Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On the other hand it shows that you are pretty good. It is an all or nothing tactics.
http://wiki.towerwarsgame.com/index.php?title=Berserking
My thought exactly for a very long time, used the the varying units / speed tactic without fail untill I got up against this one bloke.... (i mentionned all this few weeks ago allready).
He did this juggling thing a hell lot more efficient than any other juggler i've met.
On the warcirlce map he led a wave from the very end (stairs leading to the castle) up the northern stairs back into his first row of towers with only rebuilding 1 tower, with a decent lenght maze....
When noticing and paying attention to, I've seen him rerouting my wave(s) to join the succesive wave on regular basis (or on "neccessary bassiss" more likely)
Even varying waves with units up to Stanleys proved pretty ineffective.
Stanleys with or without bards, zooms with bards etc....
Occasionally a lonely ranger would slip trough while the jugs tower got rebuild. Seemingly Controlled leaks like scattered waves (and a veteran kampfgrüppe) with too many rounds on the "jugglers caurosel", suffering from terminal motion sickness managed to trow up against the castle wall once before dropping dead....(mostly zooms).
The entire game went on and on like that (way too long)
My huge headstart, gained advantage, etc... all for naught as the juggler's circusact rendered so called "countermeasures" like BRSRK (+ castle invulnerability) and "limited / timed towers selling" ineffective.
Inevitable, his waves sipped trough with max barrack ups,
my buffed up units were running laps like mad (get it? berserked)
and finally those few moments between the castle buffs from my berserkers, got big enough a timegap for scheduled castledemolishing.
Juggled to death Slowly but surely
Not in my mind. They didn't hack anything, they played the game as it was designed. Don't call it cheat just because you can't do it as well as others.
Agreed!
As far as I'm concerned its a good strategy and I'm surprised it's not used a lot more.