Posted: March 4
In the world of Free To Play games, we have a sea of options nowadays. With big publishers pushing out successful F2P Battle Arenas, First Person Shooters, or MMORPGs, it's become more and more difficult for the little guy to get a foothold. Gear Up feels like one game that's found it's grip, all while incorporating a little from each genre.
On the surface, Gear Up looks like a cutesy arena brawler on wheels. The idea isn't new, but the extent that they've taken their customization, and the overall amount of polish at this early stage is a little staggering. The sky is really the limit, and you can take that literally by reducing the mass of your tank, swapping treads out for hover fans, and then putting a wing on your tail end. The options in the game are inspirational, and it feels like I've always got my next upgrade in mind.
Don't let the game's aesthetic fool you. As cute as it is, the skill ceiling is rather high, and I've found myself impressed by some of the players out there. This is one of those games that is great to pick up, put a few rounds in, and come back later. In a day and age where we're putting 45 to 60 minutes into matches, this has been a breath of fresh air.
Sadly, the game is not without it's faults. As it's still early in it's release, there has been a light amount of bugs and glitches, but nothing entirely game breaking. Weapon balance in a game like this seems like a nearly impossible task, and while they've got it close, it feels like it may be some time before they hone it in perfectly, especially as more updates are put out.
My only real gripe with this game is it's business model. Each time you level, you're awarded an extra slot to store items in on top of the 8 they give you initially. This seems fair at first glance, but as I near level 8 at my 12 hour mark, space has become irritatingly limited, and the XP gaps between levels has soared drastically. It really does feel like the developer intends to twist your arm into shelling out $10 for their Basic pack, which at this juncture may be a completely fair price for a game with heart and soul put into it, with a quickly expanding community. I just wish that it didn't force me into that decision.