Upplagd: 24 maj
Name: Mark of The Ninja
Developer: Klei Entertainment
Genre: Stealth, Lite-Puzzle
Personal Thoughts: Not a bad game, the story is a bit rough but when it all comes down together well enough in the finale.
What is Mark of The Ninja?
Mark of the Ninja is a stealth ninja action game from the developers Klei Entertainment which are famed for their work on games such as Shank, Shank 2, the survival game Don't Starve and lastly the incredibly fun new game Stealth Inc. Like many other of Klei's game the gameplay mechanic is incredible and true to life ninja story in which you are not a badass in a fight but instead requiring stealth to actually take them and has elements of puzzle in it although it is a bit light on that front. Graphics
Beautiful stuff, although unlike shank it's not handrawn due to the limitation of budget and time. The game sprite for guards, Ninja and background is beautiful to look at especially the background I suppose since the game primarily plays in black and white you won't notice all other sprites a lot. Sound
The game has a dynamic tempo system where the action on-screen dictates what sort of music and sound you get. For most part the ambient music blends in well that you can hardly hear it most of the time. But when the action gets tough upbeat tempo accompanies you. Gameplay
The Ninja, a tool of assassination. An agent of Destruction. A shadow that briefly appears before dissapearing, leaving death and chaos in its wake.
As a master of sneaking the ninja makes no sound as they move quietly through the level, hunting down their prey but even a master is not capable of hiding their sound which is clearly indicate by a circle. Hell everything that make sound in this game has a circle to let you know their radius.
Game has you traversing multiple level each with their own objective and while you can easily dispatch everyone to make the game easier and get more point it is far more challenging to just move past the guards and avoid them. IF you do want to kill them there are a lot of skills that you can purchase using points earned from completing levels and objectives that will make the job of killing guard even easier. Of course stealth people are not left out either, they have lots of tools at their disposal.
Everything in this game depends on line of sight and sound, guards can't see you in the shadow but can spot you a mile away in the lights and everything produce sound as I said which is indicated by a circle. So far the whole system works very well, most of the time I got caught because i was too busy trying to quickly run through the level. Essentially nothing in this game is truly unfair or hard. There are also enviromental objects that you can use to hide behind, get shot and detected with and to destroy like in most typical stealth game.
That is until you play the New Game + Mode which severely handicaps you to a normal human being level and game now plays several times as hard. It's a 1 hko in that mode. Conclusion
Like most of Klei's game MotN plays very well with little bugs and glitches and has an incredibly strong gameplay elements to back it up. Sure the story drags on a bit and the levels are easy if you take the path of killing everyone but that is an option I usually prefer. Overall great game, no bugs and glitches so far and great gameplay elements makes this a plus. DLC
The special edition adds a whole new side story mission, new items, 2 new achievement and for the best part: developer commentary. These appear as balloons throughout the game that shows insight to the developers though on the game.
Scoring Methology [Courtesy of Meat King]:
- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior
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