Everybody do the flop Mar 11, 2013 @ 5:07pm
Difference between this and Battle?
Probably been asked before, but I never did find out the difference between this game and battle, other than the improved multiplayer and Chao Garden.
Last edited by Everybody do the flop; Mar 11, 2013 @ 5:23pm
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Sera Mar 11, 2013 @ 5:39pm 
It's really the only difference. Hence the DLC name "Battle". Story or stages do not change, as far as I know.
Everybody do the flop Mar 11, 2013 @ 6:12pm 
Well, I saw a video once of a section of City Escape that was completely different from what I saw before. (There was something writen in some grass, instead of the stairs that have 3 GUN robots).
Last edited by Everybody do the flop; Mar 11, 2013 @ 6:29pm
Sera Mar 11, 2013 @ 6:32pm 
Hmm. Possible. I never played SA2 by itself. It was always SA2B for me. According to the store page:

Originally posted by SA2B DLC:
About the Game

Up the ante in the fight between heroes and villains with Sonic Adventure 2’s Battle Mode DLC! Upgrade your Sonic Adventure™ 2 experience with six new characters, 21 additional two-player battle maps, and Chao Karate from Sonic Adventure™ 2: Battle!
I think it's safe to assume nothing story related was changed or potentially changed but I could be wrong.
SWAG MUFFIN Mar 12, 2013 @ 7:53am 
I think It just affects versus. Except I noticed "Big the cat" in 3 stages, one in dark, one in hero, and one in final. Oh yea and one in the first fight with sonic and shadow. how come i never noticed this on sa2b on my gamecube? He's everywhere.... watching you....
Isabelle Mar 12, 2013 @ 8:45am 
Originally posted by Hunter's Pounce-Fest!:
how come i never noticed this on sa2b on my gamecube? He's everywhere.... watching you....
Big was removed from the Gamecube port, for the most part. You could still get him to show up in the Last Story cutscene where Amy wanders off and finds Shadow by mashing some buttons, but that was it.

The core differences of the Dreamcast version and Gamecube port are mostly just the overall game lighting (with some lighting removed in the Gamecube port, with slightly more removed in this one/the PS360 & PC port), Chao Karate, multiplayer, kart racing minigame and a few textures, apart from the Big thing. Dreamcast version had multiplayer stuff like Big in Eggman's walker instead of the Dark Chao Walker as an unlockable, kart racing stuff like an Opa Opa (Fantasy Zone) character and the Gamecube alternate kart for Sonic, DLC for Halloween and Christmas multiplayer character skins... mostly minor stuff that was replaced by new things, apart from the Big cameos which were basically outright removed. More on that here; http://info.sonicretro.org/Sonic_Adventure_2:_Battle#Changes_from_Dreamcast

This version is just the Gamecube port with the additional features over the Dreamcast version locked out as DLC, in short.
Everybody do the flop Mar 12, 2013 @ 10:15am 
I saw a video of the PC and DC versions side by side and it looks like the DC version has a lot of odd clipping/glitching.
Also, some of the sound effects were changed.
Last edited by Everybody do the flop; Mar 12, 2013 @ 10:15am
Isabelle Mar 12, 2013 @ 10:33am 
The clipping and glitching is just a random occurence in Sonic Adventure 2 in general, in addition to the rest of the Sonic series (even if it's never been as randomly offensive as Sonic Adventure and Sonic 06). Even if you play the same stage twice perfectly, you're likely to get stuck on something you didn't before due to the quirky engine... including the abysmal nature of the light ring dash.

And yeah, sound effects were added into the Battle port; highlighted in that link to Sonic Retro's Wiki in the Gameplay section.
Skyninja Mar 14, 2013 @ 12:19pm 
Yeah, SA2 is different of SA2B, not too much, but it is. In SA2 Battle you can add new characters in the 2 Player Battle Mode and add the Chao Karate Minigame to your game.
lightingdays Mar 28, 2013 @ 5:46pm 
Opening.
Last edited by lightingdays; Apr 17, 2013 @ 8:26pm
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Date Posted: Mar 11, 2013 @ 5:07pm
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