Tower Wars
Tower Wars > General Discussion > Topic Details
[SVS] Ghetz  [developer] Sep 10, 2012 @ 12:24pm
Welcome and BUG/SUGGESTION Submission Info
Hello everyone! Welcome to the official forum for Tower Wars!

(repost from original forums @ http://forums.steampowered.com/forums/showthread.php?t=2785053)

This is were we'd like to hear from you for feedback on the game during beta and beyond. We are interested in all comments, from the big game-crashing bugs and game locks to the pickiest of suggestions and feature requests. This doesn't mean we'll be able to do everything, but we are listening and take your comments seriously.

A couple things:

1. Please search the forum for your issue before posting a new bug or suggestion. Avoiding duplicates helps us keep things straight.

2. Tag your bug report threads with [BUG] to help us see the things that are broken first. For example "[BUG] Game does not start." Try to be as descriptive as possible, tell us what you were doing when it happened, and include your PC specs.

That's it! Have fun, everyone! See you in the game!
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Showing 1-15 of 47 comments
daniel_arnaudov Sep 12, 2012 @ 5:31pm 
Hello, game feels like the start needs to be changed. At high level games on the maps Battle Bluffs and Dusk Till Death the best oppening is to set enough towers to defend the opponent push and resend at him with the money you get from their wave. Thats allright, but when both players know this , the game start is too slow, both players create enough towers and wait like 5 min to send their waves. Thats trully annoying. Dont know how this could be fixed, i`m thinking of increasing the starting gold to a value that u can both send and defend properly.
Taki Sep 15, 2012 @ 8:27pm 
I think the game need optimization, this game stress my gpu and cpu like crysys 2 or metro2033 (both with filter and high/very high option, when tower wars i set all to low/disabled except dept of field...) and even more when all maps is full of towers and units... and i use low detail, i-m afraid to set all to high and play a long game... maybe you can give use a way to lower the effect or graphics even more...
Utopic Unicorn Sep 16, 2012 @ 12:29pm 
Lol the game just crash, lose points and get error 5
SwogDog  [developer] Sep 18, 2012 @ 4:52pm 
This info is a little old and will be updated soon.
D3FC0N01 Sep 21, 2012 @ 8:17am 
Okay just started a game. Started the game - whole screen with exception of the controls was flickering. At the time the game started my whole screen with exception of the controls faded to black. Screenshot available.
Taki Sep 23, 2012 @ 10:22am 
SUGGESTION!!!

When you play a ranked match, happen you find a good player, when the game finish "you lose/you win", will be nice a button "rematch" to play again same map and same opponent player... if both player press "rematch" there will be the rematch, if not they will exit the game as usual... i think this will be a nice feature...
sresk Sep 26, 2012 @ 6:22pm 
There really needs to be some better balancing. Once one player gets a small advantage that allows them to snowball. There is very little way to comeback from behind. Id reccomend gaining bp on killing units a one solution.
Magy Sep 27, 2012 @ 10:06am 
Originally posted by Taki:
SUGGESTION!!!

When you play a ranked match, happen you find a good player, when the game finish "you lose/you win", will be nice a button "rematch" to play again same map and same opponent player... if both player press "rematch" there will be the rematch, if not they will exit the game as usual... i think this will be a nice feature...

Thing is, people could abuse that to feed each other rating, that's the sole reason rating is only gained through randomly matched opponents. If that option were to be implemented then the "rematch" would be unranked. For that you can simply add the player and invite him to a host match.
Magy Sep 27, 2012 @ 10:07am 
Originally posted by sresk:
There really needs to be some better balancing. Once one player gets a small advantage that allows them to snowball. There is very little way to comeback from behind. Id reccomend gaining bp on killing units a one solution.

There is a way of catching up ... a very overpowered way right now. It's called ARG. When your base takes damage you can use that "!" button to use up your ARG meter which makes your next wave 25% stronger in terms of hp/armor/shield and 15% faster. It's going to be nerfed.
Meyer Sep 27, 2012 @ 11:19am 
I play alot of 2v2s and when I play ill usually talk abit to the other team asking if they know eachother or are in a voice communication program, such as skype, vent teamsspeak ect. It seems alot of times there just quick play people and have no communication.

