Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
We knew about that mechanic pre-release and I was wondering if anyone would figure it out. It's even better in coop, because you can boost a player up just about anywhere (but you'll need someone as good as you).
btw, i was really sad that you made "out of camera areas" be death zones :D there were some places i would have skipped even bigger chunks but sadly as soon as i hookshot my way to the top of the screen i die :(
http://www.twitch.tv/steeh00/c/1821913
you freeze the box and eat it. then instead of using right click to spit it out you jump, while ascending you change to any other character, turn the characters direction (which gives you some hangtime to get onto the box) and when you're on the box you just jump again.
doing this by a wall is the easiest way and until now the only way i found to be usable in the run, for one puzzle skip. now that i tested some more i found this insanely hard skip that could save so much time in a run. unfortunately its reaaaally really hard x)
http://www.twitch.tv/steeh00/c/1880974