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Edit: Sorry I didn't mean to sound condecending or to make it seem like it's a trivial matter, I'm truly curious as to why it would require significant changes to make such a thing possible?
Then, our dedicated servers would need to support having some players human with network connections, some AI with no network connections. We need UI to let you choose such games. The first 30 seconds of the game are used by the AI to plan its maze in a very CPU-intensive fashion, so we would need to ensure that having multiple AIs running at once will not lag the servers.
Finally, the bots would need to be updated to understand how to play "team positions", as it were. Only one bot may be allowed to touch the maze -- or one would design the maze for all, and they'd have to communicate. They would definitely need to communicate in order to coordinate their sends.
I considered the idea of a single bot with the capacity for multiple sends, collecting all the resources for its side, but that doesn't agree with the way the game works. Multiple human players on the same side each have their own resource economy and tech tree. It makes sense to work within the system and keep the bots separate, and have them communicate.
Sorry for throwing this out in random order, I was just speaking off the top of my head.