Tower Wars > General Discussion > Topic Details
Ar-Pharazon Oct 16, 2013 @ 2:09pm
Having trouble beating the bots? START HERE!
Is the Laughable Menace laughing at your efforts? Try one of these resources. You certainly don't need to consult all of them -- pick one or two that look good to you. Some are more detailed, some more concise. Each one of them is likely to help your game, if you're just starting out.

Text resources

The Tower Wars Wiki is basically the game manual. It is available in-game via Main Menu --> Help, or here:
LINK[wiki.towerwarsgame.com]

The main Guides page is available in-game via the shift-tab overlay, or here:
LINK

Katsuni's new forum guide:
LINK

Voyle's classic guide for towers:
LINK

Voyle's classic guide for units:
LINK

Video resources

A multiplayer game played by MindALot -- here he plays against a human, not an AI, but the lessons are just as valid:
LINK

Oblivion defeats Lucrum, bot 10 (twice):
LINK

The main Videos page:
LINK

In-game resources

Don't forget to use the Tutorial in-game! After that, Classic Tower Defense may be useful too -- it won't train you to send units, build mines or invest in tech, but if you want to gain some familiarity with just the towers first, you can play around there.
Showing 1-10 of 10 comments
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Ar-Pharazon Nov 4, 2013 @ 11:16am 
Detailed, hardcore post by Voyle about Battle Points: LINK
Willpak Jan 2, 2014 @ 11:59am 
Thanks to all the creators of the guides for this game. I'm still new to Tower Wars but I've been having fun. While the guides are great I'll just share some stuff that I've learned through reading those guides as well as trial and error against the first level bot. It's a tough game to learn with a lot of information to process so I'll try to keep it in layman's terms so hopefully people can understand the basic concepts of the game. For me, once I understood that, beating him became much easier. I'm still a newbie too though so bear with me.


- Use only Arrow Towers early. Lightning and Cannons are better against shields and armor, respectively, so if you use these earlier you're literally only paying more for less.

- Quality over quantity. Especially early on, it's not about how many arrow towers you have, it's about how upgraded they are. Battle points are pretty much everything, and your enemy earns more battle points the longer they're alive. They need to be killed as quickly as possible, and having a bunch of low-level towers won't do it as quickly as needed. Also, don't "pin" the wave around the perimeter. Leave enough room in your maze that you can attack the wave from BOTH sides. Pinning them on the outside may make them walk further, but again that's not what it's about. It's about killing them as fast as you can.

-UPGRADE YOUR GOLD MINES. This was my biggest downfall throughout my trial and errors. Gold and battle points is where it's at. Early in the game this is all you should be thinking about; getting gold and points and preventing the opponent from getting them.

- Send large waves instead of small ones. You're probably thinking "duh", but early on you might be tempted to send out smaller waves because that's all you can afford and you need battle points. Don't do it. Save up your gold, send a larger wave, and you'll get more battle points. Against the easiest AI I send out 4 moopsies (basic unit) on the first wave, upgrade my gold mines as much as I can, then save up for 6 or more unit wave.

- Pay attention to your opponent. If he sends out armored units before you have cannons, remove a few of the arrow towers at the front and replace them with a few cannons and UPGRADE them if possible. Same for shields. No point in having arrows on your front lines when the enemy is shielded and armored.

- Balance your upgrades. Once you've sufficiently upgraded your mines (I'm talking when you start getting some serious cash that sending out large waves is no longer draining you) find a balance to upgrading/unlocking units and barracks upgrades. Barracks upgrades are cheaper, but don't lean too much into that without upgrading/unlocking units.

That's what I got so far. Hopefully some of the vets here can add some more of the basics to it for us newbies.
El Chihuahua Jan 2, 2014 @ 12:19pm 
- Quality over quantity. Especially early on, it's not about how many arrow towers you have, it's about how upgraded they are. Battle points are pretty much everything, and your enemy earns more battle points the longer they're alive. They need to be killed as quickly as possible, and having a bunch of low-level towers won't do it as quickly as needed. Also, don't "pin" the wave around the perimeter. Leave enough room in your maze that you can attack the wave from BOTH sides. Pinning them on the outside may make them walk further, but again that's not what it's about. It's about killing them as fast as you can.

--> I don't agree. You need to be building some towers and upgrade some. It might be the toughest balance in the game. Example, if you have a full wave of moops sent at you, you should build 10 lvl 1 arrow towers before thinking about upgrading them. Eventually you would improve them but your explanation can send mix messages. 10 lvl 1 arrow towers are more efficient than 3 lvl 3 arrow towers and yet cost less. But the 10 towers do cover more ground and will take out moopsys lvl 0 easy. Make double rows of towers or even 3 rows of towers as opposed to one long row of towers. The faster they're dead, the better.

