Upplagd: 3 maj
Intelligent, streamlined platform design. Very stylistic art choice really helps create atmosphere, I love the change in appearance when you jump out of the shadows into the light and back again. The indicators this game gives you are great, elements of interest are subtly pointed out to you without being obtrusive, everything melds so well together. There's a nice range of gameplay playstyles available within any given situation, which really stands in this games favour. Do you want to try and run decoys to distract them while hiding? Do you want to set up traps to incapacitate them? Do you want to creep up close and elminate them one by one? Or do you want to go full Rambo, run and gunning your way through the level? Choice is yours, and all of them can work based on the 'Way' that you choose to take, which give you different benefits (heavier armour, can use more items, have a teleport ability, silent running etc).
Plot is nothing fantastic, but it has some interesting elements to develop as it proceeds, with a nice twist at the end, that had me doing some serious thinking, and I still regretted my choice. That's the mark of a hard decision.