Indsendt: 23. juni
I love this game. It's got all the classic elements of a good tower defence game, and the hex-based grid is awesome.
Things I Like:
[+] Tower defense mechanics.
[+] Single Player gameplay is challenging and rewarding.
[+] Hex based grid is just fantastic.
[+] Gameplay is unique (as far as I'm aware anyway.)
[+] The art such as tower models, and characters are very nice, as well as the maps, effects, all of it. It's very sleek.
[+] Maps and the randomness created by the mines moving around each game is awesome.
[+] The audio (including character voices) is amusing and well-done.
[+] User Interface is generally well-designed, and amusing, and looks good.
[+] The camera is perfect.
[-] User Interface and I have our disagreements. I want it to go back to a menu or let me restart right after I lose angrily and it just sits there and I hit buttons to try to make it go away, until it lets me exit the current map.
[-] When exiting a map that you just lost (or won), there is small text that must be clicked, and I haven't found a key on the keyboard to make it click through. I would like to be able to hit [ESC] or [ENTER] and have it go back to the menu at that point.
[-] I often find myself accidentally clicking and then it defaults to building a tower where I had no intention of putting a tower, and then I am sad.
[-] From what I've played it doesn't seem there's a lot of genuine strategy. You just have to balance upgrading mines, units, and global unit stats, and keep everything moving in the right direction and build a standard set of towers with as long a maze as possible. If you build some towers in large quantities, you'll lose, if you focus on one type of upgrades, you'll lose.
[-] UI doesn't agree with my pen tablet entirely. when I click to upgrade a tower it clicks constantly, and sometimes does odd things, which isn't that surprising.
[-] Hotkeys for things are not displayed. If I could hover over the send button and it would say something like "[SPACE] to Send Troops" or " to queue this troop". Those keyboard shortcuts are useful but I only learned them through the tutorial or tips or guesswork. I like hovering over things for information.
[-] Hovering over units does not give any info about what unit they are or their health. I assume that's how they planned it, but I would very much like more information at my fingertips.
[-] I find it hard to build a complex maze in a hex-grid (but that said, I'd still take a hex grid any day.)
[~] Gameplay is exceedingly challenging, getting me stuck on one bot for quite some time in single-player, and I can only imagine it's even harder against real people, as I'm sure I'll find out soon. It's a very delicate balancing act. The fact that it is hard is not a bad thing though. It's just not for people who aren't up for a serious challenge, or those with lots of skill already in other tower defense games.
[~] Each game can be quite long, but I enjoy long games so I don't consider this bad.
[~] Full disclosure: I bought it during the summer sale, for a very low price. I do think it's worth the asking price though, for sure.
I love this game, despite it's flaws. I love it's style, I love hexagon-based games, and I love it's mechanics. If you're looking for a fun, straightforward tower defense game, I highly recommend it. This game requires patience, and a willingness to learn.