Can we add a 'decay rate' like in wacraft 3? I mean there are top ladder players that don't play anymore and they are still 'top' players. We will never have a chance to play against them and with that decay system in place, it may get them to play again. It doesn't need to be so tough as the warcraft 3 or Dawn of war system but I think there should be something like this in place. If you don't play a minimum of 5 games per month, you lose 50 to a 100 points. That way we can see who are really the top players. We know that the top 1 and 2 are really active but the top 3 and 5 don't play any longer. I didn't see their ratings moving for like 2 months (never saw it moving for the top 5). I think it's unfair to active players that some players who don't play still remain at the top of the ladder.
I take also this opportunity to ask that we split the solo games from team games. Some people only play 2v2 and are not so good in 1v1. This is a suggestion though and doesn't bother me as much.
"What does "decay rate" mean?
Players may lose XP if they do not play a minimum number of games per week, as listed on Chart 1. Failure to play the minimum game requirement during a week--defined as beginning and ending on Monday at 12 a.m. Pacific Standard Time (UTC-8)--results in an XP penalty equivalent to what you would get from losses to an opponent of similar skill level. For each game you don't play below the amount required for your level, one loss is added."
We should also change the grace period system : If we quit within the first 2 minutes, we don't lose rating but that any crash, disconnection thereafter count as one loss with the according points reduction. Or we do it like in warcraft, no grace period. We could instead lose only half of the points if we crash or get disconnected. Some people really take advantage of the current system in place...
"Can you exit from a newly created ladder game within a short period of time if it is laggy without a loss?
No. There is no grace period at the beginning of a game as existed in Starcraft. The integrity of the Warcraft III ladders relies on the anonymous nature of Battle.net's matchmaking service. Allowing users to determine whom they are playing and then leave a game based on this knowledge without penalty could compromise the ladder."http://classic.battle.net/war3/ladder/war3-ladder-info-ladderfaq.aspx