Posted: April 30
tl;dr -> I rolled a mage and felt bad that my weapons would break quickly whenever I ran out of mana so I decided to go the hybrid warrior route. 11/10 worse decision ever - battlemage not OP.
I won this game in a giveaway and was excited to try it out because I've always loved isometric action RPGs (aRPGs). I was satisfied with my gameplay experience.
If you like isometric aRPGs, exploring a lore- and loot-heavy world, and fantasy elements, then you will enjoy this game. It reminded me a lot of the Diablo franchise (1 and 2), 2 being the game that I still have played for the longest in my entire life (2 entire summers).
The aesthetics are good - the amount of detail in the massive game world is very nice. The different effects for spells and skills is numerous enough to keep things interesting. Extra lore is provided in the form of readable text like books and pages, adding to the well-written story. I liked that the characters in the selection screen actually speak out their bios (and that they were actually different for each hero, even though they were simple male/female variants of the mage, warrior, and rogue/survivor). The music and sounds are good, adding to the fantasy atmosphere.
Controls are easy to familiarize yourself with, but may take some time if you are not experienced with aRPGs. There is no tutorial, so a new player's start may progress slowly at first. The learning curve is minimal to moderate depending on your familiarity with aRPGs - because the skill tree allows you to select from all three heroes' routes, it is possible to roll/develop a character that is horribly underlevelled/underpowered. I strongly recommend you save often, and in multiple slots.
Gameplay consists of you moving around the game world, with attacks hotkeyed to your left- and right-mouse click. For example, I can have a weapon (dagger) assigned to my left-click and a spell (fireball) assigned to my right-click when using my mage. Before you begin your game, you will be able to select a character from 6 options - male or female mage, warrior, or rogue. You cannot customize how they look, but you can change the character portrait. Each character starts with different stats (ex: warrior is combat oriented and has more health than the other heroes), however, you have access to the entire skill network, so it is possible to select abilities from the mage and rogue trees when you level up and are playing a warrior. This allows you to experiment with different character combinations to suit your playstyle. The heroes also have different special attacks (ex: mage can teleport a short distance). When you level up, you can also allocate skill points to your base stats like constitution and strength.
The game world is fairly expansive, and there are plenty of opportunities to explore hidden areas and dungeons if you are thorough enough. These extra locations are great for farming levels and loot, however, be sure to bring a lot of potions. There is a minimap that you can toggle to help with navigation.
Combat is typical of your standard aRPG - spam your attacks and spells/abilities until your opponents are dead. Enemies will sometimes drop loot like gold and weapons. Feedback is given whenever you hit or are hit, indicating how much damage is traded; experience gain is also shown.
Overall, the game is a very good aRPG, and anyone interested in the genre should definitely give it a try.
DJSF @DJSF's Rogue Reviews