- Send large waves instead of small ones. You're probably thinking "duh", but early on you might be tempted to send out smaller waves because that's all you can afford and you need battle points. Don't do it. Save up your gold, send a larger wave, and you'll get more battle points. Against the easiest AI I send out 4 moopsies (basic unit) on the first wave, upgrade my gold mines as much as I can, then save up for 6 or more unit wave.

--> Send 7 (or 9 on ice) and then full wave. The second wave (apart from exception) should always be a full.

The rest seems accurate. Thanks for sharing your tips.
Ar-Pharazon Jan 2, 2014 @ 1:33pm 
I rarely see this mentioned, but I have seen many brand-new players fall prey to it. Build at the front of the maze. Many new players start building towers near the castle, or in the middle of the board -- don't do that. Start building at the entry point of the enemy units, and expand from there. Leaving the front unbuilt is like leaking entire waves. Units earn the most BP right after they enter the field.
Vorlath Apr 20, 2014 @ 12:10am 
Finally beat the first level. The difficulty is WAY WAY too high. I had to send the highest level guys with everything maxed out. Maybe that's the idea. But staying alive that long is rather difficult. You have to keep attacking rather than being more tower defense oriented.
Vorlath Apr 20, 2014 @ 4:22pm 
Gonna leave the two most important points for anyone playing single player, or even PvP.

1. Bows are for health, cannons for armour and tesla towers for shields (these zap towers need to be put here and there along the entire path to keep removing shields).
2. Use 3 rows of towers together or clusters of towers. Bows can shoot 2 tiles and 3 tiles after the first upgrade.

So at the beginning, bows are all you need. Then put cannons at the beginning once armoured guys start coming out. And try and build 3 rows of towers on each side of the path very early on. At least two rows if you can. Or clusters of towers and make the path go around it.

My biggest mistake was doing the FieldRunners strategy where you have a single row of towers and make the path wind back and forth. DOES NOT WORK!!!

The reason you want as many towers firing on the enemy at the beginning is to kill them faster and reduce the amount of battle points for the enemy.

Like I said, this should have been a progression in single player. It is not. You have to do everything exactly right. The funny thing is the description that it's not really a competent opponent. More of a bump in the road. Yeah, right.
Last edited by Vorlath; Apr 20, 2014 @ 4:23pm
Ar-Pharazon Aug 11, 2014 @ 7:41am 
Thanks for your feedback, everyone! Now, to keep this thread focused and useful to new players seeking answers, I'm now going to delete any comment that doesn't offer specific advice on how to beat the bots. I won't do such strict editing in regular forum posts.
Ar-Pharazon Aug 11, 2014 @ 8:12am 
What bots do right
The bots do some things right, and set a reasonable example for new players to follow. Examples:
  • They generally respond to units sent against them with appropriate tower types: arrows against unit health, cannons against armor, lightning for shield.
  • They monitor whether the towers they've placed are stopping enemy units, and adjust themselves so as not to over-build.
  • They multitask -- they juggle attack (sending units), defense (placing towers), and investment (mine improvements and tech trees), and try not to drop any of those balls.
  • They defend only as needed. If you don't attack, or if the bot's towers are already good enough to stop what you're sending, then the bot won't build. If you don't force him to defend, he will happily spend all his time (and gold) attacking you.
  • They send reasonably effective combinations of units against you.
  • They use somewhat effective tower placement. Knowing that shields and armor must be stripped off before health can be touched, they put cannons and lightning at the front of the maze, selling arrows as necessary. Yet they still keep some arrows everywhere, to kill units whose shields and armor have been stripped off.

What bots do wrong
You don't want to emulate everything they do, though. The early bots, especially, are made easier because they regularly make certain mistakes -- some of these mistakes are modeled on beginner human players!
  • The early bots build overly twisty mazes, with walls only one tower thick, failing to kill units quickly and failing to BP-deny the player.
  • Bot 1 often doesn't completely fill his unit queue, throughout the game.
  • They might go a whole wave forgetting to upgrade tech, even if they have the BP. Or, they send a wave and then upgrade tech a second later.
  • Sometimes, they upgrade all their mines to level 2, without putting miners in them until afterwards. This is very bad!
  • Some bots keep building all new level 1 towers, and won't upgrade the old ones until much later. This is another failure of BP denial against you.
  • Some bots randomly select barracks tech to upgrade, rather than aiming for the most beneficial techs first.
  • They can be intimidated. If you push them hard enough, some bots will go into a death spiral of defense, rather than try to break out of it by counter-attacking.
Last edited by Ar-Pharazon; Aug 11, 2014 @ 10:43am
badmojo46 Aug 23, 2014 @ 12:47am 
Thank you for the guide it really helps with the basics. I wish there were more people online to play with..
Kriterium Jan 11 @ 10:43am 
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