Alien: Isolation

Alien: Isolation

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Lyle Oct 8, 2014 @ 7:33am
Exiting a locker
Why does she have to SLAM the door every time it makes me cringe ^_^

Anyone know if the Alien can hear the slam?
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Showing 1-8 of 8 comments
IndigoRaptor Oct 8, 2014 @ 7:34am 
Yeah, i've had it come straight back into the room with me after it, i only survived by hiding behind a barrel haha
Pinksteady Dec 6, 2014 @ 2:45pm 
Opening and closing locker doors does seem to make enough noise to attract the beasty, at least that what I've found (the hard way)
Flickaboo Dec 6, 2014 @ 9:23pm 
Why would anyone with a beast like this around slam doors anyway... It doesn't make any sense to me... You should have an option to open it slowly and silent or fast and loud... Maybe in a patch??? "gazing to CA"
JarlVarg Dec 6, 2014 @ 10:01pm 
I think the sound is amplified for us because of the effect paranoia has on the situation. Have you ever been moving around your house in the middle of the night and trying to keep quiet? Even the smallest noise sounds like a band of tubas. So, probably the sound is just loud for effect, and the Alien, with its heightened senses, can hear the creaking if it happens to be close enough.

Also, sometimes I think the Alien just rushes back regardless of you leaving or entering the locker. I've stood in lockers and waited as the Alien searches the room and then leaves. Many times, if I continue to wait, even after he's out of motion tracker range, he rushes back and does another look around. Haven't seen him rush back more than once though. Typically if he hasn't spotted me on the second time through he heads somewhere else.
Bru741iX Dec 6, 2014 @ 10:26pm 
Originally posted by PR0ficiency:
Typically if he hasn't spotted me on the second time through he heads somewhere else.
Oddly, my experience is the opposite.
If i wait for too long in a locker, typically that's after the alien has walked by, or "sniffed" at the locker twice, by the third time it will always find me.

Likewise for hiding underneath tables, under beds etc.

Walk by once= you're fine.
Walk by twice= Maybe it's a good time to move..
Walk by thrice= "Holy Father, thou art in heaven........"
(Bible talk not meant to offend anyone!)

TBH, despite there not really being doors like in Outlast, i really liked how in that game, you had the choice to either slam the doors, or very softly opening and closing them.

Why it isnt in this game, for the locker doors, is beyond me.
JarlVarg Dec 6, 2014 @ 10:37pm 
Well, waiting anywhere for too long will cause you to be found. I've waited in the tunnels and just watched the motion tracker, trying to figure out what was going on above me. After 3 - 5 min, I'll just get taken from behind, without ever seeing anything. The game also makes it clear with its load screen tip: "Hiding is only ever a temporary solution."

All I meant by my post is, he usually has gone far enough away the second time r me to leave comfortably. Of course, if you wait there and he comes back, he'll check the place you're hiding. Now, I've also moved across the room to another spot after second pass, and when he comes back everything's cool as long as he didn't see me moving.

All in all, like I said before, I don't think that opening and closing the doors causes enough noise to alert anyone that's a reasonable distance away. The sound is just amplified for the 'scare' factor and I've successfully hidden from people and the Alien by jumping into a locker when they/it were just around a corner. There's also other reasons the Alien will find you in the locker. Like if you don't lean back, or hold your breath when it says.

But sometimes, it just knows you're there and you don't have a chance at all, I think. Or it seems that way ... haha.
COM1 Aug 26, 2017 @ 3:22pm 
Bringing this old thread back to life. Found this on a Rock, Paper, Shotgun interview with one of the devs.

"Something else that was in part designed to stop lockers feeling too safe was the terrifyingly loud slam the door makes as you get inside. It also reinforces the tactile, physical nature of the Sebastopol, giving you the sense that you’re stepping into a frail tin can. But the sound itself isn’t as loud to the alien as it might seem, a point of much debate in the team. It’s actually bit of creative licence engineered make the moment of entry more exciting, and it’s fearsomely effective, even when you know it."

Seems that the sound is only to scare you, and wont alert the alien unless its close.
JarlVarg Nov 27, 2017 @ 7:52pm 
Oh, nice! #CalledIt
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Date Posted: Oct 8, 2014 @ 7:33am
Posts: 8