This is why i think the game would be much better if you added an ingame mic. So that when you play quick play you can communicate much easier with your teammates, typing in a fast pace game like this just doesnt work out and will always leave you behind.
Last edited by Meyer; Sep 27, 2012 @ 11:46am
Taki Sep 27, 2012 @ 2:31pm 
Originally posted by Magy:
Originally posted by Taki:
SUGGESTION!!!

When you play a ranked match, happen you find a good player, when the game finish "you lose/you win", will be nice a button "rematch" to play again same map and same opponent player... if both player press "rematch" there will be the rematch, if not they will exit the game as usual... i think this will be a nice feature...

Thing is, people could abuse that to feed each other rating, that's the sole reason rating is only gained through randomly matched opponents. If that option were to be implemented then the "rematch" would be unranked. For that you can simply add the player and invite him to a host match.

Too bad... :( i dont like play unranked math, i want win or lose something... and rarely happen to play vs a player good for your level, or too good or too bad... :( at least do this chance for 1/2 other match can be nice...
D3FC0N01 Oct 8, 2012 @ 10:18am 
Holy lag right now in the game, P2P connection lost, frozen screen, etc.... unplayable and its the only game not working for me on Steam right now ........
capnflummox Oct 11, 2012 @ 3:54pm 
SUGGESTION(s):

Remove the braziers and/or remove the smoke effect they create. At least move the ones that smoke right in line with the starting pathway of the creeps.

Reduce the smoke trails of the catapults.

The snow effect. Cool; yes. Needed; no.

Allow the Gold Mines to be accessed through the control panel. This will alleviate scroll lag later in the game when trying to find your mines to upgrade. Of course, the two suggestions above might also fix this.

While we are at it, might as well have buttons for your base and their base, too. The buttons should snap the view to the base. Or, maybe add in an option to have a Picture-in-Picture for your base.

A better management of the upgrade windows. I don't feel it is necessary for the view to snap away from the action just so I can click an upgrade really quick.

Better way to mark a hex. Ability to mark more hexes at a time.

FREE dummy towers for MP games. Or maybe some sort of permanent way to mark a hex so we can plan out our mazes or intentions to maze better. Maybe a "dummy tower" isn't the way to go because it will enable a free way to grief other players. Not sure, but something would be nice so we can communicate how a maze should go. It is SO hard to get any type of communication without sacrificing your time.

Option to have a player list show up. At the very least we should be able to see our teammates in group games.

Going with the suggestion above... unless someone types when they are sending a wave, the only way you know is by viewing the barracks itself or by viewing the bars up at the top of the screen. However, the icon for the barracks on that bar blocks your view of the creeps for a few seconds. We should be able to see our teammates countdown timers to better coordinate our waves.

Better player color management. The "reds" tend to bleed together too much.
- Suggestion: Red, Yellow, Orange for one team; Blue, Purple, Green for another. Why you guys pulled magenta and teal/turquoise off the color wheel will always be a mystery to me. If you're going to make this change, might as well plan ahead and choose some "color-blind friendly colors".

When I am "the red team" in a game, the starting view places me over the "blue side" of the map. Sometimes I notice it, and others I don't. I guess it really doesn't matter. But I tend to start planning my maze the second the game starts. It would be nice to not have the confusion of looking at the other team's area.

Last edited by capnflummox; Oct 11, 2012 @ 4:01pm
Meyer Oct 11, 2012 @ 5:40pm 
Yea we need an option to turn off the snow effect.
The doctor is in Nov 2, 2012 @ 2:31am 
+ more maps

+ map editor

+ join / host coop game without using steam friends list, more like regular campaign which automtically registers a games and joins a matching hosted game.

+ allows us to rotate, tilt and zoom the maps more

+ show more clearly the current / map level of each deployed tower, perhaps like for mines or perhaps stars or rank stripes

the graphics are tiny on my 1920x1200 screen and i have hard telling what i've upgraded
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Tower Wars > General Discussion > Topic Details
Date Posted: Sep 10, 2012 @ 12:24pm
Posts: 47