Windows 8 Direct 3D Issues / Woes
I finally started playing this game again after having it on my "must play" list for a while , and I'm having issues in Windows 8. I've found reports elsewhere that the Direct3D renderer is slow in Windows 8, and sure enough I have that issue. The save game functionality is also weird. It saves a shot of the last 2D element I looked at rather than my gameplay screen for the little save thumbnail. Also, all the load times are really slow probably due to the framerate issues.
Now, I've seen elsewhere that the solution is to use the Software renderer, and sure enough this improves the framerate and load times a great deal. However, the lighting isn't quite as good, and many of the effects like the fog and the little swirl when I use the teleport pyramid don't display correctly. It's workable, but not ideal.
On my quest to have a "perfectly playing" version of the game, I've tried the old config tool, but it won't launch. I tried installing the old demo, setting it to Glide, copying the config files over to my full game install, and using a Glide wrapper to play the game. This works fairly well, except the transparencies don't function quite right and the game would only work correctly in 4:3. Also, it crashed every time I exited. I also noticed doing all this that the demo has nice full screen wipe transitions betweeen areas and cutscenes, which seem to have been removed from the full version of the game.
I know this is a lot of text to say "this doesn't work totally right in Windows 8," but hopefully this information is useful to someone out there. What are the chances of Larian fixing the Direct3D issues? The software renderer is workable till then, just wish I could play this game with all the effects working.
My machine has a Core i7 975 at 4 Ghz, 6 gigs of RAM, an Nvidia GeForce 660ti, and Windows 8. I'm still loving the game in spite of all this, but it's so close to perfect as far as performance that it has really frustrated me.