Posted: March 22
Whilst the storymode may not have too much replayability and is perhaps not as long as i would have liked, i did very much enjoy it and finding out more about the history.
I found the voice acting was excellent.
I really liked the art style, character and level designs and often enjoyed hanging around areas longer than i had to, just to look around.
The collectable audio logs were really interesting and i looked forward to finding them.
I've found the multiplayer surprisingly fun and i really like making my own transformers in the customiser for the multiplayer from the parts available and then choosing their colours and level of shinyness.
And while the multiplayer may be a little low on populace i have enjoyed playing it more than i thought i would.
i found the ability to change OverTheShoulder Camera side and which arm i'm shooting with on the fly to be a really nice feature.
I was a bit offput at first when i was forced to play as a decepticon but found it was quite important to understanding and seeing all the story and quickly began to enjoy it.
I'd never really watched the cartoons or read comics but had watched the films and i still really enjoyed this game. :)
I've thoroughly enjoyed this game and would definitely reccomend it for those interested in learning a bit more about the characters and history, even if they don't already know too much about it but are interested in learning more.
I'd played the prequel to this game, War for Cybertron, but i think this game doesn't need you to have played it's predeceser to enjoy it, although if you're interested in the story you may want to play that first anyway :)
~ Potential improvements
There are a few things that i would maybe change about this game to make it a bit more enjoyable, and this part is perhaps aimed more at the devs, other game designers, modders etc and people interested in this kind of thing. :)
I feel that the ability to carry a second light weapon as opposed to simply a light and a heavy weapon would be extremely useful as you could have weapons for different ranges to swap between and some light weapons are more situational than others and work less well partnered with heavy weapons than they would with light ones.
The ability to use custom characters for the escalation multiplayer mode and having it give exp to that class would i think make it more fun, interesting, and engaging.
improved and more varied customisation for weapons would be welcome for players to tweak weapons to their individual playstyle more, and the ability to toggle unlocked upgrades would also be useful, so you can try them and then remove them if you don't like them which i think could be something often wanted with upgrades such as the full recoil removal.