broad, and enemies can collide with eachother, so this grants you the power to land sublime combos nonetheless. It is this metamorphosis of Freesia and the 300+ number displayed on the combo counter that will drive players to stetch through any ordeals they might endure as the game is played. Overall, the game is simple to pick up once you get a knack for the fundamentals, which might bring about a discernable blemish in the game. The game is piss easy for it's majority. The average beat 'em up player can feasibly pass Story Mode on Normal in about 2 hours max, and again on Difficult in another 2 since you are provided the ease of preserving your upgrades when you start another new game. Only when you reach Day 70 on Guardian Mode (Which is in essence a Horde/Wave defense mode) or attempt to conquer the story on Cruel will you truly begin to pull your hairs and bargain with the devil. Shynie in general is also another nightmare of boss, the difficulty spike induced by her is unparalleled. Despite the lack of replayability, Fairy Bloom Freesia succeeded to build a solid brawler experience from the foundation up.
FYI: If you can, it would behoove you to play this game with some sort of gamepad (X360, DS3, a ♥♥♥♥ing Nyko for all I care) because the keyboard contols are a tad-bit awkward. It's also adds convienience, no matter what the glut of PC elitists insist.
To reiterate from the intro paragraph, if you are so good as to pardon the shortcomings that mostly stem from the story itself, be ready to have a great amount of fun. Its $8 dollars and well worth that price tag. Combos and lolis. Like come on. I'm getting tired of typing here. I'd recommend it for sure.